Jump to content

CustardBomb

Vote Enabled
  • Posts

    153
  • Joined

  • Last visited

Posts posted by CustardBomb

  1. I have played with both summoned and hired. 

     

    The main use I have found for them is hiring one crier and 2 bayou gremlins using them to run schemes on a flank such as Harness the lay line. (Submitted reports as such) 

    My issue is that when it came to there turn I regularly had nothing to do with them. They worked well as part of a scheme running unit but quite a slow one. 

    Hence the comment about making threaten beatings a bonus action. It would make them more flexible as a utility peice. More likley to be able to move where you need them. 

  2. I love major as a model. One of my favorites. 

    The aura has always been tricky. In pretty much all of my games he has been a taxi for Ulik. Ulix keeping Major Safe and both of them buffing everything. 

    And it does seem unfortunate that a henchmen gets demoted to a glorified Taxi. I have charged major once or twice but it has always been as a last resort. That being said Major did much the same in M2E for me. Taxi, Nudge Em on to move them. ETC. Not to compare the two games but I have no problem with him being a support model. 

    That being said the aura could use fine turning. It feels like a blunt instrument, not somethign with any finesse. Do you have any ideas what to change the aura to? 

    Mabye something like '' Talented Nose: When old major activates place a scheme marker in base contact with old major' That way he still supports the crew by providing summoning stock. But would have utility late game as a oddly shapped scheme runner? 

    What other ideas do you have Vtfro for changing major? 

     

  3. 9 hours ago, wizuriel said:

    Lenny + tactical Trench coat (can toss HT 3 models like the lucky emissary ;))

    ....Your a genius. 

    Crier wise we had some interesting ideas for them over on the Overcosted/Undercosted thread. To Summarize what people where talking about over there: 

    Criers could be buffed signifigantlys, And had there cost raised to 7. This would allow them to use Bully on a wider range of models to help Obey OR Bully could have its wording changed to read 'A model with lower or equal cost to this model' again making them more useful. 

    Another idea that was had was making Threaten Beatings a bonus action. To help getting around to any Bayous's you hire to help them scheme when necessary. 

  4. 21 minutes ago, HipsterWhale said:

    When I buy them outside Sommer I feel I'm paying 2 points to draw 1 card 

    Are they versatile? I thaught it was big hat only? 

    I think the sudo insignifigant is rough. And could be dropped especialy since summers summon qlso applies insignifigant.

  5. So what would you suggest as a fix? Bayous are pretty much pointless at this stage other then as a free model from demise. 

    What's the fix you think should be there? 

    Or how would you re theme the crew to make it fit in better?

  6. So what's everyone's experience with Big hat so far? 

    Specifically with hiring. Sommers summon is so flexible for model access though painful for scheme running (needing a soulstone if you want to summon a non insignifigant model) 

    My tactic so far has been hiring models for scheming purposes. And then using sommer and his summons as the fighting force? Has everyone else been doing something similar? 

    What models do people tend to hire Into there sommer crews as oppose to summon and why?

  7. 7 hours ago, SuperFly TNT said:

    The heal has limited range but by Relenting, it's auto hit even with a BJ (vs. the typical TN which is about 50/50 flip ) I think if you want to get better than min healing you should need to flip both attack & defense and cheat if required. For me that is the balance between auto hit + Ml range vs. TN + casting range. 

    It should also be noted that his heal has been changed. It is no longer a flip just automatic 2 for the origional Moderate heal. So this buffs him considerably on that front. 

  8. 34 minutes ago, wizuriel said:

    Bully does give them the suit when targeting cost 5 or less SS models.

    True. But that's a very small selection of models in the gremlins faction honestly.

    And even smaller within the Big Hat keyword. 

    (Skeeters, Bayous, Banjonistas?) 

    Very few models to benefit from it really 😕

    I would almost suggest buffing them considerably and increasing there cost to 7 in that case? To take advantage of bully on a wider range of models? 

  9. Overcosted:
    Gremlin Crier: Current Cost 6

    I feel that for a model that deals no damage on its own without triggers and needs an 8 of masks to deal damage though another model. (though damage is not why you hire a Crier Obviously, but 8 of masks or higher is still a rough proposition for consistent use of obey)

    Along with the fact that there primary use I have found is allowing Bayou Gremlins to interact so you need them in addition to other models to function on a decent level. 

    I think cost 5 would be more appropriate for them. They don't mate Banjonistas or Good Ol boys who fulfill a similar roll (Group support) 

    I would sugest giving them the Mask for Obey only when targeting other friendly gremlins or something. Though that may be a bit much. Perhaps if there aura for allowing Bayous to interact was constant, as opposed to needing to be activated every turn as an action. 

