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Gesuma

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Posts posted by Gesuma

  1. Models that comboes with mightnight stalkers keyword ability:

    freikorps : Hannah can get leap, Freikorps engineer can draw a card, Steam Trunk can give him Equipment upgrades,

    Mercenary: Viktoria can coordinate attacks with him (easier with the non-leader Vik),
    Nephilim (Barbaros as leader): Terror Tot can use its protected on him,

    Obliteration: Scion can draw range and LoS from him,

    Tormented: Daw can heal when he draws and have several ways to push him, Montresor can obey him,  Dead Outlaw can push him,

    Infamous: Wrastler can push him,
     

    I could see some use out of it with Freikorps, Mercenaries, Barbaros as leader, Tormented and Obliteration.

    • Like 2
    • Thanks 1
  2. 10 hours ago, CrimsonWraith said:

    Sorry, I was more trying to point out weaknesses to watch for. The only model I really have anything against is A&D. Just never seems to work for me.

    I think Leveticus crew is somewhat difficult to play but still strong. Maybe there can be made some minor improvements here and there to make it easier to play him (which could make his crew strong in more hands).

    Sounds like you are putting A&D in harms way, too soon? Better to hold back the fast guy and push him forward when the dangerous stuff is busy elsewhere. I cannot think of any single 10ss that would be a lose situation for Ashes and dust to face off with unless you are too far from one of the edges of the table.

    He cannot tank many hits all at once, so you need to time it well, when to move him forward. However if your opponent put most focus on him, A&D like any other model will die completely, but think about how many "expensive" (high SS models) Actions that will cost your opponent.

    If he is spending like 12 expensive actions (four beater-activations) to take out Ashes and dust - maybe the cost of 9ss is not wasted if you also have ashes in a position that is bad for those/that beater?
    Desolation engine and ashes and dust is not tanks so maybe you would want to use some abominations or necropunks to lure in the damage, while Engine and A&D gets into position to retaliate.

    If you know you will face many strong ranged enemies you might want to not bring A&D and maybe also not Des. Engine - instead adding in some power from elsewhere like Mad Doc or some Von Schill stuff. Heck I am considering just throwing in some guilty that I want to run forward and annoy with in just about any Outcast crew.

    Again I will say you need to try to spread out so your force your opponent to spread out as well, which should lead to your models lasting longer.

    Maybe Leveticus as a whole is a bit too difficult to play, but I do think his crew is strong!

    Please do put a disagree on this post if you do not think leveticus crew is strong... if this post get enough, then maybe (unlikely) the staff will do some minor buffs for the crew.

    • Respectfully Disagree 1
  3. If you can spread out your crew (aiming for schemes/strats) and making your opponent do the same, your crew will do better spread out damage, while other crews generally need to do focused damage to one model. Des. Engine, Ashes and Dust, Rusty Alice and Leveticus can then move in for the kill at the right times and such.

    Desolation engine still needs Servant of Darkness and kept well covered until it reaches CC(the start game re-positioning is important with most tables terrains and enemy deployments), where it will heal to full as fast as it drops in HP - oh and you critically need the emissary, Effigy or other ranged healing, not just for Desolation engine - it will keep a lot of your models working longer, which is key in this crew. Servant of darkness on leveticus is usually also a perfect move.

    The ping damage adds up quickly.

  4. 25 minutes ago, Chris Garstan said:

    We made 2 tourneys here in Moscow and I was testing with top players here - so my idea is comparing toolboxes, not "give me power" in 2Me Guild had a toolbox Nellie (not brainless), toolbox Hoffman, toolbox Lucius, toolbox McCabe (very special) and 3 kinds of killers - LJ, Sonnia and Perdita they were strong in killing but hard in schemes. SO you could play with master mastering him - now we have only 2 toolboxes (Lucius/Dashel) and 2 beaters (LJ/Hoffman). Other masters will suffer against any competitive roasters of NVB, TT, Gremlins (after they "fixed" Ophelia), Arcanists. I can't see how they should play as intended.

    So you do not think Outcast is competitive?

  5. 8 minutes ago, trikk said:

    Rats are AP soaker/card drawer/with the occasional blight stacker. I think it can work with nice OOK models (worked for me) but the theme will most likely need just simple damage dealers in theme :P

    Really hard to balance a damn 2ss model!

  6. 2 minutes ago, trikk said:

    The old dreamer didn't have the stitched buff but it had the "discard discard pile card into oblivion", so T1 he charged incorporeal Chompy and regenerating Teddy and flipped out 8 weaks and 1 moderate from his deck. T2 he repeated that and Stitched started owning me :P But my crew was a lot worse.

    Hamelins crew seem hard to get to work - but I suppose with some top rate OOK models it can do fine. It just looks like the whole rat concept is a greatly nerfed version of Ramos crew.

  7. Just now, trikk said:

    They are a 5SS model with the damage track of a 3SS model. Near Ice Pillars they start to work like mediocre 5SS models.

    It is a hard sell yeah :(, but the + on damage does make cheating a lot easier on the damage flip. I am not in favor of them, but I am not sure they cannot do some damage with that + on damage flips - but having to spend a severe to get the 4dmg - a bit expensive.

  8. 7 minutes ago, trikk said:

    My hoarcats still won't leave their box (which is pretty cat-like behaviour)

    Well some ice taps could lure them out a bit, but I would not be surpriced it they end up back in the box again...

  9. 4 hours ago, trikk said:

    Played against Kirai. I don't think I made any big mistakes but I won.

