Bravoure Posted October 15, 2010 Report Share Posted October 15, 2010 Heyo all, I'm getting ready for a few big games tomorrow and I thought I'd get some advice on the list i'm planning on using. I feel pretty secure with it for the most part, but suggestions from more experience players is always welcome. Levi Alyce Bette Noir 4 SPAs My main concern are the SPAs. I think I'll likely be making enough throughout the game to not need them at the start, but I'm not really sure what else to throw in. Killjoy maybe and a couple SPAs? Let's here some advice! Thanks ahead of time! Quote Link to comment Share on other sites More sharing options...
Blank Posted October 15, 2010 Report Share Posted October 15, 2010 Some will tell you that SPA's in the beginning are amazing. Others will say they are rubbish in the beginning and your better off creating them. What is comes down to is that it's a good idea to play a few games with and without them to see if you like either. Now considering you told us your going to be playing these games tomorrow, there's only so much advice we might be able to give. I, for one, am not a seasoned Levi player. Though, he is my main Master. I can't really speak for your list as I am not one who uses SPA's in the beginning, nor have I played with Bete because there's a few other models I like to use out of the ba-jillion you can choose from with Leveticus. Jack Daw, Killjoy, The Hanged, Teddy, Necropunks, and Punk Zombies. Jack - because he really has quite a bit of synergy with Levi and Alyce and his drawbacks really aren't that bad when you think about them. Killjoy - is just a tank used to force your opponent to concentrate on the big scary model, while Levi works his magic. The Hanged - work well but for the most part I just like them so I use them whenever I can. Teddy - .. well he's just fun to play and he's so fluffy (obviously Jack or Bete are a better choice for 9ss ) Necro's - for objectives and Punk Zombies - for nice well rounded 5ss models. Phew, sorry that's so long. Haven't posted in awhile. But that's just my two cents. Quote Link to comment Share on other sites More sharing options...
Bravoure Posted October 16, 2010 Author Report Share Posted October 16, 2010 i appreciate the response! I would prefer to not start with SPAs on the board, but I find I have a hard time creating 4 and keeping them alive long enough to summon the Engine. Quote Link to comment Share on other sites More sharing options...
icemantis99 Posted October 16, 2010 Report Share Posted October 16, 2010 I love using Necropunks, myself, along with Killjoy as a looming threat. A Rider/Teddy is great against anybody using Obey, though. Quote Link to comment Share on other sites More sharing options...
Bravoure Posted October 16, 2010 Author Report Share Posted October 16, 2010 The Hooded Rider is definitely on my to-buy list as soon as the model is released! I'll have to look into necropunks. I'm also considering a Guild construct so as to not have too many competing symbols. Quote Link to comment Share on other sites More sharing options...
Werecat Posted October 16, 2010 Report Share Posted October 16, 2010 My friend uses this list, and it's been giving me fits: Leveticus Alice Ashes and Dust 4 SPA's Such a tough list. First turn the SPA's turbo up the board with their little drag and pop the dosolation engine in my face, followed closely by A&D. I just don't have the hitting power to deal with both soon enough. And even if I can get a few notches out of the engine, it just munches one of my guys and heals up. Quote Link to comment Share on other sites More sharing options...
icemantis99 Posted October 16, 2010 Report Share Posted October 16, 2010 I've tried using that list, and using the Burn-out on either of the DE Train or the A&D is amazing. Recently, for Slaughter, I went with the following: Jack Daw -9 Hanged x2 -8x2 (16) Necropunks x2 -3x2 (6) Leaves 4 Stones for Levi. You rush Jack Daw forwards, and use severed ties to set up a model for Levi to murder in the face. You can pretty easily murder masters this way, even. Pros: Hard to kill, great damage. Cons: Few models, slow speed, bad coverage. Quote Link to comment Share on other sites More sharing options...
Bravoure Posted October 16, 2010 Author Report Share Posted October 16, 2010 @Werecat - The A&D is on my list of models to make until the official one is released @Ice - Jack and his hanged have been intriguing me or a while now. There's just too many options with Levi Quote Link to comment Share on other sites More sharing options...
izikial Posted October 16, 2010 Report Share Posted October 16, 2010 the list im running at 35 ss is levi alyce 4 spa's jack daw rottan bell i like to start with spas because im lazzy and i prefer to no were i stand, in most games i end up makeing about 5 but i some of them are from the de so i prefer to know that i have a de rathere than risk it alyce is almost an auto include in a levi list, if you dont take her you arnt goign to automaticly lose but she makes things run smothe and gives support to levi on the battle fiald jake is amazing, tying things up buy pulling them in and then stoping them leav his melee range or using his othere spell to cripple masters rotten bells are worth 4 ss for there lure alone in a levi list, peaple trying to skirt you and stay just out of your range to rush you next turn get owned by the lure when the a&d comes out im going to give him a go but im happy with my list at the minute ow as a side note, if your doing tornys cheack first as lots dont allow jack cus hes "broken" Quote Link to comment Share on other sites More sharing options...
