Jump to content

Plaag

Vote Enabled
  • Posts

    699
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Plaag

  1. 9 hours ago, Maniacal_cackle said:

    One big thing to watch out for here is to use Terrorize to move models out of Dashels soulstone aura (or you can terrorize a mounted guard between dashel and an executioner and then cut off LOS for the aura).

    Then your gun can do its work.

    If the executioners don't have LLC, you can use the daze trigger to get Why Hello Love for that last hit.

    If dashel doesn't have LLC, you can terrorize him away from models so you can turn off their stones.

    seamus 1 will not work against dashel1 and 80/100 will not work against dashel2

    same with seamus2

    its a bad matchup for seamus

    best what seamus player can do-try to scheme more than dashel, put anna into dashel face

    not big variaty

     

     

     

     

  2. On 2/6/2023 at 6:50 AM, Harouxin said:

    There were quite alot of nerfs in it. I saw some people say that it was to much on some of the models. Has anyone playtested some of the changes and have any thoughts on them?

    I personally am specifically interested in Maxine 2, Lady Justice 2, and Tara 2 in general.

    Maxine 2 got quite alot of bite taken out of the offensive capabilities of the model, I expected the heal nerf but no longer hitting WP hurts alot with her synergy with Harata granted he's still good. Not only that, it now has 1 lower of a stat and no longer gives injured. Do you still find her to be an acceptable brawler or is it just back to Maxine 1?

    Lady Justice I'm not going to go into to deep, there's a little to much to cover but I still think its good even though she's overall less insane.

    Tara 2, technically she wasn't nerfed but everyone knows that the 33 nerf hurt her alot. I feel like tara 1 is just overall better now without the gimmick. Tara 2 I think is very cool but coolness can't really beat out having more activations. Also I feel her role is covered by having Aionus who I love.

    some changes were fine, but mostly wyrd doesnt care abt game balance-they dont nerf old broken stuff, dont nerf well other stuff(like levi, kirai2, lj2-they become better/on the same lvl), they make errata 2 times per year(not 1 per month f.e. people now must face koji+shen, lohith aura, yannik still and others)

    they have off discord channel-why not add online faq there?

    they have app-why not balance all stuff there more often than 2 times/year?

    also people still need to find some stuff in faq(like face in the crowd doesnt give cover while u are not within 1" of other model and other same stuff), not in the app, but why? why not change all cards with this ability in the app? it makes game harder to understand for new players

     

    i like malifaux, but im upset with all this stuff

     

  3. 4 hours ago, grrrfranky said:

    So what does a Lady J title list look like? I've been playing og Justice for a long long time, and got the title box for christmas, so thought I should give it a go. Am I playing mostly in keyword with occasional lashings of pale rider and guild steward or is there a wider spread of versatiles?

    lj2 is op

    og lj does nothing compared to title

  4. 54 minutes ago, esqulax said:

    You would think that, but for guard and covert it is very easy to run out of eligible models, so every model counts and in cursed it is also a pretty big negative that they come in with a cursed token. This is without even mentioning the one strategy where they can't ever interact with the strategy markers. 

    So I definitely think it is a loss worth considering 

     

    its hard to kill stitched and it can intaract to throw curse token on enemy model

    always make it

    its just too much impact

    i would say weaver must be nerfed

    with dreamer u sometimes get 22ss summoning per turn

  5. 5 hours ago, esqulax said:

    Interesting, but you think it is better than just hiring the stitched to behind with ? You need some high cards for the summons on top of the one Dreamer requires. If you have to stone for the suit for Widow you also "only" gain 2 stones in contrast to hiring Stitched. 

    All strats now also care if a model is summoned, so a summoned Stitched is not as good as a hired Stitched. 

    Don't get me wrong, I like the thinking, I am just theorycrafting a bit. 

    u will look at cards and some times summon for free

    also u take 2 dolls 6ss and u get 2 stitched 12ss even with stoning u get 4 stones for free

  6. take widow, 2 dolls, kill 1 doll with bonus, other with atacks, summon 2 stiched

    look at cards

    she is super good

    i would say she is broken

    dont get why kandara only look at 1 card and cannt discard it but lady look at 2 cards and can discard some

    also i would say that dreamer1 was not nerfed at all

    still same amount of resourses, summons

  7. 5 hours ago, Thatguy said:

    I think monks are one of the best minions in in the game. One of the rare minions that you will always bring two or three of. But I don't really think of them is damaged dealers.  If you don't get that high Ram, they aren't doing much offensively. 

