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CustardBomb

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Posts posted by CustardBomb

  1. Hi all, Anyone know what 'The Hungry Void' upgrade does? 

    or is it simply a limit on the number of things tara can summon with no additional affects like the other summon upgrades? 

    In the files it only says 

     

    Quote

    If Tara Blake is this Crew's Leader, increase this
    Upgrade's Plentiful Limitation to Plentiful (5).
    When this model is Summoned, it comes into play
    Buried.

     

  2. Pretty strait forward question here. 

    Does an Alps 'Made to Kill" ability trigger on the place that results from unburying from summoned.
     

    Quote

    Made to Kill: Once per Activation. After this
    model is placed (for any reason), it may
    take a y Action after the current Action is
    resolved.

    Quote

    When Unburying a model, the controller of the Unbury effect PLACES the model back on the table as described by the effect

    Meaning that unburying an alp deals 1 automatic damage from Bad Dreams followed by a free attack. 

    • Agree 1
  3. Also poisoning your own crew doesn't directly benefit them but it does allow Brewy to lure more easily. 

    I was playing reconnoiter with corner deployment, Using Brewy I was able to lure two moon shinobi up to the middle, and then easily claim 2 markers plus my deployment marker turn one!

    Massively put the opponent off balance, like any good drink ;) 

    I found the best way to play Brewy is to find the core of your opponents crew or strategy, and then pull it out of position and remove it. Put your opponent in a position where they are playing damage control and cleanup. If they are busy with that you can normally achieve your objectives in the background. Lure and Obey triggers like fingers are GREAT for this.

    Hoping to get a few games in in the coming weeks with Brewy, will try write up a battle report for them if I get the time! :)

     

    • Like 1
    • Agree 1
  4. Just now, Davie said:

    so the last time I played fingers he felt weird because I think he didn't fit any role.

    His  current Iteration though seems viable to me. The thing is: unlike M2E-Fingers, he is not supposed to run/deny schemes any more. I think his purpose now is to deny schemes and slow down and manipulate enemy models. I think he might be a bit overpriced though?

    2 minutes ago, Platov said:

    Yep, tottaly love new Fingers. Imho he's autoinclude in Brewmaster Crew.

    Thanks for the tips! :D I will make sure to try him out in my next game. Got a match vs outcasts on Sunday and archaists on Monday! Might bring Brewy to both! I would agree that hes a little overpriced for the utility I got out of him (He mostly just stayed alive while trying to score take prisoner) But I will keep an eye on him and come back with any revelations on the subject!

    6 minutes ago, rawshark said:

    Moon shinobis didn't seem that great I thought too. What am I doing wrong guys? What am I missing?

    I agree with the others here. Think of it as a setup and then a punish. The first few turns spread poison. And then you can wreck key parts of your opponents crew with ease. Having a lure with a stat of 8 is incredibly powerful. Play the edge of the combat area and pull out key models. Lure them forwards, poison them up, and finish them with blood poisoning, If anything comes after you, slip away with squeal or push them back with 'Your Drunk Go home' 

    Hes very good at picking his own fights. And once poison is on there its a fight your going to win. New poison mechanics make mass applying poison more valid to, since you actualy get more damage on investment. 

     

  5. 2 minutes ago, Platov said:

    In my opinion, he's might be new Tier-1 gremlin master.

    I absolutely agree. Ulix is in a good spot right now to but the amount that brewmaster can disrupt an opposing crew and punish them is intense. In the game last night I was able to lure Hoffman out of safety twice. Got his poison up to 12 at one point and just punish him though the armor. 

    I think his crew is soft under pressure but Thats a good balancing act compared to there potential output of damage and conditions (Easy access to stagered and stun on the moon shinobi was very helpful) 

  6. Quote

    What do you say about the other TriChi Models? I love Whiskey Golem and Popcorn Turner. Moon Shinobis also are lots of fun!


    Sadly I have only done a crew box game with brewy so far! (I got a bunch of my friends into Mali with the third edition coming out) 

    I absolutely LOVED the moon shinobi now, So far they are definitely my favorite of the gremlins crews I play (Ulix, Sommer, Zipp, Brewy) 

    Popcorn looks like a lot of fun. And still seems to fulfill a similar role to what he did in 2nd ed and provide a second core for a brew master crew to work around. 

    Whiskey Gamin look even better as scheme runners now, though they can't provide there own poison. 

    I think the golem is in a good place. I always felt its 'end the activation' defensive trigger was a bit powerful, especially with the high TN and willpower debuffs prevalent in the crew, so I am ok seeing that go. Seems like a good beater overall though slower since nimble isn't a thing anymore. Overall I think its in a good place. 

