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Posts posted by touchdown
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Can Zoirada hire her faction's emissary and then summon the effigy? I'm thinking in Bayou having 2 aura's of luck up would be crazy
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I had to clear the app data on my android phone
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1 hour ago, Da Git said:
Combine that with Alice OOK for all the Hazardous shenanigans! Mini game is to see how many models you can place within A Thousand Cuts, A Pit Trap and the Prospector's Mining Law'ed scheme markers for 3dg... bonus points if you also Blades Flourish them for that sweet 6dg!
Gotta get some landmines out too lol.
31 minutes ago, Azahul said:On the Kenshiro front, Seeking the Blade is fascinating. It's basically telling you if you should spend a Tactics Token or Focus on your next flip. Doesn't work quite so well on the new Viktoria, but old Viktorias would get some great use out of it.
Actually weird how much of his kit doesn't apply to new Viktoria too. Diving Charge means she doesn't care about Fleet of Foot either.
I wonder if that's intentional? Thinking about the cards more, the new ones seem like a more forgiving style. Harder to kill, resource generation, multiple ways to get out of engagement or drop scheme markers, bonus actions that are more universally applicable, potential min 5 damage. The old Viks seem a lot more mentally challenging to play. So maybe the new model is to help boost their playstyle to compensate.
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Kenshiro seems AMAZING. Holy cow I'm so excited for that model. 2 Bayou 2 cards per turn with no range or LOS? Don't mind if I do. Fleet of foot letting you do curved charges? Hell yeah.
I'm not sure what to think about the new Viks, I'll need to see them in action. I'm glad they essential brought back their avatar form though. That's neat. I hope they let you use it as an official proxy.
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31 minutes ago, Deathinabox said:
He looks willowy at first, but between hard to wound, head in the clouds, lessons learned, and protect me, he's got some staying power
13 wounds is also above average for a master
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are the suits in the attacks just for studied opponent?
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On 7/21/2021 at 6:24 PM, Da Git said:
I didn't think any named characters died. Just some ronin named for the story and a bunch of nameless mercs. Big Jake was injured. They mentioned a doc being in the gut of a big lizard, but I think that's just a generic doctor rather than Mitchell as Parker isn't mentioned in that story at all and the Doc was on the Hanging Tree Heist (that'd make an awesome movie title or band name!).
If Big Jake died, wouldn't he just come back anyway?
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What about a Leader only ability for Molly that lets forgotten minions not discard a card if your hand is empty?
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I certainly see the appeal, but it sounds pretty similar to how she already plays. You could play Molly 1 and discard and draw back up, or Molly 2 and draw as you discard. Unless the Forgotten models get better, aren't you still better off playing Molly 1 with non-keyword models?
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I'm looking at them from an Outcast perspective but the riflemen with Yannick seem really good. They draw a card every turn and you can easily get a stat 7 shot off. Plus ranged stun, and ranged coordinated attack seem really good. Also hard to kill means they're going to be very annoying to remove.
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Wave 5 in m2e also had one Vik can start buried and the other Vik can take an action to unbury her.
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Since alt-Asami is not a summoner, I'm assume pretty high odds another master's alt is a summoner.
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There's also Dust Devil markers. I think the only other 40mm with Piano markers. I also think the only marker type only referred to on a single card
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Insignificant models are ignored for strategies. So when the strategy says you may move the lodestone to a friendly model, that does not include insignificant models because they're being ignored.
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Do I have this interaction right?
If you have Ama and Kamaitachi in your crew. You have a dust devil marker and Ama's hazardous aura up near by an enemy model. Asami makes a rift marker, and then hits the enemy with the Unstable Rift trigger. You do damage flip, then 1 damage from moving the rift marker onto the enemy and then you place the enemy so that it's touching all 3 sources of hazardous, doing a total of 6 damage on weak (10 on severe)?
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On 6/23/2021 at 9:15 AM, Zebo said:
Really, Wyrd should consider to improve a bit the leap on some models.
The Necropunks were too good for 5ss IMHO, but there's better scheme runners out there, like Silurids or Gupps. I understand taking the mask, but maybe instead of less than 25% success rate, they could have gave them on the stat, so they still need a mask, but you have closer to 50% to succeed.
The Onward! action with Rocket Man trigger felt like the obvious halfway point to me, but they decided against that.
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I only have the one game and my opponent wasn't playing a condition crew so that change didn't affect me. I didn't use A&D either, I was trying to see how the direct changes worked out.
Necropunks are still tougher than Scavengers and cheaper so I think bringing 1 is conditionally worth it.
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On 6/4/2021 at 10:41 AM, Jkkb said:
Have anyone tried Levi after the nerfs, how is the crew now?
I gave him a try recently. By far the biggest change I noticed to Levi himself was the change to his demise. Getting 6 health back at most is challenging. The changes to channel but getting 6 stat on melee feels more like a side grade. The reduced aura is whatever. It did come up, but I lost out on a single point of healing, not game changing. The built in suit change isn't bad, if you really need to pack in damage you need a couple soul stones like other beaters, but going for the killing blow to get an abom feels better now.
Necropunks are still fine, but you can only support 1 now, and need to pay more attention to hand management.
Scavengers are different but still good. They're better at self support now, only needing a 5 to get focus + whatever else you want and still having 2 ap. It's kind of nice to pick other triggers besides burn out now.
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23 hours ago, thewrathchilde said:
It depends.... FRM can tank pretty well for their cost. My issue is more their Stat 5 and 0” engagement range.
Their damaging attack is 0, but they have a 2" engagement range. It's one of the keys to them being amazing tarpits
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As a master I like McCabe the most. It feels like he's doing everything, and doing it well. As a crew, I've been having loads of fun with foundry.
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You don't hire your leader. This means for 7 factions you can hire exactly 1 master in 50ss game and in Outcasts you can technically hire both Viks for 3 total masters.
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36 minutes ago, Jesy Blue said:
It's kind of sad that Big Hat, Infamous, Kin, & Tri-Chi did't get new models.
Tri-Chi got half of the Encounter box at the end of 2e, so I can't be too salty. Kin just got new Minions at the start of 3e, and so did Big Hat, so that's fine. But Infamous gets nothing new?! That's a shame.
Although Infamous did get 8 versatile models, 4 in each faction
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I've found Sparks's card pressure is lessened a bit because he has one of the few heals in the game with no TN and no healing flip. He can flip a black joker and still heal 2.
Euripedes, Old One Eye
in The Neverborn
Posted
Based on the art I hope he has Sub-Zero's finishing move of ripping out an enemy's spine