    Because a 2-in engagement and drunken stumble is so good defensively, I'm rarely pushing them into base to base on the off chance I can flip a ram.

    I'm interested in why you like him. I always leave him at home because he seems like a model in a poison focused crew that doesn't actually hand out poison. I mean you can with Shower Booze and The Hooch didn't ignite, but it seems like you're chewing through soulstones if you want to make it happen consistently.

    he have blood poisoning

    also can ping dmg with masks, can give additional condition, have aura to give additional dmg to poison

    good mobile model with beer gogles

    and abt monks-they have stat 7 on atack-u should think more abt them as dd

  8. 11 hours ago, ShinChan said:

    Brew 1 is reliant on triggers and loading him with poison.
    Drunk monks, need to reach there, be alive, and you need a high ram and and 2 poison on a Stat 5 attack. That doesn't come for free. All requires a lot of setup, is pretty telegraphed. Most of the things you mention require setup and depend on other attacks landing first.

    Title master: 2/3/4
    10ss enforcer: 3/4/6
    9ss henchman: 1/3/4 and only if the opponent is engaging someone
    8ss henchman: 2/3/4
    7ss enforcer: 2/3/4
    6ss enforcer: 0
    6ss minions: 2/3/4, 0" range
    5ss minions: 2/2/3 or 1/2/4
    4ss minions: 1/2/3

    You look closer, you ain't going to tell someone that has 80 games with Brewie between both version how much damage the keyword does.

     

    monks have stat 7 and  opp will not kill them(i always hire 2-3)

    its not hard to find cards with hanch drawing  in average 6 cards with 1 action

    so if u look closer again-u will see that crew like this

    New The Brewmaster Crew (Bayou)
    Size: 50 - Pool: 9
    Leader:
      The Brewmaster+coffe
    Totem(s):
      Apprentice Wesley
    Hires:
      Fermented River Monk
      Fermented River Monk 2
      Fingers Leong
      Popcorn Turner
      Whiskey Golem
    References:
      In the Eye of the Beer-Holder
      Fermented River Style

    have very big amount of dmg

    also include pings, blood poisoning, additional dmg from poison on master and turner

    u need to play more with him and try to maximize dmg

  9. 44 minutes ago, ShinChan said:

    I think this was the key. They should had done that and limit the ping of the damage to "Once per activation".

     

    Unresisted damage needed to be toned down, but not to this level, let's remember Tri-Chi is one of the 3 keywords in the game with the worst damage tracks/damage output in the game.

     

    Shojo is no longer a problem at all, now you don't get much benefits from activation control other that activation control by itself, which other crews just without any effort (Arcanists now have a versatile model that just gives free pass tokens, TT has Youko and Misaki with Jin, ES has Jin).

    Bar Room Brawl got hit way more than that, since now only applies to models moved by Brewmaster. So no damage done from Twitching, charges, pushes like drunken stumble or squeal. I understand that what it was before, it was too much, but this is my only complain about the nerfs to Bayou, even with all the damage from before, it was not easy to face many different keywords (or just Guild in general), now the crew won't have any real damage output, while Moon Shinobis, Akanames and Cooper Jones will spend another year without seeing the table.

     

    tri-chi is one of the worst dd keywords?

    brew1 4/5/6, drunk monks 4/5/6, golem 3/5/6(as i remember), exploid poison just 5dmg

    look closer

  10. 10 minutes ago, Math Mathonwy said:

    But now it's only when Brew moves the model so the number of pings per turn went down from like ten to something like two or so. It's an enormous nerf.

