Hi all
I have been nibbling at Malifaux for a long time and, with the 3rd edition, it might be the right moment to jump into the boat. So it is time for questioning
1) Books and stuff: Is the rule book compulsory? It seems to have nice stuff inside but I have to say that I never read the background of any game. I just focus on the minis and the type of gameplay.
Wyrd launched a new pack of cards, but i do not like its style (too many colours, nothing really immersive, ...) nor want to use poker cards. Any alternative?
Tokens? I saw that pack. Is it plenty enough to play for 2 persons? Art of war
2) Scenery: What should I buy? Is there a minimum needed to play? I have a few stuff for heroic fantasy games, lot of stuff for DMH and Mousquets&Tomahawks and recently bought a 3D printer.
I saw that Plastcraft was also producing nice products.
3) Faction: I always dreamt i would be a good tactician one day, but as years flow, i have to admit that I am nont So i have difficulties to see synergies between figurines or create/use an original gameplay. This is enhanced by the fact that i play many games withoit investing into a specific one. I like "what figurines look like", original/rare factions (ok, I know ...), jack of all trade crews, inspiring figurines, ... I really have no interest in machines, abominations, ... So everything with Frankensteins, mechanical allies, ... stays in the box
I like the look of the Guild, mostly because of the Death Marchalls (1st edition seems to be the best in my memories). So will it be a "good" crew to start as it seems they can shoot or fight in hand to hand combat?
I am also considering the Bayou as Gremlins look really fun and dumb. However their chaotic behaviour might be difficult to handle for a newbie. I have been offered a Somer's Crew (- Crew somer v2 , 2Banjonistas, 3 Bayou criers, Old crancky. What do you think of this plz?
Waiting to be reading from you.