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BornOnTheBayou

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Posts posted by BornOnTheBayou

  1. Funny, I never had issues with her. I just fly Zipp into her face with 12 cups of coffee. She can't obey a master and she cant draw cards because of the upgrade. Zipp can pick her up and put her away.

    • Agree 1
  2. On 9/10/2019 at 4:53 PM, Mrbedlam said:

    So after some consideration here's some fun shenanigans you can pull off with test subjects: Traps make them injured which jumps their defense significantly. scamper means that if an enemy cheats they can bounce around in a pit trap and get to absurd Df. Hollerin' can push them into charges.  Obeying an enemy model within 6 of them and cheating down can create a whole smorgasbord of charges thanks to Scamper. Trixie can spend a 5 to make one charge. 

    Why does this jump their defence?

  3. BBB is a solid pick, I agree. I have noticed though, that you want him to go first to benefit from your hot deck, but often there are more crucial models you have to move to get the jump on your opponent. This, I think, reduced his powerlevel to a fitting one.

    • Agree 2
  4. On Mah's horrible hollering, a ram gives you the trigger: "Friendly models within :ToS-Pulse:3 gain focused +1".

    On Sparks' packed with explosives, a mask gives you the trigger: "Another friendly model within 3" of this model gains focused +1".

     

    The question is, is it in both cases within 3 of Mah and Sparks; or something different?

     

  5. 5 hours ago, Adran said:

    A turn where Mah goes, Pit trap, Hollering, to push them into the trap, Charge with the spoon (effective stat 7), aiming for knock aside and then either a second spoon (effective stat 😎 or a handful of snakes hitting multiple models (effective stat 7) looks like its probably done 9+ damage to the initial target, as well as Injured 3, and possibly done damage and the injured condition to multiple enemy models nearby seems a decent activation that has probably cost 2 stones or medium to good cards.

    

    Nice points, Adran. I would rather just use my action to charge and hit three times with the spoon, than do the whole hollering thing, which to be fair, is not even always possible because of terrain getting in the way of the push, positioning etc.. That's also 9+ dmg and you do not need to hit the trigger for moving the enemy on your spoon attack. I'm not saying that your combo isn't good or anything, I'm just saying that her bonus action is a bit meh, and dependent on numerous things in order to work. Why not give her a few more traps, more range or an extra bonus action? You think that would make her OP?

    • Agree 1
  6. Forgive me if I push back a little here. 

    Sure, but this is a bonus action on a master. Zoreida can redraw a full set of cards. Zipp can make three blocking terrain markers. Wong can draw cards and give glowy tokens to the crew. 

    Mahs ability is fine if she was a minion, bit I feel she needs to do more. Besides, do you really want to spend a master AP and a master bonus action to give one model 1 point of dmg and +1 injured by pushing them? 

    At least let her make them further away, and maybe let her discard a card or two to make more traps (like Zipp). If you only have Mah and no bushwackers, that single trap won't do much of a difference I'll say. 

    • Agree 1
    • Respectfully Disagree 1
  7. So, I had a few games with Mah. Okay fun crew, however, I feel that her bonus action is never really doing anything, because it is short range and because enemies can so easily just walk around the pit traps. Does she need another bonus action you think?

  8. 9 hours ago, Sol_Sorrowsong said:

    There is still a max card hand limit in m3e yes?  So the card draw still needs to be done strategically or it is more of a cycle.  Still good, but not like m2e card draw could be.

    But the crew can get a max hand size of 8, no?

    • Respectfully Disagree 1
  9. 7 hours ago, Rayzthedead said:

    What would you say are Zipp's must hire models? does he have models that are a must?

     

     

    I wouldn't actually, all models with infamous has a place in different scenarios I think. The crew is pretty well balanced. Burt may be the only model (versatile) that I would maybe skip at this point.

  10. I had 3-4 games and I like using Zipp, first mate, wrastlers and often a flying piglet or two. Wrastlers are good for pushing and card draw I find. I have had Burt a few times also, but agree that he is underwhelming. The rest is situational for me.

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