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Posts posted by touchdown
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Better than discarding a card. Also it's not irreducible, so you can combo it with the assault shield if you want to.
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2/4/5 on stat 6 with a built in trigger that can let you get up to 4 attacks per activation is not unimpressive to me.
He's a better tank than anything in mercenary
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is it wrong to think Convict Gunslingers are fine and Gunsmiths seem busted? I'm not sure, the ease of getting fast is huge.
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I don't understand the inclusion of Hannah or Librarians on this list. Has anyone been complaining about them?
Wokou Raiders are not good enough for the price. Dead Outlaws have no place in a Parker crew at all.
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1 hour ago, Jordon said:
I sort of wish Tara had pieces from a bunch of other models. The heal from Karina, accelerate time from the NB, Eventuality/Shattertime from Aionus. She just seems to be lacking some of the more interesting ways of of interacting with Fast/Buried models that the rest of the crew has.
What if Tara had a tactical action that let her end fast on a friendly model to take an action printed on it's card?
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On 3/9/2019 at 2:05 AM, Gesuma said:
Do tell which models you would bring instead of Mercs with Viks as leaders? The team works very well together. They are heavy on the SS requirement and now with the change to coordinated attack trigger their ranged model even work well in the team as well. Taelor is the best extra Melee model to add for the "coordinated attack trigger" (one Vik should die at some point that or Taelor) - Taelor needs help to survive which is where extra SS and Vanessa becomes very important. SS is also needed for all the "coordinated" triggers. Ronins add more SS when close to dead which is needed.
I have looked but cannot find anything in Outcast that works better for the Viks than their crew and they are a strong crew. So what models have you found with better synergy?
It can seem odd but 10ss Cache is part of their synergy...I haven't tried with the updated trigger, but prior to this I found the Emissary, Hans, and Barbaros all worked better than many actual Mercenary models. Some models I didn't try but suspect would have worked better: Pride, Sue, Rusty Alyce.
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Giving out fast is at least arguably useful for Tormented. The only model he can help in Bandit is Sue. Although I suppose in both cases you could just get Student of Conflict for 1 stone less if you just want a fast machine.
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Might as well just drop bandit as a keyword. Can't see why you'd take one into a Parker crew.
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1 hour ago, CrimsonWraith said:
And another question:
A Glimpse buried model with Fast. Can they be unburied, then use Aionus to force them to pass?
An option that I think would really be awesome is for Buffering to be usable on buried models as well. Then we could finally keep models buried long enough to do things.
It's enemy models only. I'm not sure about a mirror match though. I would lean towards no as they activate while buried.
43 minutes ago, retnab said:The resource cost is a good point, especially since I don't know if that means the model's still activated or if they can then activate it next? If it's the former, that's super good, if not it's a bit awkward. If the latter is the intent, what if Buffering was instead something like "enemy models with Fast who activate within 2 of this model gain Slow (and if we want to get bananas, then gain Slow again)"?
Seems like the point is you can fast an enemy and make sure it can't activate so you can unbury. So this change wouldn't help the crew afaict
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On 3/3/2019 at 2:12 PM, SuperFly TNT said:
New trigger will also allow another Vik to take advantage of shooting buff.
True but that still requires some setup and I'm pretty sure the 2nd Vik was already an autotake for all Vik players
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4 hours ago, Radek said:
Also sometimes you have 8 - 9 to summon a throwaway model and want keep severe for killing opponent stuff
The ability to summon 2 wretches with a 12 would probably not change this calculus. Just because you can summon 2 doesn't mean you'll want to.
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7 hours ago, Cuilion said:
Not bad but I don't see that her as an auto take. Unless she is on the center line and/or you can benefit from the blast, it is not so much better than letting a Ronin or a Desperate Merc shoot.
Also if you have another Vik, Taelor or Bishop in the same fight you always wanna let them strike.
