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Vangerdahast

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Posts posted by Vangerdahast

  1. @Flippin' Wyrd Mat :Following your example, I have tested a list with Duet and two single Coryphees and I am now a fan.

     

    I just don't give them Diesel Engine but I should try that by dropping the Showgirl I usually take. And I also often take the Soulstone Miner with Magical Training now.

     

  2. I have 8 Masters but since end of open beta, I only play Colette (and a little bit of Hoffman). I have voted for the third option (core crew and adapt).

    I have a semi-fixed list and I adapt depending on Strategy and Schemes:

    Colette

    3 Mechanical Doves

    Cassandra

    Coryphee Duet

    Mechanical Rider OR 2 single Coryphees

    Angelica OR Soulstone Miner + Magical Training Upgrade

    Showgirl (that can be swapped for a Mannequin or the Effigy though I rarely do that)

    Soulsotnes: 5 to 7 depending on the crew version

     

    And I play her even in bad Stragegy/Schemes  in order to learn all the tricks the crew can do even in the worst situations. These tough games are where you learn the most about your crew.

    I will even play her versus Ten Thunder (usually not a good idea because of lot of positive flips in the faction among other things). Playing versus Misaki with Masked Agent, Fuhatusu and one or two Samurai is something scary for the Performers but the victory (when it happens) is much rewarding.

     

    So I don't exactly play as Kharnage but there are similarities in the way we approach a game.

     

  3.  

    When the opponent decide to activate the buried model, the Colette player decide to unbury it within 2" of an ennemy Scheme marker. If there is no ennemy scheme marker, the opposing player unburies it anywhere in his deployment zone (page 33, third paragraph of the Rules PDF).

     

  4.  

    I play Colette with lists very similar to Jinn. Losing models is inevitable. I often have Colette, Duet and Cassandra at the end of a game. Choose your schemes with that in mind. For example, Outflank is very good for the  Performers. Concerning Strategies, try to play it in advance. For example, in Plant Expplosives, don't hesitate to drop two or three Strategy Markers in turn two. Perhaps your opponent will take one back but not all and by doing this, he is not attacking your models.

    Don't mind Me and Agile allow to disengage and interact in the same activation, use it to achieve your schemes soon. Then your model can die, it should be too late for the oponent to deny these points. My opponents generally know very soon my chosen schemes (sometimes even before the beginning of turn 1) but they have difficulties to deny them. If you choose Schemes with markers, drop them as soon as possible and more than needed. The opponent can say "Oh well, I won't be able to retrieve all these Markers, let's fight".

    I always take one Showgirl but keep her  away from combat. She can guard a marker in Turf War and reclaim it with Don't Mind Me. Generally, she uses Seduction on opponents or engage them to block interact actions. but she can be replaced with a Mannequin (Corruped Idols).

    For more durability, you can try a list with a Duet AND two single Coryphees. No splitting of the duet but one single Coryphee is much tougher than a Showgirl for only one more point.

     

    • Like 1
  5. The same in English. In case some foreigners would be interested in coming to Bordeaux.

     

    Three rounds tournament.

    50 Soulstones.

    One Faction. Up to 3 Lists with a different Leader for each one.

    Dead Man's Hand prohibited. Lists with multiple Masters OOK prohibited.

    Gaining Ground Season 0 will be used. Downloadable here: https://www.wyrd-games.net/news/2019/10/30/waldos-weekly-dawn-of-victory

     

    18 players.

    Strategies and Shemes from M3E Rulebook.

    Deployments, Strategies and Schemes will be published by the end of October.

    2H15 length games

    Full painted crews not mandatory

    Entry Fee: 10 EUR (payable the day of the tournament)

    T3 link: https://www.tabletoptournaments.net/fr/t3_tournament.php?uri=malifaux-in-bordeaux-2&type=t

     

    Schedule

    9H30 - 10H: Registration
    10H - 12H15: round 1
    12H15 - 13H15: lunch
    13H15 - 15H30: round 2
    16H - 18H15: round 3
    18H30: results and prizes
     

    Venue:

    EPAJG Malartic - Local de "La Grange"
    Château de Malartic
    58 boulevard de Malartic
    33170 Gradignan
    (Sortie rocade n°17)

     

    For lunch, there is a supermarket, and fast foods less than ten minutes from venue.

