Good morning, Yesterday I tried the Dreamer with the list that I told you about against kaeris.
The first impressions I had were quite satisfactory.
About the Dreamer himself, sometimes it's hard for me to know how close I have to get close to him because his range is not very high and in the end I had to resort to Protected (Nightmare) so that he didn't die, that poor Stiched Next to whom he received the damage he was a brave man. he otherwise teleported Chompy and summoned and when he could he put Shielded.
I like Lord Chompy Bits more and more, although I have a doubt, if he has the Inhuman Reflexes improvement, and they fail the terror duel, they cheat destiny, can I move 2 inches? Yesterday Chompy was quite absurd against the toughest models of him hitting hard and mitigating with terror, inhuman reflexes and soulstones.
Coppelius used it to complete missions, with movement 7 he could get practically anywhere, my partner ignored it.
Daydreaming makes me a bit panicked that they have upgrades because of how fragile they are, I feel like I can lose a lot due to carelessness, but they were a very useful support.
Teddy burned to death, poor thing, but he ate a FireGaming, he hurt Elijah, but Elijah does a lot of damage.
Finally, the Stiched Together, when I play I feel like I don't get the most out of them, because normally it comes naturally to me to remove the low cards from the deck, but the high cards are used more, and that their ranged attack can go very wrong.