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BornOnTheBayou

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Everything posted by BornOnTheBayou

  1. Why not just raise the point costs of OP second masters?
  2. Funny, I never had issues with her. I just fly Zipp into her face with 12 cups of coffee. She can't obey a master and she cant draw cards because of the upgrade. Zipp can pick her up and put her away.
  3. Why does this jump their defence?
  4. I think soulstone miners have access to anti-armour. I would take two.
  5. Mah Little Lass BBB 3 x rooster 2 x soulstone miner 1 x Bushwacker
  6. BBB is a solid pick, I agree. I have noticed though, that you want him to go first to benefit from your hot deck, but often there are more crucial models you have to move to get the jump on your opponent. This, I think, reduced his powerlevel to a fitting one.
  7. Ah, shit. Sorry, didn't read properly. I'll delete the post.
  8. *edit* Don't mind this post.
  9. I generally find though, that the go-to master in public executions is Wong (I use him with double swine cursed, Old Cranky, McTavish, 3 survivors, and Trixiebelle). That particular strategy is hard for both Somer and Zipp I find. Try Zipp in symbols though! First mate, bayou gremlins and the 'Dread pirate Zipp' is the bomb!
  10. Also, remember that you can cheat both flips (I often use the Bayou Two Cards skill)
  11. If you wanna push Somer, you can't relent. The main way you do it, is that you start by using Somers 'do it like this' to get masks. Then you shoot him, preferably with a low sh attack, like a bayou gremlin, and then you make sure that the shooter looses the duel (he pushes in any case, but still).
  12. I think the best buy is the Ophelia box. From there he'll get Franc, Pere and Raphael which are all really good models. Franc and Pere are incredible with skeeters. Survivors are also generally good for cheap models.
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