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Speedguyjp

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Posts posted by Speedguyjp

  1. 20 minutes ago, Graf said:

    Against summoners, I would consider Anna and/or Vincent. Anna works well to force your opponent to use his own markers and deny the option to summon right into your frontlines. She worked quite well for me against him.

    Dashel's summons come with an Upgrade, so Vincent can trigger his Execute.

    Taking both is only in Transmortis and Revenant an option imho, as both are expensive, but one OOK hire can be incorporated everywhere. Not sure which one I would prefer, though I tend towards Anna. She has more abilities that can be useful anywhere. 

    I've played Reva into Dashel before and utilized this - Vincent and Anna. But it was a more killy pool. Either way, watching Vincent one-shot an Executioner was the highlight of the game! I misplayed Anna in this game so didn't really get to see how useful she was. I held her further back because the of weight of his shooting so did not get huge benefit of her gravity well and hostile work environment until late in the game. I should have just pushed her forward I think. 

     

     

     

  2. As noted in previous pools my experience is limited to Reva and Seamus (for now!). I'd be leaning towards Seamus personally.

    I would take something like the following:

    Seamus+Whisper

    CCK

    2x Dead Doxies w/ GST

    1x Rotten Belle

    1x Dead Dandy

    Nurse

    Dead Rider

    5 stones

    --OR-- swap in Emissary for the Nurse and GSTs 

    Goal would be to use the Doxies to score - terrorizing (11), disquised, HTW, Regret is hard to shift against most crews (especially healed by nurse). Use the Belle (Lure) and Doxies (take by hand) to disrupt opponent's scoring the strategy. Seamus and the Rider are mobile enough and killy enough to threaten most crews and prevent my opponent from rushing the center. I'm including the Dandy as a cheeky way to convert enemy scheme markers into corpses for me if necessary. Would likely lean towards Research Mission (if taking Emissary or the enemy's crew is appropriate), Spread them out, and claim jump.

     

     

     

    • Like 1
  3. So we just wrapped - 6-3 to the Reva crew!

    My list was Reva, 2cc, Toshiro + Whisper, Anna Lovelace, 2x Shieldbearer, Grave Golem (5 stones)

    His List: Mei Feng, Forgeling, Sparks, Mechanical Swarm, Metal Golem, Metal Gamin, Soulstone Miner, Rail Worker

    I took Claim Jump and Leave your Mark. He took Hidden Martyrs and Assassinate.

    There was a decent amount of terrain on the board and it did end up as mostly a scrum in the middle of the board. The Anna and Sparks Hostile environments shut down a bunch of tricks for both of us. Despite his armor my crew ended up being a little more tanky especially with the burning. I removed a bunch of scrap markers early which made it more difficult for him to get around efficiently. I ended up getting 3 points from Public Enemies, 2 from Leave your Mark, and 1 from Claim jump - I missed a 2nd claim jump point by 1/2" - after a lucky red joker spiked my grave golem and forced me to bury/unbury too far away from the center on the last turn. 

     

    The Mechanical Arachnid Swarm is quite nasty, especially with the bombs in your belly upgrade. I ended up just not attacking it all game. It was in base contact with Reva but I just used my other attacks and since it was a scrum I had range to other models. Between the stones and plus flips from burning (and the healing) I never went below 5 wounds all game. 

     

    It was a bloodbath and quite fun! Thanks for the support!

     

     

     

    • Like 2
  4. 2 hours ago, Maniacal_cackle said:

    Oh neat :) Burning 1 is a neat counter to armor, so hopefully that lines up well!

    I've never played against Mei Feng before, but I'd probably try something like:

    • Reva + corpse candles.
    • Anna Lovelace
    • Toshiro, the Daimyo
    • Grave Golem
    • Shieldbearer
    • Shieldbearer
    • 7 stones for cache and upgrades.

     

    This is what I was thinking too. For upgrades, I generally like Killer instinct on Reva, Whisper on Toshiro, and GST on the Shieldbearers. Given KI I could probably survive with 3-5 starting stones, which leaves me with 1, possibly 2 upgrades to dole out. 

    Any thoughts on what the priorities are? I'd probably lean to KI and Whisper, but the shieldbearers are quite hard to shift with GST on them...choices choices!

     

     

  5. Playing Reva this weekend into Arcanists: standard deployment, Public Enemies, with assassinate, claim jump, hidden martyrs, leave your mark, and spread them out.


    Is it too obvious to just go full killy and plan to take assassinate and martyrs? Or maybe maybe martyrs with one of LYM/STO/Claim depending on what master he picks

     

    thinking about Toshiro, Manos, 2x shieldbearers was GST, and one of (Wanyudo, Flesh Construct, Draugr) depending on the opponent’s master. Thoughts?

