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Daniel Cruz

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  1. I guess they have decided to leave out Dreamer 1 because they don't know what to do with him and focus more on Insomniac than on him if he fully benefits from lucid dreaming. because if it is true that it is as you comment at the end you do not have "free action" or that sensation is what it produces. Still, Dreamer 1 seems like a lot of fun to me and has the power to summon. if it is true that I want to try Insomniac for its range, mobility and being able to revive chompy
  2. I see, so before only the Stiched could recover the cards, so I understand why I have read so much on the forum that the Stiched Together were so good. Even so, now it is quite difficult to keep many cards out, the little I have played I keep very few out and as soon as I start losing nightmares, I practically do not have cards out.
  3. Precisely for this reason it seems complicated to me, knowing when I have to discard high cards from the deck, because of course doing that makes me penalize myself for improving the deck by removing the low ones. I think they would be easier to carry with Insomnia since you always remove the highest ones
  4. Good morning, Yesterday I tried the Dreamer with the list that I told you about against kaeris. The first impressions I had were quite satisfactory. About the Dreamer himself, sometimes it's hard for me to know how close I have to get close to him because his range is not very high and in the end I had to resort to Protected (Nightmare) so that he didn't die, that poor Stiched Next to whom he received the damage he was a brave man. he otherwise teleported Chompy and summoned and when he could he put Shielded. I like Lord Chompy Bits more and more, although I have a doubt, if he has the Inhuman Reflexes improvement, and they fail the terror duel, they cheat destiny, can I move 2 inches? Yesterday Chompy was quite absurd against the toughest models of him hitting hard and mitigating with terror, inhuman reflexes and soulstones. Coppelius used it to complete missions, with movement 7 he could get practically anywhere, my partner ignored it. Daydreaming makes me a bit panicked that they have upgrades because of how fragile they are, I feel like I can lose a lot due to carelessness, but they were a very useful support. Teddy burned to death, poor thing, but he ate a FireGaming, he hurt Elijah, but Elijah does a lot of damage. Finally, the Stiched Together, when I play I feel like I don't get the most out of them, because normally it comes naturally to me to remove the low cards from the deck, but the high cards are used more, and that their ranged attack can go very wrong.
  5. Thank you all very much for your comments, this week I'm testing the dreamer against a friend who is starting with Kaeris. I'll try this list, I still need to get some Insidious Madness so I'm going with what I have. -The Dreamer -Lord Chompy Bits (inhuman Reflexes) -Daydream (Ancient Pact) -Daydream (Ancient Pact) -Coppelius -Teddy -Stiched together -Stiched Together 7 Stones
  6. The truth is that the Insidious Madness seems to me to be a magnificent miniature at the modeling level, I am glad to know that they are very useful. I have to get hold of the models that are hard for me to get. The Stiched, what have you nerfed? because starting to play now, I have only seen their current rules. By the way, I've seen that no one mentions Copelius, how is he?
  7. So I see that what you really need to know is how you want to guide him if Lucid Dream or take the strongest minions supported by summons, I will have to try both options, if it is true that I see it quite hard to maintain the management of Lucid dream that you mention. And about Insomniac, what advice can you give me? I have seen that it is quite recent. By the way, thank you all very much for all the help and information you give me.
  8. Seriously, so that´s why the rule didn´t fit me. Kill the dreamer? How sad it seems. I understand that if it´s a very powerful mechanic they nerf it but from there to cancel it, because i really don´t see who takes advantage of that, you can remove 4-6 cards per turn, and you have to return half in the end there comes a point where you get stuck and you can´t get more and lost free actions, especially when the free action of almost the entire band is to enhance that.
  9. So the First Dreamer is based on wearing strong models? Note That i Thought that his mechanic would be Lucid Dream, to remove cards from the deck, but then i saw his own Vivids Nightmares rule, which forces you to return half of the cards so i really did not understand much the uselfulness of his rule. And the Insomniac seemed more complicate to play at first glance, but much more support and with more mobilitie, Ithink that this version, i will like to play more, especially for being able to revive Chompy.
  10. Hello everyone, I dont play much Malifaux, several years ago I played a couple of games, but this i hardly played. i Have made a large part of The Dreamer gang and its version Insomniac, that seem to me to be fantastic miniatures aesthetically. I’m missing things like Teddy, Serena and Insidious Madness. That’s why, if it’s not a bother, i would like the most veterans to talk to ne about it, both about tips for playing it, lists or fun things that can be done with it. Thank you very much in advance
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