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Pastori

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Everything posted by Pastori

  1. Also corrected since we got a copy of the rulebook😁
  2. Yeah, an oversight due to us not having printed rules available. We have played that correctly since😎
  3. So I had a game last weekend, but as we did not have as much time as usual, we played only 30 points (+9 point henchman leader). He did not bring his Mourning crew, but instead played with some swampfiends of mine. It was wedge turf war, he had assassinate and message (a combination I was not expecting), I had message and breakthrough. He had McTavish leading Juju, 2 silurid and waldgeist against my Myranda, Cojo, cerberus, ss miner and Crockett. I first thought of bringing mauler instead of Paul and the miner, and this swap proved to be one of the many mistakes I did. I thought Cojo would do some tanking in the middle, but he got hit by Juju red joker damage turn 2, and got killed before I could heal him. Cerberus was having a futile chase after one silurid in one flank, and got shot dead by McTavish before managing any kills or points. Paul did nothing, and was eventually shot also. Myranda got messaged by silurid, who then escaped and Juju came in to beat her down. My only light at the end of the tunnel was ss miner, who managed one point for breakthrough. End score 6-2 to McTavish. Lesson: have a plan for your play, and try to follow it. And draw better cards..😁
  4. Hah. Thanks for asking😀. I have only played one match since the battle I reported some time ago. It was flank cursed idols against my arch-nemesis, Doctor McMourning. Similar crews as last time, I tried scorpius (sucked most of the poison out of his crew, then got sawed to pieces by the Doc himself) and he had Archie instead of Rogue. Did not make notes, but I remember the mauler was having a long fight against Archie over an idol in one flank, miners provided me more stones than I managed to use by the end of game, and Marcus did a flying assassination on Sebastian, red jokering damage flip 😀. We ended up 3-3 I think. Looking for next battle on the coming Saturday.. I am planning to bring Envy this time🎹..
  5. Ok thanks. So the attack generated by charge is still part of the charge action?
  6. It is maybe unclearly written, but Cerberus charged for onslaught (2 hits), then leaped for separated (1 hit), then attacked normally for onslaught (1 hit, 1 miss). Should be legal, if lucky to pull it off. Regarding triggered charges, I would like someone to confirm what is the right interaction. Thanks for the feedback!☺ (Edit: exactly as Adran replied☺)
  7. Marcus (Arcanists) vs. Dr McMourning (Resurrectionists) Strategy: Turf War with corner deployment Available schemes: Claim Jump, Deliver a Message, Hold Up Their Forces, Take Prisoner, Dig Their Graves Crews: Marcus - 3 soulstones Jackalope Myranda Arcane Effigy Cojo Sabertooth Cerberus - Soulstone Cache Soulstone Miner #1 - Magical Training Soulstone Miner #2 Chosen schemes: Claim Jump (Myranda), Deliver a Message (Dr McMourning) Dr McMourning - 5 soulstones Zombie Chihuahua Sebastian Rafkin Flesh Construct #1 Flesh Construct #2 Guild Autopsy Rogue Necromancy Chosen schemes: Hold Up Their Forces, Claim Jump (Sebastian) Nice thematic set up of strategy and schemes, Dr McMourning and Marcus clearly have some undisputed issues about the ownership of the territory they are meeting in. Deployment: Both crews set up in a line along the deployment zone's edge (Marcus SW corner, McMourning NE corner). Marcus, Cojo, Myranda and the Effigy deploy at the center, while the Cerberus has his eyes on the NW Turf, which is on the other side of a big storage house. The roof of the house is accessible on both sides via severe ground (a huge pile of crates). The Jackalope heads towards the SE Turf, and the Miners plan to support the flanks. The Doctor sends Rogue Necromancy and Flesh Construct #1 right against the Cerberus, and Construct #2 and Autopsy left against the Jackalope. Then he poisons his whole crew for poison +2. Turn One: Marcus wins initiative and opts to observe what is coming at him, forcing McMourning to make the first move. Construct #2 walks to the NE Turf, and flips it to friendly. Miner #1 Mines Soulstone, focuses and Drills into the Earth. Rogue Necromancy walks twice and ambushes nothing towards the NE Turf. Miner #2 Mines Soulstone, focuses and Drills into the Earth. Rafkin Opens Vials to poison some nearby allies, then focuses and his Embalming Fluids spread some