Bravoure Posted October 16, 2010 Author Report Share Posted October 16, 2010 I am having the hardest time getting a second Waif onto the field. Not getting two out ruined me in my game today (along with drawing some terrible hands). Any tips on how to confidently get that second and subsequent Waifs onto the field? Quote Link to comment Share on other sites More sharing options...
icemantis99 Posted October 17, 2010 Report Share Posted October 17, 2010 take a canine remains. If it dies while levi's on the field, it leaves a corpse counter. If levi dies while it exists, Levi leaves a corpse counter. Either way, reeeeeeeally easy to make a Waif, all for 2 SS. Hell, if you need to, have the Remains die first round via Levi to make a extra Waif first activation. Quote Link to comment Share on other sites More sharing options...
Zerosoul Posted October 18, 2010 Report Share Posted October 18, 2010 (edited) I'm the one playing the list Werecat posted earlier. I'm not exactly an experienced Leveticus player, with only about six or seven games to my name, but I've had nothing but good luck with that list. Some games didn't go my way (some growing pains first learning Levi, a couple flips that managed to kill A&D -and- the Core in the same activation before I could do anything) but in general if the flips go my way it steamrolls. I usually turbo my SPAs up the field first turn and then with the last activation in the group I drop the Engine. I honestly wouldn't even try to make enough SPAs to try to put an Engine on the table, so I can't imagine starting with less than four since I've found having the Engine is ALWAYS important to my crew and the sacrificing the SPAs in order to summon it works out better since my opponent has had a habit of chipping away at A&D. A&D himself has been shockingly valuable. He's a lot more durable than he looks since he has a few different ways to heal, and Hard to Wound 2 means he's generally taking weak damage, plus Contort gets him out of trouble pretty easily. That CB 7 with his excellent damage potential, Fast, and ability to pump out SPAs without having to hit a crow or have Levi's spell go off first has been great at keeping my opponent honest with his front line models. Dominate Abomination has been useful for putting the last points of damage on models that the Engine somehow failed to kill, or for dropping Ice Pillars before the Engine activates so he can move through them, or whatever. I will say that I have found that the ability to resurrect it is more theoretical than anything, because I rarely have the ability to fish the Core out of danger and into range of the Dust Storm before my opponent activates something else to finish it off, so I always make sure that if I'm trading A&D it's for something that's really important to my enemy's plans, or else I make sure to have SPAs around for devouring purposes. He's just such an all-around model with abilities that are useful in almost every case that I can't imagine not taking him. I usually just brick up. If my opponent has a heavy hitter he moves up too close then it just goes down. My experience so far with Leveticus is that it's like playing a brick with a gun duct-taped to it. If my opponent defends against the gun (Leveticus picking a model every single turn to kill instantly) then I hit him with the brick (the Desolation Engine and Ashes and Dust tag-teaming). If he tries to smash the brick I shoot him in the face. Since there hasn't been a lot of running of heavy hitters around here, once I manage to turn one or two into extra SPAs or Waifs then usually my opponent doesn't have the juice to bring down both A&D and the Engine, and the game turns into a horror show. Edited October 18, 2010 by Zerosoul Adding a thought Quote Link to comment Share on other sites More sharing options...
pfuetzi Posted October 18, 2010 Report Share Posted October 18, 2010 If levi dies while it exists, Levi leaves a corpse counter. I thought Levi would leave a scrap counter because he is a contruct or am I mistaken here? Quote Link to comment Share on other sites More sharing options...
Werecat Posted October 18, 2010 Report Share Posted October 18, 2010 I thought Levi would leave a scrap counter because he is a contruct or am I mistaken here? Leveticus is not a construct. Quote Link to comment Share on other sites More sharing options...
icemantis99 Posted October 18, 2010 Report Share Posted October 18, 2010 He'd be a bit broken if alyce could give him reactivate. Quote Link to comment Share on other sites More sharing options...
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