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Astrozombie1991

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  1. There’s a part of me that wants to try McM2 into this pool. Corner allows the time you need to set up marks for upgrades and a Flesh Construct with Legs upgrade is a move 7 model with access to 3 actions, pretty good symbol grabber. Not to mention the flesh construct and a Kentauroi can spread them out quickly, McMourning will provide cards with RRR. The crew might struggle with terrain a bit but I am in love with McM2 so I see him as good at every pool.
  2. This just scream Kirai1 or 2 to me, but I would lean Kirai1. The vast majority of her crew ignores the hazardous/Blocking and for the same reasons the choke points she can bypass. Enslaved spirits can detonate as well as giving more mobility, and Kirai1 can bring Manos, Toshiro, Restless spirit and just defend incredibly well while using shikome and Datsu Ba to grab symbol (Manos can defend or gather symbols). Seems like all doable schemes for her and she has to worry less about the map. Just my take though
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