    I think the as an action issue is what makes them rough. They can only walk once if they want to use it. Making it a bonus action would mean it still requires a card investment to use (6 of any suit) But would allow you to play a bit more up field. As they stand I don't think they justify a 6 cost. 

    • Agree 1
  10. Thats essentially where I was sitting aswell. I feel like if he gained versatile he would see more play time in Infamous and Even Tri Chi crews who are focused on constructs.

    I think the aura of dangerous terrain is interesting. But very very situational. And needs sparks to be up with the enemy. I think its more useful as defensive tech to discourage people from charging or aproaching sparks. 

    --
    I like those changes. :) Could make him a more interesting support model. though Demise Survivor might be a bit much. And it should probably restricted to gremlins if you give it a demise ability like that. 

    In terms of packed with explosives the blase marker is inconsequential on your own models (other than as a weapon for your opponent) the point of putting it on allies is so that you can control where the demise(explosive) trigger occurs. Preferably in the middle of the enemy crew. 

  11. Topic sentence pretty much says it all here. 

    Does anyone think that Sparks should have the Versatile tag? 

    I found he doesn't have much synergy with the Tricksy crew on the construct/scrap front other then the Survivors or Test subjects. Now obviously thats not all that sparks does of course. But a lot of his abilities need scrap markers, or deal directly with constructs so it might be nice to be able to move him around without the additional surcharge. 

    Especially since the Mechanical Porkchop, his primary creation, is versatile without him? 

    Do you all agree with this take? or think hes fine being at home with the Tucket clan and charging extra for his services elsewhere. 

    ---------

    On another note, I quite like the new changes, which do give him a lot more synergy with Tricksy thanks to scrapyard mines. Will play test this more before I circle back around to the Versitile front to heavily. 

    • Agree 2
  12. Yes. Esentialy ut should be marked as a - like for other actions which dont have a TN. But the staggering punch action must have been input with the shortcut for :-flipinstead ofinstead of -

    The hotfix repaired that issue so it shouldn't appear in future updates.

  13. I hadn't considered her as a second master actualy that's a decent idea! 

    Also this is probably a silly question but I am assuming if a henchmen is your leader then you cant hire masters?? Cause then you could take mctavish/first mate as your leader for the extra AP qnd then zorida still fits her crew. Cant remember if I saw that actualy written anywhere that you cant thiugh.

    (Edit: found it.)

    • Agree 1
  14. Twitchy looks brilliant for that. Would  let you disengage from combat to. Who did you put it on? Taking advantage of Diversion would need somebody who could survive a little punishment. But for scheme running the cheaper the better and all that. Was thinking mabye a Hog Whisperer in an Ulix crew. Since they want to spend there AP on summoning and buffing now walking up behind the pigs (Since they lack Hitch a Ride) 

    Also putting a trenchoat on a pigapult is the best idea. Thats wonderful :P I will admit I am a little sad that the pigapult and related stuffed piglet/taxidermist models are no longer pigs. I used to have a lot of fun with them in Ulix lists. And the surcharge could be painful for one. 

  15. Hey all! I had a few games with ulix this weekend and had some.sucess using the Inferiority complex upgrade with Ulix. 

    Specifically putting the upgrade on something like a piglet or wild boar. And then rapidly growing it up into a War Pig. 

    The number of free warm actions that can be generated by the Herd em action on Ulix, Penelope and the Hog Whisperer give the pigs easy access to focused. And by the time they are a war pig they will gain the benefit of Bully against a vast number of enemies. Giving you perfect control over the forced triggers of the War Pigs. 

    Has anyone else had success with upgrades on pigs? Twelve cups of coffee looks intriguing. And tactical trench coat is just funny to me :P pig cavalry and all that.  

    What's peoples experience with Ulix so far! Any fun tricks that you have all used??

  16. Hi! I never realy played zorida in 2nd ed (mostly because her crew box was exclusively neverborn) but I am keen to give her a try now! 

    Anyone have experience running her I'm a gremlins list in M3E (though with keyword hiring I guess the faction is slightly less signifigsnt) 

    On an off topic i am playing around with a fun idea for a mctavish leader list using silurids and gators 

  17. I'm keenntok hear how a construct based brewmaster crew would go. Should like it could be a fun list!

    The bonus heal is quite powerful. Especialy since its prevalent throughout the whole crew with no real downside (except on Brewie where you have to pick between healing and blood poisoning) 

    Overall I rarely found that the moon shinobi would survive the turn against an enemy of some effort was put in. I think they will crumble under a focus fire style of play. Especialy without the masks to slip out of range. 

×
×
  • Create New...

Important Information