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Retired Errata


EricJ

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Errata to 1st Printing

Page 13: Timing

Add to the end of the 2nd paragraph in the Timing Section:

If an effect does not have an end listed, it ends during the Resolve Effects part of the closing phase.

<<NOTE: please note that on Page 46 it states the end point for Fast/Slow/Paralyze/Reactivate even though the end point is not stated in the spell or talent causing the effect.>>

Page 21: Totems

Add to the end of the Totem Description:

If a master is listed in the Totem characteristic, this is the only master the totem may be connected to.

Page 21 - Spirits

Add to the end of the entry:

Spirits do not block Line of Sight.

Page 25 - Pulse

Remove the last 2 sentences and replace with:

It simultaneously affects all models, except the model using this effect, within the effect's number range, in inches.

Page 33: Twisting Fate:

Replace 3rd Paragraph in the Twisting Fate section with:

Regardless of the number of cards that are flipped, if you flip a Black Joker, you must use the Black Joker as normal, and you must discard any other cards flipped.

Page 43: Simultaneous Activation Box

Add to the end:

A model may gain simultaneous activation during the course of another models activation. In this case this model activates immediately following the other model. This occurs before your opponent activates a model.

Page 45: Search Action:

Remove the (all) Search action and replace with:

(all) Scavenge: Scavengers Only. The model gains 1 scrap counter.

Page 57: Damage Chart

Change text about Red Joker to inflict Severe damage, not Strong damage.

Page 57 Healing/Prevention Chart

Replace the text under the chart with:

When you flip the Red Joker, all damage is prevented and the model heals all wounds.

Page 62: (Rst) Resist Duel Required:

Remove last Sentence, friendly models may not choose to fail a resist duel.

Page 64: Resist Duels, Step A

Replace first bullet with:

The resisting model is winning the Duel if its starting total is greater than the Rst TN. (Success)

Page 72: Harmless

Change replace second sentence with:

Harmless ends when this model makes an attack.

Page 72: Hunter

Remove the last sentence starting with Immune to Influence. This is a separate ability.

Page 84: Cover

Add to the end of the entry:

A Model partially blocking line of site does not provide cover to another model.

Page 85: Height

Add to the end of the Height entry:

Models may not make melee attacks against targets that are on Terrain that has a Ht of greater than the Ht of the model attempting to attack.

Page 94: Reconnoiter

Change description to:

Divide the table into equal quarters.

Score 4VP if you have models completely within all 4 quarters on the table at the end of the game

Score 2VP if you have models completely within 3 quarters of the table at the end of the game.

Page 110: Perdita

Add Ram to Df stat

Page 110: Perdita, Page 167: Zoraida, 199: Hamelin

Change the description of Obey to:

Target non-master model immediately makes a (1) Action or a Charge controlled by you. The action selected may not cause the model to be killed or sacrificed as part of the action. This spell may be cast once per activation.

Page 115: Executioner

Change description of Final Repose to:

After killing defender with a melee attack, defender does not generate Corpse or Scrap Counters.

Page 117: Guild Guard

Remove Family and Unique Characteristics

Page 133: Crooked Man

Change the Rst of Cave In to be a Df resist

Page 136: Necropunks

Change the description of Leap:

Immediately move up to Cg, ignoring intervening terrain.

Page 152: December Acolyte

Replace the description of From The Shadows:

This model may be deployed after all other models, in or behind any terrain more than 12” away from an enemy, or the objective of any strategy or scheme. This model may not be targeted by Charges or ranged attacks until it takes an Action other than Pass if deployed this way. If multiple models with this ability are in play, players alternate deploying, using their deployment order for crews.

Page 157: Sabertooth

Add to the end of the description for the spell Roar:

This is a Morale Duel.

Page 166: Pandora

The range of The Box Opens is 12” not 12’

Page 170: Bad Juju

Hard to Wound should be Hard to Wound 1

Page 175: Young Nephilim

Add Mask to Ca stat

Page 188 Som'er Teeth Jones

Replace the first sentence of the Good ol' Boys Ability:

Crews containing this model can only hire Gremlin, Pig and Vermin models during scraps

Page 188 Som'er Teeth Jones and Page 201 Hog Whisperer

Add a sentence to the end of the ability Survival of the Fittest:

One one model may use Survival of the Fittest each time a Gremlin is killed.

Page 190 Giant Mosquito

Remove Gremlin Characteristic

Add Vermin Characteristic

Page 190: Giant Mosquito

Change Companion (Hog Boss) to Companion (Som’er Jones)

Page 193: Desolation Engine

Gain ability:

Desolate: This model may not be summoned by any means other than Concentrated Deformation

Page: 195: Hans

Add Crows to Cb stat.