    I honestly don't know how to approach fingers anymore. A lot of this is hang over from 2nd ed but without reckless he feels seriously slow and his lack of don't mind me stings a little, especially with that rule being present on minions now (such as Sabotures from Archanists). I imagine hes likely to fulfill a different role now. I just haven't worked out what that role is, and when I would take him over popcorn. Especially since Chatty is a lot weaker now to. 
    Have you had good experiences with fingers? I would love to hear your thoughts on his M3E itteration. 

    • Agree 1
  7. It was fun, but i found it was very frustrating for your opponent and not fun for them. 

    He still has elements of those days such as his slow aura. But with lure and the bonus to his duels based on poison I thought it was a nice change. I didn't feel locked in to any one playstlye with him. Felt nice and flexible. Had a great time with him. 

    Whats your experience with M3E Brewy? 

    • Agree 1
    • Respectfully Disagree 1
  8. So I played a game with brewmaster against hoffman last night and wanted to hear people's oppinions/get a clarification on the interaction between brewmasters two poisoning abilities. 

    Alcohol Poisoning: Models within 8 which suffer damage from the poison condition suffer one additional damag. 

    Blood Poisoning: target suffers damage FROM THE POISON CONDITION equal to the value of there poison condition. Up to a maximum of 5. 

    Does this mean that the actual maximum of this attack is plus 6?? 

    5 from blood poisoning and them an additional 1 from alcohol poisoning?  

    Thankfully it didnt matter last night as either interpretation was lethal. But good to know how that interaction works! 

    Brewmaster was a lot of fun though! Much more capable of throwing down instead of just stalling and locking up the board as best they could.

  9. Hi all. 

    On the Moon Shinobi card under the TN there is the simple for a negative flip. 

    I was going to report it as a typo but wanted to check that theirs not some weird obscure rule I am missing? Such as the attack needs to result in a negative flip? or something odd? If not I will make a follow up post in the Typos report. 

    Thanks all!

    • Thanks 1
  10. Hi all! I had a few questions about target randomisation flips for projectile attacks that I hope you can all help me with! 

    1. When flipping for randomisation you flip to target any model who the origional target is engaging correct. It doesnt matter if the target is engaging them back? Eg. Ulix has an engagement range of 4 inches. So does this mean that when targeting Ulix you randomise for every enemy within 4 inches? But if a gremlin shot one of those same models. Ulix would not be randomised for because that model is not engaging Ulix?

    2. You only flip randomisation fir models which are enemies of the origional target? Cause they cant engage there allies? 

    3. You only flip for other LEGAL targets. So models which are out of range or line of sight are not randomised for? 

    4. Can you cheat the randomisation flip? (Eg. I flip a 4 for my model. And an 8 for the origional target. Can I cheat a 3 for the enemy to make them get hit. Or can I cheat a 9 for my model??) 

    5. Does height have any affect on randomisation? 

    Thanks for any help you can all offer!

  11. Good luck with it! :D I'm greatly looking forward to M3E myself! Keen to see where the faction is going! 

    Don't have time to go into a super detailed list build atm. 

    But overall if I was expecting Colodi I would absolutely take Pere Ravage. Colodi has a 6' bubble which he likes his models in. So having something as devastating as Pere on your side to threaten his clump can be a powerful psychological weapon.  As well as you know. Just a powerful weapon weapon :P 

    Lillith is a bit trickier. She is very good at destroying your own crew synergy and isolating your models. So going for people who can survive long enough on there own for backup to get there is good. While avoiding models which are vulnerable in melee (no hiding you sniper back field from lillith) 

    Vendetta is strong for Ophillias crew. As a lot of your enforcer models have powerful ranged attacks which you can use to pick of the target easily. 

    I have always liked Hold up there forces with gremlins but I normally take a pigapult with it. Wait till the last activation and then just catapult a gremlin/piglit into the ideal position to score. 

    If i manage to remember after work tonight I will take another look and do a more detailed reply! But good luck in the game! :D 

    • Thanks 1
  12. Pretty much yeah. It refers to a stratagy of keeping all of your models in a small area where they support each other (in this case Sommer's 8' bubble from 'do it like this') it tends to result in a strong centre but a weakness at spreading out for strats and schemes like reconnoiter. So it's a case by case decision based on the schemes weather or not it works! 

    Personally I have never been a big fan of the Do Over Upgrade. (I normally run Familey Tree and Dirty Cheeter on sommer yo heal the damage he takes from constantly having thinkin luck) 

    But Somer does have a lot of card draw abilities with both himself and crew he favours (like gremlin criers)  the utility of Bigger Hat then you is very case by case. It can cripple certain masters like Ramos who are very card intensive. But you can also play it a little bit sneaky. 