     

    Please note that you should send me your lists for the 24 November at maximum by PM or mail. In order for me to check them (a miscalculation can happen to anybody). On a side note, even if you can run three lists, if you think you can handle the three rounds with one or two lists, feel free to submit the number of lists you want.

     

    In Round 1, I will do my best so that you avoid playing versus one of your regular opponent. After  that, only your results will decide of your opponent!

     

    If you have any questions, feel free to ask.

     

    If you are interested in coming, don't hesitatte to leave a message here.

     

  6. Tournoi Malifaux in Bordeaux le Samedi 07 Décembre 2019

    Tournois en trois rondes.
    Parties en 50 Pierrâmes.
    Une seule faction. Trois Listes possibles. Chaque liste pourra avoir un Leader différent.

    Interdiction de Dead Man's Hand et des listes avec plusieurs Maîtres ne partageant pas le Keyword du Leader.

     

    Le document Gaining Ground saison 0 sera utilisé. Téléchargeable ici: https://www.wyrd-games.net/news/2019/10/30/waldos-weekly-dawn-of-victory

    Utilisation des Stratégies et Combines du livre de règles V3.
    Déploiements, Stratégies et Combines seront annoncés fin Octobre.
    15 minutes de préparation. Partie de 2 heures.
    Full peint non obligatoire.
    18 places.
    Inscription: 10 EUR (payable le jour du tournoi).

    Lien T3: https://www.tabletoptournaments.net/fr/t3_tournament.php?uri=malifaux-in-bordeaux-2&type=t


    Horaires:
    9H30 - 10H: accueil des joueurs
    10H - 12H15: première ronde
    12H15 - 13H15: pause déjeuner
    13H15 - 15H30: deuxième ronde
    16H - 18H15: troisième ronde
    18H30: résultats et remise des prix

    Lieu:
    EPAJG Malartic - Local de "La Grange"
    Château de Malartic
    58 boulevard de Malartic
    33170 Gradignan
    (Sortie rocade n°17)
    Attention aux ralentisseurs dans l'allée menant à la salle, ils sont sévères.

    Pour la restauration, il y a une sandwicherie et un supermarché pas loin ainsi que des fast-food a moins de quinze minutes.
    Je vais voir pour qu'il y ait une buvette et snack sur place.

    ATTENTION: Comme je communiquerais à l'avance les stratégies et combines, merci de me faire parvenir vos listes par MP ou par mail pour le 24/11 maximum. Ceci afin que je les vérifie (une erreur de calcul est vite arrivée). Merci de respecter cette limite, çà permettra si une liste est inexacte de vous laisser le temps de corriger et je n'aurais pas le temps de vérifier une trentaine de listes le jour du tournoi. Pour rappel, chaque joueur pourra avoir trois listes mais ce n'est pas une obligation, si vous pensez pouvoir gérer les trois parties avec une ou deux listes, pas de problème.

    Afin d'éviter que des gens se connaissant se rencontrent lors de la première ronde, je ferais les appariements de façon à ce qu'un bordelais rencontre un joueur extérieur. Pour les rondes suivantes, par contre, tout dépendra de vos résultats!

    Si il vous reste des questions, n'hésitez pas à les poser.

    Si d'autres personnes veulent s'inscrire, merci de se manifester sur ce forum, vous êtes les bienvenus.

     

  7. 4 minutes ago, Pallas4 said:

    Hi, it's a great news.

    But for now I can't change title of a Youko list. Am I the only to have this bug?

    Perhaps this can solve your problem (found in Malifaux Discussion M3E Crew Builder App):

    11 hours ago, dannydb said:

    I can't get the app to save names for crews, it just reverts to default name when saved

    Tap the "done/save" icon on your keyboard when done editing a name. There's a weird framework issue here, though this sounds common enough to revisit trying to fix it.