Page 197: Taelor

Hard to Wound should be Hard to Wound 1

Page 201: Warpig

Change damage on Gore to 2/4/6

Page 200 & 201: Piglet and Warpig

Replace Description of Stampede with:

This model must use all AP during its activation to make a Pigcharge. During a stampede, Pigcharge costs 1 AP and must be made towards the closest non-Pig model in LoS, even if this model starts within melee range of another model. The attack must be made against the charged model. Stampede ends if there are no non-Pig models in this model’s LoS when attempting Pigcharge. During a stampede, the model may pass over, but not stop on, another models base

Page 201: Hog Whisperer

Change description for Sooey!

Friendly Pigs may push up to their Cg towards this model. All pigs in range Charge this model if it loses the casting Duel.

Card: Judge

CB for Long Arm should be 6 :rams and damage 2/4/5

Stat Card: Candy

Should have 8 wound markers

Stat Card: Taelor

Should have 9 wound markers

Edited by EricJ
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Just as we got these done, we found a few other spots for clarification.

Page 13: Timing

Add to the end of the 2nd paragraph in the Timing Section:

If an effect does not have an end listed, it ends during the closing phase.

<<NOTE: please note that on Page 46 it states the end point for Fast/Slow/Paralyze/Reactivate even though the end point is not stated in the spell or talent causing the effect.>>

Page 33: Twisting Fate:

Replace 3rd Paragraph in the Twisting Fate section with:

Regardless of the number of cards that are flipped, if you flip a Black Joker, you must use the Black Joker as normal, and you must discard any other cards flipped.

Page 200 & 201: Piglet and Warpig

Add to the end of Stampede:

During a stampede, the model may pass over, but not stop on, another models base

Everything will be kept fully updated in the first post as well.

Edited by EricJ
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A few more small changes:

Page 72: Harmless

Change replace second sentence with:

Harmless ends when this model makes an attack.

Page 115: Executioner

Change description of Final Repose to:

After killing defender with a melee attack, defender does not generate Corpse or Scrap Counters.

Page 133: Crooked Man

Change the Rst of cave in to be a Df resist

Page 136: Necropunks

Change the description of Leap:

Immediately move up to Cg, ignoring intervening terrain.

Again, this is all reflected in the first post.

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  • 2 weeks later...

A couple more changes.

Page 21: Totems

Add to the end of the Totem Description:

If a master is listed in the Totem characteristic, this is the only master the totem may be connected to.

Page 45: Search Action:

Remove the (all) Search action and replace with:

(all) Scavenge: Scavengers Only. The model gains 1 scrap counter.

Page 157: Sabertooth

Add to the end of the description for the spell Roar:

This is a Morale Duel.

This is also updated in the first post on the page.

Edited by EricJ
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  • 1 month later...

Latest Errata on 11/7, to clarify several small issues and a couple misprints

Page 21 - Spirits

Add to the end of the entry:

Spirits do not block Line of Sight.

Page 25 - Pulse

Remove the last 2 sentences and replace with:

It simultaneously affects all models, except the model using this effect, within the effect's number range, in inches.

Page 57 Healing/Prevention Chart

Replace the text under the chart with:

When you flip the Red Joker, all damage is prevented and the model heals all wounds.

Page 62: (Rst) Resist Duel Required:

Remove last Sentence, friendly models may not choose to fail a resist duel.

Page 64: Resist Duels, Step A

Replace first bullet with:

The resisting model is winning the Duel if its starting total is greater than the Rst TN. (Success)

Page 84: Cover

Add to the end of the entry:

A Model partially blocking line of site does not provide cover to another model.

Page 85: Height

Add to the end of the Height entry:

Models may not make melee attacks against targets that are on Terrain that has a Ht of greater than the Ht of the model attempting to attack.

Page 170: Bad Juju

Hard to Wound should be Hard to Wound 1

Page 188 Som'er Teeth Jones

Replace the first sentence of the Good ol' Boys Ability:

Crews containing this model can only hire Gremlin, Pig and Vermin models during scraps

Page 188 Som'er Teeth Jones and Page 201 Hog Whisperer

Add a sentence to the end of the ability Survival of the Fittest:

One one model may use Survival of the Fittest each time a Gremlin is killed.

Page 190 Giant Mosquito

Remove Gremlin Characteristic

Add Vermin Characteristic

Page 197: Taelor

Hard to Wound should be Hard to Wound 1

Card: Judge

CB for Long Arm should be 6 :rams and damage 2/4/5

These are all updated in the first post as well, and will be on the errata page online shortly.

Thank you!

Edited by EricJ
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