EricJ Posted August 25, 2009 Report Share Posted August 25, 2009 (edited) Errata to 1st Printing Page 13: Timing Add to the end of the 2nd paragraph in the Timing Section: If an effect does not have an end listed, it ends during the Resolve Effects part of the closing phase. <<NOTE: please note that on Page 46 it states the end point for Fast/Slow/Paralyze/Reactivate even though the end point is not stated in the spell or talent causing the effect.>> Page 21: Totems Add to the end of the Totem Description: If a master is listed in the Totem characteristic, this is the only master the totem may be connected to. Page 21 - Spirits Add to the end of the entry: Spirits do not block Line of Sight. Page 25 - Pulse Remove the last 2 sentences and replace with: It simultaneously affects all models, except the model using this effect, within the effect's number range, in inches. Page 33: Twisting Fate: Replace 3rd Paragraph in the Twisting Fate section with: Regardless of the number of cards that are flipped, if you flip a Black Joker, you must use the Black Joker as normal, and you must discard any other cards flipped. Page 43: Simultaneous Activation Box Add to the end: A model may gain simultaneous activation during the course of another models activation. In this case this model activates immediately following the other model. This occurs before your opponent activates a model. Page 45: Search Action: Remove the (all) Search action and replace with: (all) Scavenge: Scavengers Only. The model gains 1 scrap counter. Page 57: Damage Chart Change text about Red Joker to inflict Severe damage, not Strong damage. Page 57 Healing/Prevention Chart Replace the text under the chart with: When you flip the Red Joker, all damage is prevented and the model heals all wounds. Page 62: (Rst) Resist Duel Required: Remove last Sentence, friendly models may not choose to fail a resist duel. Page 64: Resist Duels, Step A Replace first bullet with: The resisting model is winning the Duel if its starting total is greater than the Rst TN. (Success) Page 72: Harmless Change replace second sentence with: Harmless ends when this model makes an attack. Page 72: Hunter Remove the last sentence starting with Immune to Influence. This is a separate ability. Page 84: Cover Add to the end of the entry: A Model partially blocking line of site does not provide cover to another model. Page 85: Height Add to the end of the Height entry: Models may not make melee attacks against targets that are on Terrain that has a Ht of greater than the Ht of the model attempting to attack. Page 94: Reconnoiter Change description to: Divide the table into equal quarters. Score 4VP if you have models completely within all 4 quarters on the table at the end of the game Score 2VP if you have models completely within 3 quarters of the table at the end of the game. Page 110: Perdita Add Ram to Df stat Page 110: Perdita, Page 167: Zoraida, 199: Hamelin Change the description of Obey to: Target non-master model immediately makes a (1) Action or a Charge controlled by you. The action selected may not cause the model to be killed or sacrificed as part of the action. This spell may be cast once per activation. Page 115: Executioner Change description of Final Repose to: After killing defender with a melee attack, defender does not generate Corpse or Scrap Counters. Page 117: Guild Guard Remove Family and Unique Characteristics Page 133: Crooked Man Change the Rst of Cave In to be a Df resist Page 136: Necropunks Change the description of Leap: Immediately move up to Cg, ignoring intervening terrain. Page 152: December Acolyte Replace the description of From The Shadows: This model may be deployed after all other models, in or behind any terrain more than 12” away from an enemy, or the objective of any strategy or scheme. This model may not be targeted by Charges or ranged attacks until it takes an Action other than Pass if deployed this way. If multiple models with this ability are in play, players alternate deploying, using their deployment order for crews. Page 157: Sabertooth Add to the end of the description for the spell Roar: This is a Morale Duel. Page 166: Pandora The range of The Box Opens is 12” not 12’ Page 170: Bad Juju Hard to Wound should be Hard to Wound 1 Page 175: Young Nephilim Add Mask to Ca stat Page 188 Som'er Teeth Jones Replace the first sentence of the Good ol' Boys Ability: Crews containing this model can only hire Gremlin, Pig and Vermin models during scraps Page 188 Som'er Teeth Jones and Page 201 Hog Whisperer Add a sentence to the end of the ability Survival of the Fittest: One one model may use Survival of the Fittest each time a Gremlin is killed. Page 190 Giant Mosquito Remove Gremlin Characteristic Add Vermin Characteristic Page 190: Giant Mosquito Change Companion (Hog Boss) to Companion (Som’er Jones) Page 193: Desolation Engine Gain ability: Desolate: This model may not be summoned by any means other than Concentrated Deformation Page: 195: Hans Add Crows to Cb stat. Page 197: Taelor Hard to Wound should be Hard to Wound 1 Page 201: Warpig Change damage on Gore to 2/4/6 Page 200 & 201: Piglet and Warpig Replace Description of Stampede with: This model must use all AP during its activation to make a Pigcharge. During a stampede, Pigcharge costs 1 AP and must be made towards the closest non-Pig model in LoS, even if this model starts within melee range of another model. The attack must be made against the charged model. Stampede ends if there are no non-Pig models in this model’s LoS when attempting Pigcharge. During a stampede, the model may pass over, but not stop on, another models base Page 201: Hog Whisperer Change description for Sooey! Friendly Pigs may push up to their Cg towards this model. All pigs in range Charge this model if it loses the casting Duel. Card: Judge CB for Long Arm should be 6 :rams and damage 2/4/5 Stat Card: Candy Should have 8 wound markers Stat Card: Taelor Should have 9 wound markers Edited November 18, 2009 by EricJ Link to comment Share on other sites More sharing options...