     

  8. 18 minutes ago, SunTsu said:

    I didn't use it yet, but guess if you will pop out from bury, you wouldn't able to interact that turn. So don't know if Soulstone Miner is the right choice for moving idols, also considering that its only real defenses (armour and bury) are bypassed by idol's damage... 🙄

    You are right. My last post was made before playing the model (and haven't well read the card). I use it mainly for some Schemes or to attack isolated ennemy models but don't think I have played it in Cursed Idols.

     

  9. 14 minutes ago, Paulo33 said:

    But what's happen when the duet have at least a condition (fast, slow, focus, burning, staggered, etc...) before splitting ? Does the two coryphee have the condition or only one inherit it/them ?

    Page 32 of the PDF rulebook:

    One model may also be Replaced by multiple models. If this happens each new models must be placed into base contact with the original model. Resolve step 2 individually for each new model then choose a single model for steps 3 and 4.

     

    3 If the original model had any Conditions or Tokens the new model gains those Conditions at the same value (ifany) and all Tokens.These Conditions if gained during the End Phase do not resolve their effects. Any Summon Upgrades Attached to the original model are Attached to the new model; all other Upgrades are discarded.


    4 If the new and original models belong to the same Crew the new model becomes the target of any effects that targeted or chose the original model such as Schemes, Leader designation or lasting game effects. The new model i salways considered a legal target for those effects.

    • Agree 1
  10. 14 minutes ago, LeperColony said:

    When I feel a matter is subject to interpretation, I'm not shy in saying so.  But sometimes the words offer a pretty clear reading.

    I'm curious what other reading "the crew controlling the model" can mean to you?

    I have aready answered this point when I answered your post (the one with emphasis).

    Pretty clear that I am wrong. Not a problem at all. I will play it like this. Will be pleased to discuss other topics in the future with you.

    For me, debate is closed.

     

  11. 1 hour ago, LeperColony said:

    I feel if this were the intended result, the rules would say that markers are "friendly to the model that dropped it."

    But instead, it says "friendly to the Crew controlling the model that dropped it." (emphasis mine)

    So I'd actually say that the marker is friendly to the Obeying model.

    I told that I am not sure but for me the obeyed model is only controled by an ennemy model and not controled by the ennemy Crew. He is still part of his original Crew (page 26) and can't be part of the ennemy Crew.

     

    Once again, I can be wrong and you can be right. FAQ should tell.

     

  12. 10 minutes ago, Artiee said:

    1. ATM.  They are yours until a FAQ that says otherwise.

       (RB Pg. 28, Markers, 5th bullet.  " When a model Drops a Marker it is friendly to the Crew controlling the model that Dropped it.")

     

    For me, the Crew controlling the model is still the same. An ennemy model controls the obeyed model but the Crew it is a member of is still the same. The obeyed model don't change Crew, only his actions are controlled by the ennemy. The obeyed model doesn't  swap Crew during this "obeyed" action.

    The rule is a bit vague in my opinion. The rules should have mentionned that case (interacting) explicitely. Hoping that the FAQ will clarify that.

    As is, I think that the Scheme Marker is friendly to the obeyed model  and not to the obeying model. But I can see the opposite as possible.

     

    • Respectfully Disagree 2
  13. Page 26 of the Rules PDF, especially the last paragraph of the first column:

     

    Regardless of control the model does not change which models it considers friendly and which it considers an enemy. Control changes who makes the decisions; it does not change the Crew to which the model belongs.

     

    So obeyed models are still friendly to their Crew and I would say that if the obeyed model drops a Scheme Maker it will still be a Marker for his Crew (and not the controlling Crew).

     

    • Agree 1
    • Respectfully Disagree 3
  14. For me it requires too much setting for the result ( good positionning or one scheme marker Turn 1). There are more AP efficient ways to obtain the same result.