    If you see your opponent hold on to 3 cards from there last turn. Hey you know they have three good cards. Which you can get rid off. Similarly if you run out of cards early in the turn you can use it level the playing field. There is a bit of finesse to it but I am sure you will get there! 

    In terms of drawing cards after Bigger Hat you can take advantage of survival of the fittest. Or you can have some gremlin cries nearby to draw of the discard. 

    I also quite like Sami Lacroix withbSommer. She can take 1 of her masters upgrades for herself which let's Sammi take Familey Tree. While Sommer can focus on blowing stuff up! 

    P.s. 

    Bayou two card is pretty incredible. Especialy when stacked with the dirty cheeter upgrade. 

  13. If you wanted to edit that list to your current selection to. 

    Just drop Gracie and the Wrastler. And add Francis and Rami. 

    Same principle. Sommers/Lennys Free Rams gives everybody Dumb luck. Lenny protects them and heals them back up. :) (I would very much recommend getting Gracie or Old Majour though, having a saddle to move your Sloap hauler around is very usefull.) 

  14. Hi!

    First of, welcome to the game and the faction! :) I have been playing Gremlins as my main factions for a fair few years now and I have always loved there versatility. 

    Somer absolutely support an elite play style. But In my experience it works best with form of death balling. So will have the advantages and weaknesses of said strategy. 
    He certainly has a lot of strength as a summoning master and it is my preferred play style for him but here is an example list I knocked together for a more elite Somer crew. 

    Sommer (Cache 5)
    - Dirty Cheater
    - Quality Mash Liquor
    Burt Jebsen
    - Stilts
    Lenny
    Gracie
    - Saddle
    Raphael Lacroix
    - Dirty Cheater
    Slop Haulers
    Wrastler

    Sommer's suit providing aura combined with lennys can be a real force to be reckoned with in this list. 

    Rams from Lenny or Sommer Buffs the damage of almost every model in the crew, and in fact stack on Burts Critical Strike. (In Fact if Burt benefits from Sommers Ram and Lennys Ram, If he also flips/cheats a ram he has a damage spread of 7/8/9 with a potential 3 attacks!) Similarly Sommer and Raphael can benefit from there Luck Triggers to put out ranged pressure, while Lenny protects from some recoil and the sloap hauler (being dragged by gracie) heals up the return damage. 

    The Wraslter is honestly optional, I like them for free access to paralyzed which is solid. But you could swap them out for some bayous to scheme run and the like. or skeeters to double down on Somers aura (Which could lead to Burt having a weak damage of 9 I believe) 

    Or you could swap it for a Banjonista. Which allows them to manipulate your threat range in surprising ways. 

    Oddly Ophelia is one of the masters I haven't picked up yet! Most of my experience lies in Sommer/Ulix/Zipp. 

    Hope it helps and you enjoy more games!

  15. So I have been toying around with the idea of an elite Ulix crew that doesnt use his summoning. Ulix was my first master but I have almost exclusively played him as a summoner and healer the whole time. 

    So I have a game tonight and this is the list I am planning on taking. 

    Declared Faction: Gremlins 
    Crew Name: Elite Ulix 50ss 
    Leader: Ulix - Cache:(4)
       Huntin' Bow 2ss 
       Throw Yer Voice 1ss 
    Old Major 9ss 
       Saddle 1ss 
    Gracie 10ss 
    Gremlin Crier 7ss 
    The Sow 8ss 
    Slop Hauler 5ss 
    Swine-Cursed 7ss 
     

    So the idea being that we have a core of ulix old major and the slop hauler who can move up behind and supporting Gracie and The Sow as the damage. Hunting Bow can buff there damage output to ridiculous heights aswell as offer them extra attacks. While throw your voice provides extra mobility and can trigger the Sows 'smell fear' ability. For a potential six attacks from the sow for 3 AP from ulix. 

     

    Swine cursed can be a durable scheme runner with good damage potential if neccisary  

    And the crier can do the same. While also providing more WP for the sow and doing traditional crier shenanigans. 

     

    What do you all think of this idea? Qnd any changes and suggestions you have for this crew to change it up? 

     

    Thanks all!

  16. Hi all! I recently picked up Serena Bowman and had a rules question regarding her 'Always comes back around' ability. 

    It states 'if this model is killed or sacrificed, at the end of the turn, summon Serena Bowman'

    How does this interact with conditions that deal damage at the end of the turn.

    Eg. 

    Serena dies of burning. 

    Does she

    A. Summon back immediately

    B. come back at the end of the NEXT turn 

    Or the unlikely C. Not come back.

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