EricJ Posted August 26, 2009 Author Report Share Posted August 26, 2009 (edited) Just as we got these done, we found a few other spots for clarification. Page 13: Timing Add to the end of the 2nd paragraph in the Timing Section: If an effect does not have an end listed, it ends during the closing phase. <<NOTE: please note that on Page 46 it states the end point for Fast/Slow/Paralyze/Reactivate even though the end point is not stated in the spell or talent causing the effect.>> Page 33: Twisting Fate: Replace 3rd Paragraph in the Twisting Fate section with: Regardless of the number of cards that are flipped, if you flip a Black Joker, you must use the Black Joker as normal, and you must discard any other cards flipped. Page 200 & 201: Piglet and Warpig Add to the end of Stampede: During a stampede, the model may pass over, but not stop on, another models base Everything will be kept fully updated in the first post as well. Edited August 26, 2009 by EricJ Link to comment Share on other sites More sharing options...
EricJ Posted August 27, 2009 Author Report Share Posted August 27, 2009 A few more small changes: Page 72: Harmless Change replace second sentence with: Harmless ends when this model makes an attack. Page 115: Executioner Change description of Final Repose to: After killing defender with a melee attack, defender does not generate Corpse or Scrap Counters. Page 133: Crooked Man Change the Rst of cave in to be a Df resist Page 136: Necropunks Change the description of Leap: Immediately move up to Cg, ignoring intervening terrain. Again, this is all reflected in the first post. Link to comment Share on other sites More sharing options...
EricJ Posted September 10, 2009 Author Report Share Posted September 10, 2009 (edited) A couple more changes. Page 21: Totems Add to the end of the Totem Description: If a master is listed in the Totem characteristic, this is the only master the totem may be connected to. Page 45: Search Action: Remove the (all) Search action and replace with: (all) Scavenge: Scavengers Only. The model gains 1 scrap counter. Page 157: Sabertooth Add to the end of the description for the spell Roar: This is a Morale Duel. This is also updated in the first post on the page. Edited September 10, 2009 by EricJ Link to comment Share on other sites More sharing options...
EricJ Posted November 8, 2009 Author Report Share Posted November 8, 2009 (edited) Latest Errata on 11/7, to clarify several small issues and a couple misprints Page 21 - Spirits Add to the end of the entry: Spirits do not block Line of Sight. Page 25 - Pulse Remove the last 2 sentences and replace with: It simultaneously affects all models, except the model using this effect, within the effect's number range, in inches. Page 57 Healing/Prevention Chart Replace the text under the chart with: When you flip the Red Joker, all damage is prevented and the model heals all wounds. Page 62: (Rst) Resist Duel Required: Remove last Sentence, friendly models may not choose to fail a resist duel. Page 64: Resist Duels, Step A Replace first bullet with: The resisting model is winning the Duel if its starting total is greater than the Rst TN. (Success) Page 84: Cover Add to the end of the entry: A Model partially blocking line of site does not provide cover to another model. Page 85: Height Add to the end of the Height entry: Models may not make melee attacks against targets that are on Terrain that has a Ht of greater than the Ht of the model attempting to attack. Page 170: Bad Juju Hard to Wound should be Hard to Wound 1 Page 188 Som'er Teeth Jones Replace the first sentence of the Good ol' Boys Ability: Crews containing this model can only hire Gremlin, Pig and Vermin models during scraps Page 188 Som'er Teeth Jones and Page 201 Hog Whisperer Add a sentence to the end of the ability Survival of the Fittest: One one model may use Survival of the Fittest each time a Gremlin is killed. Page 190 Giant Mosquito Remove Gremlin Characteristic Add Vermin Characteristic Page 197: Taelor Hard to Wound should be Hard to Wound 1 Card: Judge CB for Long Arm should be 6 :rams and damage 2/4/5 These are all updated in the first post as well, and will be on the errata page online shortly. Thank you! Edited November 8, 2009 by EricJ Link to comment Share on other sites More sharing options...
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