Jump to content

touchdown

Vote Enabled
  • Posts

    763
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by touchdown

  1. 3 minutes ago, Jordon said:

    Metallurgist might have a place with Amalgam but I think your still getting more of what Levi needs from a Scavenger. Certainly not a bad include but I'm not sure your reaching for it outside of very specific use cases.

    If you can get a scheme marker out, attaching an upgrade itself and drawing a card seems solid with Yannick too, but you'd want some construct around for the power token.

  2. You plan on taking them ever? Have some amazing tech figured out?

    Metallurgist seems great with Amalgam. Just hang out next to Alyce, equip a rocket launcher, vent steam and shoot every turn, or Obey her for another shot (or obey any of your other constructs).

    Thirty-Three seems like an amazing flanker. Mv 6, slippery, and pine box should be mean if you need to go somewhere and interact once, it's really good at that. Plus a gun so you can stay involved from the periphery of the action. Finally some card draw is always appreciated.

    Soul Battery seems like it might be a trap pick, 2 of your actions don't really do anything ook (although an attack with no damage flip can be cute in certain situations). I do want to give it a try in Mercenary and have 3 stat 7 models able to get positive flips with their suit.

  3. 5 hours ago, Mindbadger said:

    Fair enough, I just liked how the Explorer's Guild starter box was set up, with models you could slot in anywhere and still get use. I'm not sure which Neverborn master would replace most of their crew with Grim models, as cool as they are. Maybe Zoraida, and lean into the puppet theme?

    With Outcasts while there keyword synergy with the models, Yannick and the Brawler also slot into a lot of crews by themselves.

    I think it's good if starter boxes work as a minicrew for new players. You can buy it and a core box and probably have a reasonable crew for many pools. Excellent way to grow into the game

  4. new Parker and Pearl are the least exciting of the new Outcasts to me. I guess Pearl lets you leave the Emissary on the shelf, since she can get 2 scheme markers out in an activation, and brings some healing. I don't like the 6" gun, but you can just walk interact, kick up dust every activation and just keep feeding fast to your models

  5. Most of the enforcers have been home runs but this feels like it works way better in Journalist. There's some synergy with Drowned I suppose.

    Maybe Auguste works better with Daw 1 so you have 2 Disturbing Whispers auras for maximum coverage

    • Agree 2
  6. Welcome to Malifaux!

    5 minutes ago, Hipper Hopper Table Toper said:

    1. Charles Hoffman (guild): The "spool up" trigger of the attack action "enhanced fist".

    If I get it right the opposite player must have a Tome in the Final Duel Total but I must win it. Is this correct?

    Unless a trigger specifies otherwise, it will default to after succeeding. So you need to win the duel for it to happen (some triggers are after resolving so you don't need to win, and some are immediate so they happen immediately, again no success required). Then you always need the suit in the duel total to declare a trigger but Hoffman has a tome built-in, so unless something removes that he'll always be able to declare spool up.

    8 minutes ago, Hipper Hopper Table Toper said:

    2.Vanessa Chambers (outcast): The "Harness Ley Line" abillity.

    As long as Vanessa is in in Base contact with the centerline, she gets +2 for her duell stats & always the Tome suit in her final duell total. Right?

    Yes, you got it.

    9 minutes ago, Hipper Hopper Table Toper said:

    3.Melissa K.o.r.e (guild): The "Power Converter" abillity.

    She can discard a Power Token for th + on the Flip or the selectable Suit even if she doesn't removed a Scrap Marker at the beginning of her Activation?

    Right?

    Again, yes. As long as you have a power token, you can do that.

    9 minutes ago, Hipper Hopper Table Toper said:

    4. Ronin (outcast): "Puncture" Trigger  of the "Daito" attack

    & Hunter (guild): "Critical Strike" Trigger of the "Metal claw" attack

    Both say in Brackets quote: "(to a maximum of 2)"

    How can I get the maximum? I just get one Suit from the Card which I fliped in the duell. How would it be possible to get a second Ram suit?

    There are various other ways to again additional suits. You've see it with Hoffman (built in), Vanessa (an ability). Henchman and Masters can spend a soul stone to add a suit while also getting the suit from the card. Power tokens can add suits. There's many other ways (it's one complex game). In the Ronin's specific case I don't believe it's possible to get more than 1, but other models that can use the same trigger.

    • Thanks 1
    • Agree 1
×
×
  • Create New...

Important Information