more poison to those standing nearby, finally he walks forward. Marcus uses Guided Evolution to create Natural Camouflage for himself, sprouts Feathered Wings on the Cerberus, tries to do the same on Cojo also but tides of fate prohibit it (Black Joker), then succeeds in manifesting Wings on the Jackalope and Armored Plates on Myranda, and finally unleashes a Primal Roar, triggering Surge to draw a card. This moves Cojo to touch the SW Turf. Construct #1 goes Reckless and walks three times toward NW Turf. Cojo gently Tosses Marcus forward and flips the SW Turf to friendly. Autopsy walks twice toward the SE Turf. Jackalope focuses, walks and Leaps toward SE Turf. Sebastian double walks toward center. Myranda manifests Aspects of the Wild, changing Armored Plates to Natural Camouflage and allowing Marcus to draw a card for Primal Domain, then uses Call of the Wild to move Cojo forward, then walks. McMourning walks twice toward center, gives Doctor's Orders to move Rafkin as well, and focuses. Effigy double walks to catch up with others. Chihuahua double walks, gives out Horrific Odor to spread poison to nearby allies (so that McMourning, Chihuahua, Sebastian and Rafkin are at +5 poison). Cerberus double flies to the roof of the storage building, then Leaps toward Costruct #1 triggering Separated from the Pack, then Savagely Bites it for 3 damage, and gains poison +1 for Bloated Stench. Turn End - Cerberus suffers 1 damage from poison, performs Deadly Pursuit to leave engagement with Construct #1, touches NW Turf. Both score 1 VP for having 1 friendly Turf. Turn Two: Marcus stones for cards, wins initiative and chooses to go first this time. Cerberus charges Construct #1, Biting it for 3 damage triggering Onslaught for 3 more damage, just enough to destroy it and gain a soulstone for Recharge Soustone, gains poison +2 for Bloated Stench, then Leaps toward Rogue Necromancy triggering Separated from the Pack, Bites it for 3 damage, Bites again for 4 damage triggering Onslaught, which misses. Rogue Necromancy Bites Cerberus for 3 damage, Cerberus spends a soulstone to reduce damage to 2 and Butterfly Jumps away, Rogue charges Cerberus, Bites for 4 damage, Cerberus spends a soulstone to reduce damage to 3 and Butterfly Jumps to touch NW Turf. Miner #2 Mines Soulstone, uses the Earth Beneath Your Feet to appear touching SE Turf, focuses. Autopsy walks, shoots at Miner #2 with Light Pistol for 5 damage (flipped Red Joker), armor +2 saves the mech-tentacle from instant destruction. Marcus uses Guided Evolution to discard Natural Camouflage and manifest Armored Plates on himself, draws a card through Primal Domain, uses Chimerancy to attach Armored Plates on Cojo triggering Quick Reflexes and giving Natural Camouflage to the Jackalope, then Call of the Wild to order Cojo to move to touch central Turf, Primal Roar for some minor replacing triggering Evolutionary Superiority, then walks to catch up with Cojo. Rafkin Opens Vials to poison some nearby allies, walks, throws a Flask of Formaldehyde at Marcus and Cojo (Marcus fails) triggering Swift Action for another Flask, this time Cojo fails, so both get poison +2, tries to Transfusion poison from self to Cojo but fails. Jackalope charges Autopsy, tickles it with Horns for 2 damage, attacks again also for 2 damage, gains poison +2 for Bloated Stench, then Leaps back toward Marcus. Sebastian walks, throws a Flask of Formaldehyde at Marcus, Myranda and Cojo (Marcus and Myranda take poison +2), Blood Poisons Marcus for 4 damage, Marcus spends a soulstone to reduce damage to 1. Myranda manifests Aspects of the Wild, changing Natural Camouflage to Thick Horns and allowing Marcus to draw a card for Primal Domain, then uses Call of the Wild to move Cojo to engage Sebastian (triggering Hunter's Call, but the central Turf made charging impossible), then focuses. McMourning gives Doctor's Orders to withdraw Sebastian from Cojo, charges Cojo, hitting with Skull Saw for no damage (Black Joker), spends focused to Skull Saw again for 3 damage and poison +1, tries to Skull Saw one more time but misses. Cojo takes 1 damage for Catalyst, Delivers a Message to Doctor McMourning for 1 VP, Tosses McMourning 10" away triggering Hard Throw for 1 damage. Construct #2 goes Reckless and triple walks to end up touching SE Turf on the opposite side as Miner #2. Chihuahua walks, focuses and tries to Blood Poison Cojo but fails (cheated Red Joker to avoid), Horrific Odor gives poison +1 to Cojo and some allies. Miner #1 Mines Soulstone, uses the Earth Beneath Your Feet to engage Rogue