akaean Posted May 9, 2014 Report Share Posted May 9, 2014 So I really want to like Ryle's unique upgrade, but I can't ever really justify taking it in a crew. I'm wondering if somebody here has had a good experience with it, as from looking at it, it just feels too situational to be worth the 1ss cost most of the time. I really want to like it, as handing out reactivate to a powerful construct can be potentially game changing, there seem to be a few glaring issues with the ability. 1) A Memory Stirs is a (0) action, on a model that has some amazing (0) actions. Socially Repressed and Field Repairs are both excellent abilities, and you need to spend a minimum of three turns using A Memory Stirs instead to get the required Something Lost condition to fund Whispers of Genius. From fielding Ryle I already find it difficult to choose between the Push and the Heal, and I can't imagine wanting to use a Memory Stirs three times in a normal game 2) A Memory Stirs requires Scrap to function. Which means you either need Hoffman for Shakedown, in which case you are competing with Hoffman's scrap use for heals, upgrades, or just plain blowing them up with remote mines. Or relying on dead constructs- generally friendly as you can't guarantee what your opponent's crew will be composed of, and you cannot count on the enemy constructs being present. The problem with relying on casualties is you need to be able to get 3 scrap over the course of the game, and still have a friendly construct nearby to give reactivate too. I suppose the ability could be nice if you know you are going against a scrap summoning Master and just want another way to take away their resources, but this seems too highly situational- especially when compared to remote mines for that purpose. Have people been having luck with Ryle's unique upgrade? I feel like the upgrade is missing something and I just cannot justify ever taking it. It would definitely be worth it if it either a) worked off of scheme makers as well as scrap, or b ) discarded all scrap in a , and gained Something Lost +1 if at least one scrap was discarded. But as it stands I just can't see this upgrade being worth 1ss unless I know in advance what master I would be playing against. So what am I missing? Quote Link to comment Share on other sites More sharing options...
The Godlyness Posted May 10, 2014 Report Share Posted May 10, 2014 I complained a lot cause it is just bad. Now if it cost 2 stones and gave instinctual I would take that. (It costing 1 with instinctual would be too good) then I have the option of using it plus my push or heal. But as is his push or heal trumps it every time. Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted May 10, 2014 Report Share Posted May 10, 2014 I was against Instinctual myself but I agreed as it was that it was not much of an option. I was more in favor of it being an ability that triggers when he activates so it did not take his (0) action during the normal course of the game. Quote Link to comment Share on other sites More sharing options...
Godgolden Posted May 11, 2014 Report Share Posted May 11, 2014 Sadly it was changed late Beta and it was 100% better tha the old upgrade... but that doesnt make it super useful sadly. If Guild get more scrap generation in future releases though it 'could' be really useful! It doe shelp build up his resistance to WP duels which is always nice in none Hoffman lists. Quote Link to comment Share on other sites More sharing options...
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