+1 stat for That One Counts as Mine, and she was already a better model. Also yeah obviously you want the strong melee attacks if you can get them but "be within 12"" is way easier to set up.
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14 minutes ago, Zebo said:
What has changed on her?
The Viks' trigger lets any friendly mercenary take any attack and ignores friendly fire. So she just have to be within 12" now and you can add her attack.
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I'll have to try it, but this change seems almost too good. Vanessa was already an autotake for me, but now she's a super autotake.
An interesting combo with Bishop and Challenge. You can charge in and if you can't kill the model on the last attack spend a stone to make sure it can't attack back without spending a lot of resources.
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On 2/25/2019 at 1:45 AM, Ming said:
Viks' roster seems strange. Von Schill would be a better choice, if you take only one Mercenary anyway.
His equip has been nerfed to the point where it doesn't make sense to bring him out of keyword anymore.
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10 minutes ago, Sebi said:
Just a quick question:
I just built the 2nd and 3rd Ronin - how do you rate them and how many would you - in average - bring to a game.Do you need all three ever so often or do you cope with just one.
Just out of interest.
They're a good value for the cost model. Depending on strat and schemes and factors like "what will the rest of my list look like" I can see taking anywhere from 0-2 Ronin. I'd have a hard time ever wanting all 3 I think.
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1 hour ago, Bakuriel said:
There any reason we can't bring back x or y for range? Seems shorter and clearer than having an entire ability dedicated to the concept. And it's not totally out of the design space, we're still using Def or Wp resist for certain actions after all.
Edit: at least I think we are
it would make the units slightly worse as right now they can apply it to any upgrades they might get. I think we all want to watch a Bandito use a grenade as a melee weapon.
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I disagree the Viks are boring. I like them in this edition quite a lot. However, I do think their crew is boring because most of the models fit the same role, they're fast and they hit hard for their price (Vanessa, Student, and Big Jake being the only exceptions and then only somewhat). As a crew they could use a cost effective tar pit and maybe another support model.
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How is Hannah supposed to push an enemy model?
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I'd bring back Cursed Collier. Lower it's range to 8. Then give him a called Greed Begets Greed that lets him pick up a scheme market to add a suit to duels for the activation. Now he has a defined role as the model that gets scheme markers down. The reduced range should keep that from being too powerful and works with being the toughest bandit model. Now he wants to get close and can take the punishment that comes from it.
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I didn't get a chance to try it, was Viks + VS actually broken? It seemed like a fun but not insane combo. I didn't read anything about people using him to buff other henchmen or enforcers on the regular so was this change motivated by toning him down or just forcing thematic consistency? It doesn't seem need if the former and seems simply anti-fun if the latter.
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13 hours ago, Zebo said:
I think he should/could gain Adaptive, and change "Reference the Field Guide" for some kind of focus.
Probably, something that allows him to "focus" twice and delivers a single shot with +10" for sniper and for focus each turn.
Trance: Until the end Phase, if this model has the Focused Condition, it is considered to be +1.
This way Hans couldn't stack Focus faster than other models, but he can make one "special shot" each turn.
This would probably have too broad of application, being able to use it defensively or for a double focused shot within <14". Maybe just write so it's like the old sniper? Until the end phase if this model would decrease focus to use the sniper ability the attack gains and to any damage flips.
To the op: He has shoot 6 and ignores everything that makes shooting bad with a bunch of useful triggers. I only used him once and didn't use reference the field guide all game and he performed fine. He's also an excellent activate early model since his range and abilities let him care less about positioning than almost any model and he has the ability to just take out un-activated models, stealing activations. He's not spectacular but he's a very solid model who I think is worth his cost.
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New Game? New Site!
in Wyrd Announcements
Posted · Edited by touchdown
new information
the shown art is wrong for Freikorps Engineers, it's showing Librarians. Also, I wish there were faction boxes I could buy. Clicking on each card is annoying.
Update: Freikorps is all messed up. Librarian and Engineers and switched as are Korpsmenn and Scouts