     

     

     

  6. I consolidated the photos in this post. All painted in the past 5-6 weeks! Current state of the faction. Revenant, Redchapel, and Experimental predominately with some versatile added in. I have the ancestor/retainer on the painting table now as well as the rest of revenant (wanyudo, lampads)

     

     

     

     

    • Like 3
  7. On 6/24/2020 at 6:35 AM, Maniacal_cackle said:

    This thread is for all ressers: master and newbie alike! In this thread we'll all come together to discuss a scheme pool. Ideally some of us will even get to play it!

    Pool 2: Flank Public Enemies

    • Public Enemies - Flank Deployment
      • 1 Breakthrough
      • 3 Vendetta
      • 4 Assassinate
      • 10 Leave your Mark
      • 13 Runic Binding

     

    So I only really have experience with Seamus and Reva. McMourning and Yan Lo are on the painting table now but until they're done I'm a little limited. It might be suboptimal but here are my two lists and ideas for Pool 2 with Seamus and Reva.

     

    Reva:

    Reva with KI + 2cc, Toshiro with the Whisper, Manos, 2x Shieldbearers w/ GST. This leaves me with 12 stones and was considering either Wanyudo (leaving 5ss cache) or a Flesh Construct OOK (4 ss cache). With Wanyudo the approach is to have the main crew hold the center and let Wanyudo run the flanks dropping scheme markers. I'd probably focus on Breakthrough/LYM or possibly assassinate depending on my opponent's master/crew. With the Flesh Construct, I think the approach becomes a lot more fighty. Basically hold the center, heal, and kill anything that comes close. Probably LYM/Vendetta. The construct gets a sneaky assist from Toshiro's leadership too which is nice. He can also go fast late game if I need a schemer. I have 3 upgrades which seems like a lot, but I actually thought of putting the whisper on Toshiro to ensure I have the right action order to hit his triggers (mask, ram, crow). Thoughts?

     

    Seamus:

    I had more trouble finding a good list with Seamus. I started with Seamus, Whisper, CCK, Manos, Dead Rider, Doxy, Dandy (for scheme removal), Nurse OOK. that leaves 10 stones and I'm not sure what I'd even add given that I need a decent cache with him. Maybe a sneaky gravedigger to give me scheme options after seeing my opponent's crew? Generally I avoid taking Seamus into a pool like this because it's easy for my opponent to tell that I'd prefer to use Vendetta and Assassinate and plan around it. I usually like taking the Emissary with Seamus for obvious reasons, but I usually have to play him forward to get the corpse on the opponent's table half and he dies too quickly especially in a strategy where the opponent will be likely rushing the center anyways. Thoughts?

     

     

     

    • Like 1
  8. On 6/18/2020 at 8:00 PM, Maniacal_cackle said:

    This thread is for all ressers: master and newbie alike! In this thread we'll all come together to discuss a scheme pool. Ideally some of us will even get to play it!

    Pool 1: Standard Corrupted Leylines

    • Corrupted Leylines - Standard Deployment
      • 1 Breakthrough
      • 2 Take Prisoner
      • 4 Assassinate
      • 6 Hidden Martyrs
      • 10 Leave your Mark

     

    I have never played Von Schtook so will defer to others for his prowess there.

    Any time I see leylines I am definitely reaching for Reva first and then open to being talked out of it based on the scheme pool. In this case though I still like her very much. I generally avoid take prisoner b/c it's a pain to set up, but the other 4 schemes are quite achievable based on what my opponent selects. 

    My initial thoughts on a general list would be

    Reva plus KI, 2cc, Wanyudo, Restless Spirit, Dead Rider, and some combination of Draugr and Shieldbearers, possibly with GST. I don't rate the Lampads unless it's a different strategy and your opponent is also using pyre markers. 

    Hidden Martyers is easy by launching Draugr up the board and keeping the Shieldbearers back until late game. Especially with assassinate on the board they are going to be gunning for Reva anyways. Leave your Mark and Breakthrough should be at least one VP easy with Wanyudo. and the Rider can always threaten it too with his mobility although I'd rather be beating something up.

    I think my VP cap would be 3-4 from Leylines, and 2-3 from the schemes. Obviously it depends on what my opponent brings

     

     

     

    • Like 2
  9. 7 hours ago, Maniacal_cackle said:

    Neat! I've been wondering about the Reva vs. Kaeris matchup!

    Assassinate may be doable, but that armor+1 on Kaeris hurts. Take Prisoner should be quite doable if you want to snag Yin or similar. Breakthrough should be doable, Kaeris isn't that great at defending a standard deployment zone I think - she'd rather be aggressive than defending. Hidden martyrs - takes some mind games, but if you think you can set it up go for it! Keen to hear how it went. Leave your mark seems compatible with Reva, especially if you take grave golem to really dominate the centre.

    So perhaps any two schemes other than assassinate (and avoid take prisoner if you haven't got good models for it).

