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Khvoto

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  1. Good to remember about Shockwaves is that the illuminated have their own Shockwave with a 2" range, so If you meet stealth och grouped up opponents, go blow them up 😉 Oh , and if you bring Graves, don't forget to keep him away from the rest, as black blood is still as annoying as always
  2. In my mind they are more about getting your own models in place to spend their ap interacting or attacking, while also creating bubbles where your enemy can't interact for the low cost of a brilliance. I don't think I've ever used the beckoners lure on an enemy yet in M3E 🤔 I think of it as an action economy, if I can move a model before activating, while also hopefully creating a no interact zone for the enemy, it's great!
  3. Absolutely not, but in my meta 8 models is the norm, and I don't want to give up a pass token from the get go, you can easily add some more upgrades tho 😁
  4. I find him effective against any crew without any easy way for +flips, making your opponent having to spend actions to concentrate to target your models (Lynch and Beckoners) is removing their ap from scoring points. What I find hard for him scheme-wise though is breakthrough, as they are a pretty slow moving keyword until kitty is released. I haven't gotten to try him against all schemes thou, so I can't answer for all. The list I've been using most is: Lynch Huggy Gwen Beckoner - trained ninja (to be deployed within 12" of whatever model I feel I need to get moving forward turn one) Beckoner Illuminated Illuminated Tannen (or a wandering Monk, if I need to accually be scheming at two different places at once like harness, outflank and the like) You could also send huggy away, and with the trigger on lynch gun, he will always threaten anyway)
  5. Brilliance, like chi and flicker, is now separate and called "tokens" instead, which in my mind is a good change as it won't let your opponent remove them with condition removal (except in the case of flicker, had loved to see opponents remove them now)
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