    Game 2 I skipped Taelor and Bishop and went with a Rat Catcher and some other theme stuffand got stomped by old Dreamer (He got rid of 14 weak cards and 1 moderate in 2 turns and Stitched demolished me)

    I actually see Dreamer as the best killer crew in the game atm, mostly because of stitched. Beating Kirai however is no small feat.

  10. 7 hours ago, Jinn said:

    Page 7 of the rule book says this:

    "The Red Joker has a value of 14 and has one suit of its owner’s choosing. The Black Joker has a value of 0 and has no suits."

    Weirdly, I think they have to choose a suit for it and keep to that when they cheat it.

    There is no way it can be stuck at one suit as we are then missing the rule telling us when that suit is picked. Is it at the start of the game? Does it count for every single game you have in the future? What if you play someone else?
    So it makes no sense - even if the rulebook is not 100% clear on this.

    I guess it would be nice if the rulebook stated:

    Whenever the Red joker is revealed/played/flipped the owner must pick one suit the red joker will be counted as for that action/trigger/ability/flip.
     

    • Agree 4
  11. 1 hour ago, trikk said:

    Personally I'm slowly thinking about leaving Benny and just skiping the passive rat creation. The most success I had was when I focused on just using rats to soak up damage, tie up enemies and wait for blight to stack, blowing them up in the meantime. Until that I had Taelor and Bishop/Mad Dog so that my opponents can't all in me.

    Have you had success with that - I mean was it not just an uphill battle?!

  12. This clearly reads to me like Finger of trigger allow Perdita to shoot someone that engaged her and I know I am not the only one - so an FAQ is a minimum requirement here.

    Gunfighter: This model may treat any of its
    z Actions as having a range of y1".

    Finger on the Trigger a12" 7 - 12
    Until the End Phase, after a model ends a move generated from the Charge Action within range, this model may immediately take a z Action targeting the model.

  13. 19 minutes ago, 4thstringer said:

    Are they actually?  Because last edition there were several guild marshall models with anti-undead abilities, but that certainly didn't stop me from seeing tons of Nico, Molly, etc when I played ressers.

    Looks like it, but idk...
    Just seems odd if it would not be a problem. If Lady Justice crew is good versus non undead crews... she should be better versus undead crews. Into dust, hate the dead and judges draw thing seems like quite an addition in power?

  14. 1 minute ago, TheJoyInGaming said:

    Discarded card, a pass token for the opponent, and an action. You do still get to keep a corpse, and you generate two Pyres.

    The healing is also only 3 if you relent, 4 if you don’t and get the trigger.

    So... she gets attacked... she then runs away while crapping out hazardous terrain and healing in he proces. Quite an image!

  15. 1 minute ago, Paddywhack said:

    Von Schtook has Df5 and 10 wds. He does have a Df trigger, but it's very easy to get around. He also has no heals himself and limited heals in theme (Viscera, one of our fastest models, has to stay within 2" of him to heal him 1/2/3). He doesn't draw as much fire as Reva though as he isn't seen (yet) as a huge threat. 

    It is a builtin trigger and he cannot be stunned - but yeah 10hp looks very low on him :(

  16. 12 minutes ago, Adran said:

    What is doing 11 damage in an activation?

    I can't think of much that can do that without luck and/or misplay on the opponents part.  (There are a few of the beater masters that can, like Viks and Justice, but those are the only 2 I can think of)

    When combined with Shielded (relatively common in her crew), this can mean she can take 13 points of damage before death. It works out as an extra attack at  minimums 1, 2, 3 and 4. That potentially is an extra activation to get to heal her, or protect her in some way. Her Healing potential is one of the highest out there.  (her bonus action has a very high chance to be healing her 3 damage a turn if you want it to)  (Some people really don't like feed on grief, but its a range 8 stat 6 targeting wp which can have minimum 3 with a heal if you get a ram. Its also got a chance to be done on a positive attack flip. And that's before you consider using it on your own corpse candles for a 4 hp heal).

    Healing 4 for a discarded card is pretty good, but it requires her to activate to do that and usually killing crews time it so they get to do the damage at end of the turn and again at start of the turn before she starts. Sure will be an important ini flip, but then healing 4HP should not be enough unless she also gets away and if she "walks" away it is pretty much taking all the turn for that.
    Hmm it is not great, but it does help she is has 7 move.

    Idk enough about her, but the 12HP still does not seem like much of a change and if Reva players want it, why not. She does not look like a top tier crew atm. or what trick am I missing?

  17. She does look fragile and her range short with that on top. 11hp Df5 and nothing else to toughen her up?!

    I have not noticed any other master more fragile than her and I am not sure why that is needed for her?

    Considering Reva Pyre theme, maybe her attack should put a pyre marker under the target she hits or something like that?

    I have never seen her in action this edition - but then the guy I know that used her - did not even want to try her (could be the focus was just on other masters though).

  18. 10 minutes ago, Kolath said:

    You aren't finding it useful? It's basically like an armor Aura for all your non-minions. 

    Marlene need to be quite for it to apply, she basically suffers the damage herself so it is transporting the damage to her. It rarely came up and did nothing really when it did come up - but that could had been playstyle and chance.
    The heal Marlene has is just not enough for it to work well (in my opinion anyways), but she is generally one of the last targets in games because she seem to do very little. She did prevent a critical heal in one game, which I guess is her big stick with a crew like Leveticus.

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