Necromancy, spends focus and tries to apply some Mining Tools to its backside but fails Terrifying. Turn End - several creatures either heal 1 or suffer 1 damage due to widespread poison. Neither side scores points as both still only posses 1 friendly Turf, Cerberus makes it Deadly Pursuit to safety to try to avoid the Rogue Necromancy. Turn Three: McMourning stones for cards with 2 stones. Marcus stones for cards (before discarding to meet hand size I have Black Joker, 2, 4, 5, 5, 6, 6, 7 and 8, leaving Marcus with a terrible hand). McMourning takes the initiative (flipped Red Joker). Rogue Necromancy disengages from Miner #1, charges Cerberus and kills the mighty beast. Miner #2 Mines Soulstone, flips SE Turf to friendly and focuses. Construct #2 goes Reckless, then tries to Tear Apart Miner #2 three times, but only hits once for 1 damage after armor. Jackalope Leaps to engage Autopsy, attacks twice with its Horns to reduce it to mere corpse marker but gaining poison +2 for Bloated Stench. McMourning walks back toward center, charges Cojo inflicting 5 wounds with Skull Saw, second attack misses, then tries to Blood Poison but fails (cheated Red Joker to defend). Chihuahua activates through Companion, tries to Blood Poison Cojo but fails, double walks toward NW Turf and badly wounded Rogue Necromancy. Myranda soothes Cojo with Primal Flame twice for a total of 7 wounds healed, then Beast Shapes into Cerberus. Sebastian flips central Turf to friendly, throws a Flask of Formaldehyde at Cerberus for poison 2, Blood Poisons it for 3 damage triggering Get in There to move Rafkin a little closer (we did not notice it was minions only). Marcus uses Guided Evolution to discard Armored Plates and manifest Thick Horns on himself, draws a card through Primal Domain, bellows a Primal Roar to move Cojo and Cerberus, uses Call of the Wild to make Cojo charge Sebastian, Cojo discards his Armored Plates for Adaptive Evolution triggering Puncture on his Claws and deals 3 damage, Sebastian spends a soulstone to reduce damage to 2, Marcus then performs Chimerancy to grant Cojo Armored Plates again, and finally walks up to the central Turf. Cojo activates through Accomplice, charges McMourning discarding Armored Plates for Marcus to draw card through Primal Domain, his Ferocious Claws miss though, then Tosses McMourning head first to a wall far away, triggering Hard Throw for 1 damage. Rafkin fails to attack Cerberus due to Terrifying (Black Joker), tries harder but still misses with his Lucky Knife, then Transfuses poison +3 from self to Cerberus. Effigy uses Dispel Magic to remove poison from Cojo, but fails to do the same on Cerberus. Miner #1 Mines Soulstone, walks to NW Turf and flips it to friendly. Turn End - several creatures either heal 1 or suffer 1 damage due to widespread poison. Both sides score 1 VP for possessing 2 friendly Turf. Cerberus uses Deadly Pursuit to flee away from the center. Time is passing, and we agree that the fourth turn will be the last one. Turn Four: Marcus double stones for cards, McMourning stones for cards, Marcus wins initiative. Marcus uses Guided Evolution to discard Thick Horns and manifest Natural Camouflage on himself, draws a card through Primal Domain, bellows a Primal Roar to move Cojo triggering Surge to draw a card, performs Chimerancy to once more give Cojo Armored Plates, Call of the Wild to move Cojo to engage Rafkin. Cojo activates through accomplice, Cojo Marks Territory on Sebastian and Rafkin triggering Rude Sign Language, pushing them back, charges Rafkin, Clawing him for 2 damage and pushing him further away, then charges Sebastian, Claws connect for mere tickling (Black Joker damage). McMourning walks back to action, Doctor's Orders Sebastian away from Cojo up to Marcus, charges Cojo Skull Sawing him for 3 damage, misses the other attack. Cerberus Shapechanges back to Myranda healing 2, manifests Aspects of the Wild, changing Feathered Wings to Natural Camouflage and allowing Marcus to draw a card for Primal Domain, soothes the pain of Cojo with Primal Flame for healing 3, focuses (can't position so that could score Claim Jump because of Sebastian). Construct #2 goes Reckless, finally Tears Apart Miner #2 destroying it, then flips SE Turf to friendly. Miner #1 charges Rogue Necromancy, applies Mining Tools on it for 2 damage, second attack misses. Chihuahua charges Miner #1 but Bite misses twice, Horrific Odor causes poison +1 on Miner #1. Effigy walks to central Turf, flips it to neutral. Rogue Necromancy tries to Bite Miner #1 but misses, Bites again for 