    Just my two cents, haven't played the matchup but we had a Kaeris player for a while.

    EDIT: Worth mentioning that Archie and Bone Piles are good in this matchup for burning immunity!

    FYI - I played Reva into Kaeris last weekend in my first live table game in 3 months! We drew 5-5 in Recover Evidence, but it was a bloodbath game. Kaeris was happy to give out injured +1000 to all of my models from the pyre markers, but we discussed it after the game that it ultimately wasn't that impactful. The shielded generally cancelled it out then some. Plus it did cause him to think twice about pushing pyre markers into my models as half of them were immune to burning or he was giving me a resource to use for plus flips. And while the shielding stacking is great each time, there are significant diminishing returns for injured as he's already going to hit. Injured 3 doesn't help that much when my model probably has shielded 3. The trick is to kill Borgman first as he's pretty nasty. We have lots of tricks to draw off burning and I was able to extinguish his Burning 6 Fire Golem with 2 Draugr 🙂

     

     

    • Like 2
  10. 13 minutes ago, Maniacal_cackle said:

    How about this:

    Every week or two we post a new scheme pool. People can theorycraft it or even play it, and we discuss lists for it. I think itd be awesome if we all play the same pools!  Ill post the first one if three or more people approve :)

    Plus itll be new player friendly. If people struggle with the pool, they can get help planning, Hopefully therell be help for any master!

    approved!

     

    • Like 1
  11. On 5/25/2020 at 6:18 PM, Taxidermied said:

    I’m currently working on. Red Chapel crew and a DMH Nico one, but seriously considering dropping a nurse into both.  Especially into Red Chapel to focus up Seamus before his teleporting boomstick shenanigans.

    I'm new also, but have been running a Nurse in my Seamus crew since the beginning and she has been fantastic. After Seamus she has probably been the most valuable. Bottle of Painkillers has great synergy with Seamus, being able to heal, remove a condition, and put shielded or focus (or push) him at the same time is very efficient. It may not seem like much but not having to use one of Seamus's AP to focus is huge. Let's him shoot twice and get out of dodge, or potentially gives him the option of staying put if you get 2 focus shots you're more likely to kill the target. I try and keep the Nurse out of melee personally but if you get rushed her built in Daze trigger can throw a model into Seamus too for an extra attack. Tools for the job is great as it helps ensure you can get the desired triggers. Since I'm still learning I haven't quite figured out the optimal positioning yet. I find that I'm wasting AP walking to the right location, etc. But as I get better I anticipate using Seduction more, which is great because it's targets WP and can benefit from other models' Scarlet Temptation

     

  12. I am still learning so I'm certainly not qualified yet to comment on the synergies...but it does seem like this crew is best to just sit in the middle of the board. I imagine this could be a decent crew for strats and schemes that are benefitted by that. 

    I really like the idea of Toshiro surrounded by minions (with decent damage tracks!). No one is going to want to jump into that fray

    • Like 1
  13. I came across this on Youtube a couple weeks ago without seeing this post. This is a great battle report and I highly recommend it! Quick report and very professional. I love that you show the cards when you are performing the actions. It was really helpful for me as a new player.

  14. Maniacal Cackle's other post got me thinking about this...and I posted this in a couple other faction forums too...

    With my state still under 'strict' quarantine orders for at least another several weeks I've been leaning towards more HH format games since the games take longer for me on Vassal. I was considering a couple different crews in HH. I'm still quite new and not familiar with all the rule differences, but like the idea that I could actually finish a game instead of fumbling through 2-3 turns of a 50ss vassal game before my wife yells at me not to wake the whole house up 🙂. Plus will give me a chance to get more models on the table and see them in action.

    Was looking at a couple different crews:

    Ancestor: Manos, Toshiro, Chiaki, Gokudo/Ashigaru

    Ancestor: Manos, Izamu, Komainu, Gokudo/Ashigaru

    Mortuary: Mortimer, Emissary, 2x Gravediggers or Gravedigger/Doxy/Restless Spirit

    Any suggestions/feedback?

  15. With my state still under 'strict' quarantine orders for at least another several weeks I've been leaning towards more HH format games since the games take longer for me on Vassal. I was considering a couple different crews in HH. I'm still quite new and not familiar with all the rule differences, but like the idea that I could actually finish a game instead of fumbling through 2-3 turns of a 50ss vassal game before my wife yells at me not to wake the whole house up 🙂. Plus will give me a chance to get more models on the table and see them in action.

    Was looking at a couple different crews:

    Family: Fransisco, Santiago, Nino, and Guild Steward/Monster Hunter

    Guard: Taggart, Executioner, Rifleman/Sergeant, Steward

    Guard: Taggart, Executioner, Rifleman x 2 potentially?

    Asylum: Grimwell, Nurse Heartsbane, 2x Nurse

     

    Any suggestions/feedback?

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