Greetings all, we've just started a new game of TtB and I am playing a sneaky, spooky little girl who makes a game of driving people crazy in true Cthulhu fashion. I've already spoken with my Fatemaster about writing up a variation on the General Talent in Under Quarantine "From Beyond". But instead of being immune to Haunted Condition negative effects, and occasionally gaining cryptic insight from the spirits that follow you, we use the "Crazy" Condition instead, and the insight gained is from the whispers of inner insanity.
What I've been struggling with is that I'd like to develop the ability to issue Crazy Condition, harvest it from those around me, and then channel it into different abilities or functions- without unbalancing the game. I'd love to have a way to issue Crazy after some attack or ability, and then a separate one that can draw off Crazy from those in range and perhaps use as a driving resource to perform either...
Buff or Self Heal?
Create a 1 off Obey (self harm or attack friendly characters)?
Summon Nightmare rank equal to levels of Crazy removed?
Or some sort of Blast mental attack?
I've looked at different immuto that issue Conditions, but they are all temporary ones that remove after a turn or so, whereas Crazy is a lasting Condition that is challenging to reduce or remove. I'm sure the best approach to something along these lines is by using Manifested Abilities and Powers. But the couple early write ups I've made I immediately scrapped for being too overpowering.
Any Suggestions how to work such a Rube Goldberg ability in TtB?
Thank you in advance, I don't expect anyone to come up with a Rote write up for me. Just fishing for suggestions