    I feel like you could simply put a cap onto how many times you can do it per turn. Wouldn't matter to Youko as she cannot generate enough Poison.

    unresisted dmg was another brew problem

    now it looks balanced

  11. 7 hours ago, Azahul said:

    To be honest a lot of the time I don't feel that an OOK Mad Dog is necessary. He's a good model... but also an 11 stone model who needs to be babysat by a model that can keep him out of melee and feed him scheme markers. The best option for that in faction is the Emissary, but now you've spent half your list when frankly a lot of Outcast Keywords straight up do not need that investment to handle armour. We have models like Rat Kings, Taelor, and Hannah who can often go in with positive damage flips and do so much work they're not that phased by -1 damage (you use your in Keyword anti armour for the Armour 2 targets), Keywords without anti armour like Zipp and Daw still do fine against armour in my experience thanks to plentiful sources of ping damage, and the only Keyword largely bereft on both fronts is Tara and I've never had trouble handling armour with an all Keyword Tara crew. Killing isn't really your objective there.

    I've said in the past that I only hire Mad Dog OOK for anti-armour when my opponent declares Hoffman but honestly I haven't even done that the last few times.

    as one "smart" man said:"model is broken only if u hire it"

  12. 30 minutes ago, Liched said:

    Wait, why is Outcast considered to be good against armour? Is it on the random chance you’ll face Leveticus? 
     

    There is 9, 10 with pride, models in the faction that can ignore armour in some way. One of them being analyse weakness and an ap trigger on Effigy. Another is a trigger on Viks secondary action. 


    Ressers have 5.5 (if you count McM 2 since he can get any action)

    By comparison 10T has at least 16 models capable of ignoring armor, 1 analyse and 1 upgrade that makes any model ignore armour in melee 

    if u will check-mad dog is maybe the only one model that can have free fast and built in ignoring armor with such a big range

    also he can hit many targets with blasts

    also most of outcasts crews have some move options to save dog from engagement

    we can compare him to previous fuhatsu-u saw him in each crew

  13. 1 hour ago, Aeschere said:

    Thanks for that reply, that really helps to put things in perspective and make a decision on where to start.

    @Plaag Where are you based? Your name would suggest you are also Dutch or perhaps Flemish but it seems you are based somewhere else?

    I should really look into the tournament results again to get a feel for what is currently happening in the Malifaux scene. Thanks for pointing me in the right direction :) 

    im in russia

    we can play vassal games if u like

  14. 2 hours ago, Zebo said:

    Yea, a model with an 8" Ranged gun can hit reliably 2-3 targets with a weapon that can hit models in 2" AOE... 

     

    Man, I really want to play against the same opponents than you. In my meta having models not stacked against enemys with blasts is no-brainer. 

     

    But I suppose not everyone is the same. 

     

    Anyways, I thought this post was to talk about Ashes & Dust and Alyce, not to complain about any other model you dislike. 

    man, i really can show u how to play mad dog

    always open for vassal game)

    u just dont know what are u talking abt

  15. 1 hour ago, Axelst said:

    If Mad Dog with two Scavengers kill half the enemy crew turn 1, your opponent has messed up big time.

    Mad Dog is scary against armor or tight groups, but 1v1 his damage output is nothing special for his cost, he's not particularly durable, and he needs support throughout the entire game to stay dangerous, both to avoid getting engaged and to get fast every turn.

    even with 2 focuses mad dog can make 2-3 atacks ignoring cover with 2 blasts 3/4/5dmg

    so hiting 2-3 targets per atack is normal for him

    most of times u atack not hanch to give severe dmg and 2 blasts

    its just nobrain game

    just bad designed model

  16. 12 hours ago, Aeschere said:

    Hello all,

    When Covid hit, I put away my models and didn't look at them until now. The playgroup is organizing a get back event and I would like to join with Resurrectionists once again. But I have no idea where to start, what the current state of the game is and which keyword is worth playing. 

    Before Covid I was an avid Molly player, I just started with Albus when he got nerfed and Covid put a stop to it all together. 

    I am currently re-reading the rulebook, trying to make sense of it once again. I have totally missed out on Gaining Grounds Season 3 and I don't have the Malifaux Burns and Madness of Malifaux books, I am not even sure if those are worth it for Resurrectionists.

    So, what is viable? Which keywords handle the current GG season well and which keywords are better left in the back of the cupboard?
    Painting was never my strong point and every crew is a gray canvas. So picking whatever is painted isn't a limitation. 

    Thanks in advance!

    molly now plays bad

    schtook1, reva2, both seamus, kirai2, morning2 now plays very well

×
×
  • Create New...

Important Information