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[SPAIN] Asociación 6d6 Malifaux Christmast Event


drvagodeoz

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Hello, we are proud to present a new event in Asoaciación 6d6, this time Chrismast stuff.

What does it consist of? We are going to play Christmast scenarios on the afternoon and enforcer brawl event by night

Where? Asociación 6d6 Rúa da Estrada 37, Santiago de Compostela, Spain

When?  Friday 28 th of Decembre form 17:00 to 24:00

How much?  5€ all for prizes

More Info:
seisdseis@gmail.com

During the afternoon we are going to play some Christmast related scenarios and ou local Henchman will be ready for demoing, and by night we are going to play an enforcer brawl tournament.

Rules
Each player selects one Enforcer and attaches up to one Upgrade to it. The Upgrade must be something the
Enforcer could have attached at the start of a normal game considering its Faction(s). (Leader only Upgrades may
not be selected, for example.) The Enforcer must be one with a Cost which may be hired (no Coryphee Duets, for
example).
The game is played on a standard table. Each player flips a card to determine deployment order; the player who
flips highest deploys first, followed by the second highest, etc., until each player has deployed their Enforcer. If two
or more players are tied, they reflip amongst themselves. Models may be deployed anywhere on the table which is
more than 6” from another model.
Play proceeds for 6 rounds. Each round, all players flip for initiative; the player who flips highest must go first,
followed by the second highest, etc. until all players have gone. If two or more players are tied, they reflip amongst
themselves. If a model receives Reactivate, it receives a second Activation at initiative -1 (if multiple models Reactivate,
they flip to determine which goes first).
Before the game, assign a suit (R, t, etc.) to each table edge. On a player’s initiative, if they have no models in play
or buried, they must flip a card which may not be cheated (reflipping jokers). The player places a new copy of the
model they chose at the start of the Brawl (including its Upgrade) within 6” of the board edge corresponding to the
suit flipped and then proceeds with their Activation as normal..
Restrictions
The Enforcer Brawl has the following restrictions/rules:
• Players have a hand of 4 cards, instead of the usual 6.
• Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be
used and have no effect on the game, as if they were not printed on the model).
• When a model is buried, it may choose to be sacrificed instead (in which case it counts as sacrificed by the
model which forced it to become buried).
Scoring
At the end of 6 Turns, the player with the highest Victory Points wins. Players score VP in the following manner:
• 3 VP for each opposing model killed or sacrificed. A player scores 4 VP instead if the model they killed or
sacrificed had a higher Soulstone Cost (including the cost of Upgrades) than their model did.
• 1 VP for dealing 1 or more damage to an undamaged enemy (this may stack with killing the model). A player
scores 2 VP instead if the model they damaged had a higher Soulstone Cost (including the cost of Upgrades)
than their model did.
• -3 VP for each time the player’s model was killed or sacrificed.
• Groups are encouraged to come up with their own variant methods of scoring by including things like
hidden Schemes, bonus points for killing certain models, area control, rules for attaching more Upgrades,
etc. These are the base rules, have fun with them!

 

 

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