2 damage after armor. Rafkin charges Cojo, Lucky Knife does 2 damage, attacks again for another 2 damage. Sebastian attacks Marcus with his Circular Saw-Blade for 5 damage, Marcus spends a soulstone to reduce damage to 3, Sebastian attacks again for 2 damage. Turn End - McMourning scores 1 VP for Hold Up Their Forces for Sebastian engaging Marcus and Rafkin engaging Cojo, Sebastian and Myranda are both unable to score Claim Jump due to presence of each other, and McMourning has no scheme marker next to him so no more points for Deliver a Message. Both still control 2 Turf. Tie 3-3. The battle took about 8 hours, including setting up the table, going through some rule changes and the cards, writing notes, cooking for children, taking the dogs out, etc. I think both enjoyed the game (it was our first M3E, and my first game with Marcus). Some of the higlights on my part included Cerberus tearing apart the flesh construct and still inflicting massive damage to rogue necromancy as well, and Cojo tossing the doctor twice and then urinating on Sebastian and Thomas. I found that no model was lackluster nor overpowered, Marcus was a bit complicated but that was mostly because I had no cards for the upgrades and had to keep checking them on my phone. I have noticed many don't like Cojo, but I think he performed nice his area control duty, which is why I took him. Primal Domain and soulstone miners really helped with resource management, and I could definitely see one or even two miners becoming a stable in my future Marcus games. I think I got much out of writing this, as I got much more familiar with the models and their special rules. Comments, critique and feedback is appreciated.😃
  8. @Adran Thank you very much for quick reply. Somehow for quite some time I was under the impression that you could only trigger this once per turn (on his own activation).
  9. Just confirming, how does Marcus' card draw ability work? Is it up to one card per friend activating and discarding nearby, or something else? (Hopefully getting my first M3E game tomorrow, and would want to play him right.)
  10. @Nikodemus An interesting point. I was also thinking that I would either go with a cache of 5 to 6, or alternatively take a soulstone miner or maybe even two. What would you use for running schemes, or is it better to avoid marker based schemes altogether with Marcus? Although he does have leaping models, they cost a lot and tend to have other purposes in the battle..?
  11. Greetings. So I am a starting Marcus player (two small m2e games under my belt with just Paul Crockett leading a few beasts). I play only casual and friendly games, but would like to discuss options and lists people have tried or might want to try with him. I would also love to hear if you have any ideas what are good models when teaching / demoing the game mechanics to complete newcomers. That being said, I was thinking of trying Ms. Naidu, a Union Miner, Cojo, and a Mauler for some nice little synergies. Specifically Naidu giving the mauler solid damage track, and the miner feeding Cojo with some scheme markers as well as helping Ms. Naidu with defending herself. The bear and the ape should then be able to perform some heavy frontline duties. I am aware that this combination is very expensive in stones, so can probably just fit a ss miner and an upgrade or two to the list. Comments and ideas, please?
  12. These two crews are not painted by me, but since I provided the guidelines and financial support to bring these projects alive AND they now reside in my shelf, I thought I might as well share them here. Rocinate's crew I gave to my dear better half, who occasionally plays with me. She is not so fond of goblins as such, but this alternate crew of gnomes and other cuties worked perfectly for her. Marcus' crew is for my own purposes, to combat the threat of foul doctor McMourning, whom my brother brings to invade my territory every now and then. More pictures here: http://topminiatures.com/2019/01/25/malifaux-2/ More pictures here: http://topminiatures.com/2019/05/01/malifaux-marcus-crew/ I am considering to expand Marcus' crew to include Serena, Doppleganger, and possibly a few other Neverborn goodies.. (such as Juju and Rougarou). The alternate Myranda (from Kingdom Death) is one of my favorite miniatures, a lovely sculpt that I had dreamed to see painted for quite some time but my own skills would not have made her justice. I must add that I am overall very happy with the commission service.
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