    If you want to delay Cassandra and Mannequin activations, play your Doves. In many cases you have more models than your opponent and he will not always use his pass tokens. You can gain an activation by splitting the Duet and reform it later.

    Depending on the deployment, your idea can be problematic. Might be good in Corner Deployment. In Flank, ennemy models will be near and can counter it easily. In Standard and Wedge depends if the opponent spreads his models or groups them.

    In order to hide my intentions, I prefer deploying Cassandra + Angelica on one flank of the table and Duet (+Mechanical Rider often) on the other flank. Then you can put a Scheme Marker Turn 1 far away from your Deployment Zone and away from ennemy models on one flank.

    In your example Cassandra finishes her activation approximatively 25 inches from your starting point (corner of the table). In Corner Deployment, if you place her at the edge of the deployment, she is at 12 inches from the corner. After three walks she will be at the same point (perhaps it little bit far) and the mannequin can be dragged all along. Then the Mannequin can walk and interact. On the other flank, Duet (if you split it) can move 24 inches or 18 inches and interacts.

     

    Perhaps I may be wrong, so if you feels that it can work, test it and tell us your results.

    How many models have you in your Crew. For me, generally 9 and it is enough to delay activations in order to be able to adapt to the opponent's moves.

     

  15. I have tested this list today:

     

    Hoffman

    Mechanical Attendant

    Guardian

    Peacekeeper

    Howard Langston

    Colette

     

    It was a Reckoning game. My schemes were Assassinate and Claim Jump.

    I faced:

    Lady Justice

    Scales of Justice

    The Jury

    The Judge

    Pale Rider

    Perdita

     

    I lost 4-6 but my opponent had good flips (three Red Jokers trhough the game). I scored 2 points for Assassinate (Colette killed Justice with Sword Trick) and 1 point for Claim Jump Colette (she wasn't the Leader so can use her for this).

    I failed to kill The Judge (1 HP left) and make a mistake. Howard could have charged and block the Rider. The Rider used twice Devastation. After that Colette Hoffamn are low on HP and a few shots and the Burning of Devastation killed them. If I have blocked the  Rider, he wouldn't have used Devastation or only versus Howard (certainly a less important drawback for me).

    I think that this Crew can do well in Reckoning (not sure on other Strategies).

    Colette failed to hand out Distracted. The only time she can have done it, there was only Justice (who is immuned to Distract) in range. But she scored the second point for Assassinate, 1 point for Claim Jump and 1 point for the Strategy. She died last turn because of Burning. But  can't complain here.

    I will try this Crew in other Reckoning games for sure.

     

  16. For Presto Chango, the target is the fisrt model you choose. You place the Scheme Maker and then you place the target in base contact with a friendly model. The friendly model is not targeted by the Action ( otherwise the text of the action should state " place the target in base contact with a friendly target model). As a model is friendly to itself, Colette can switch her place with the target.

    Please note that you can use Presto Chango with two friendly models, you don't necessarily need to target an ennemy.

    The only thing you can't do is declaring Colette as the target but she can be the friendly model.

     

    • Like 2
  17. If you buy 3ME boxes, you don't need the faction boxes. They are designed for players who alresady own M1E or M2E models. If you intend to play a Master who have specific upgrades (like Marcus or Von Schill), they will be in the M3E box.

    You only need the general ugrades deck. The faction boxes only worth it if you plan on buying M2E boxes and you need M3E cards for these models.

     

    • Agree 1
  18. 12 minutes ago, 4thstringer said:

    Isn't that 2/3/4?

    I'm always shocked by how often when the rider comes riding in I have several models in killable range.  I guess I'm not great at focusing my damage.

     

    Yes, you're right, it is 2/3/4 but the damage is cheatable so it is very often 4 damage that ignore all abilities and Rst Triggers. In my experience I generally have between two to four models in range when the Rider uses Devastation. Each one taking 4 damage is huge. For example, in one game Colette died of two Devastation  and some shooting (end of turn 3, beginnig of turn 4).

     

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