Jump to content

Baratta

Vote Enabled
  • Posts

    39
  • Joined

  • Last visited

Posts posted by Baratta

  1. Hello,

    Going to try 3 ED this weekend with a friend who used to play arcanist. We stop playing when 3 ed was announced and we didn´t try the beta. I used to play either Nelly(merc) or Lucius (Thralls/ Dopple+Beckoner). I) see I cant play Merc Nelly and Lucius looks hard and dosen't peak my interest. So I have Lady J / Perdita/ Sonnia to try in 3ed, what would people recommend as a good starting all rounder?

    I am looking for insights in game play on what works and what dosen´t. I know people will says pick what you like, but thats why I am asking for suggestions as I haven't seen or played a single game of third edition and I am starting to read the manual so I am completely lost.

    Also I have the boxes but haven assemble most of the models and I like to play with assemble and painted models so I will try to set up a decent looking crew for the game. I have Francisco and 2 witching thralls painted so I am looking to either go Perdita o Sonnia as I have at least a starting point.

     

    Thank you very much for any insight or personal opinions.

     

     

  2. Hello,

    Anyone know what the Guild players masters/lists where? I see they had great results and if I am not mistaken the top table was GUILD vs GUILD for tip spot. I believe it was either Nellie or Lucius.

    Malifaux is pretty much dead in my local meta so any battel reposts would be greatly appreciated.

     

  3. On 8/8/2018 at 4:17 AM, Rionnay said:

    Perdita

    Terrain at gencon was a disaster for most everyone...except Perdita. One of perdita strengths is ignoring terrain, when there isn’t terrain she gets to focus on card manipulation. One of the strengths to my Perdita play this weekend was the large pieces of terrain with very little scatter terrain. Her list is family heavy, I don’t tend to change her list no matter he scheme or strats because she does so much lifting. Perdita (fastest draw, quick shooting, vengeance bullet), neph, Frank (wade in and cover me), papa (sleuth), Nino, monster hunter, investigator, effigy. 

    What other questions can I answer about Perdita? (Still not an expert)

    I was crating your list today in the APP and thought why not 2 monster hunters? is one is good two must be better, pur the in oppsoite sides so you could use either of the agaisn te stalked target, have you tried it? I would drop the totem  and a few upgrades. (Vengeand bullet/Cover me?¿/Sleuth). 

  4. Perdita was my first master and I haven’t used her in a long time. When I get the MH I will definitely try your list. My meta is very killy so I used to take a Peacekeeper in order to have 2 threats and not focus on Perdita, looks like the swap for 2 MH will be a good trade.

    I never used Papa was always afraid that he would blow up my own crew, don’t the target him? Also never used Nino, he seemed weak but look great in Ply as he can deny a couple of turn of ply until they get him.

     

    Great Report  and thank you for sharing. Haven’t thought of bringing Perdita out for GG2018.

  5. 17 hours ago, Gnomezilla said:

    If you have Queeg hired to start with (supporting melee with Promises) and standing next to the investigator: have Queeg push 3”, cast his aura of interact on a 0, drop a scheme marker (within 4” of the investigator who pushes he-who-activates-late 3”, then walk. The next two to activate, deployed on either side of the duo, walk, interact (investigator freaks out and pushes activate-late and activating-next-after-the-investigator forward). Investigator activates, picks up Queeg’s marker and a card, walks, schemes (pushes next-guy again), walks. Next-guy and last-to-activate start 6” up the board but still within Queeg’s & investigator’s reaches to scheme on a 0 (investigator pushes in response to board state, now, not fixed) and use their AP as they need to.

    There’s now a field of scheme markers behind you if you need to threaten certain schemes or power up attacks. Queeg has lost 2” of move but otherwise your crew had no trade-off for advancing a total of 15” before it activated (I can’t quite get the last guy to stay in the investigator’s range for that last push to the centerline). If you have a supply wagon it’s probably crossed the centerline by now. Corner deployment is no longer a problem. If you brought Lucius, so long as the investigator lives nobody can be trapped in combat if they don’t want to be. I like these guys and their ceaseless disruption of the board.

    Thanx, will try it out! I play Lucius in Supply Wagon, havent used Queeg once since I bought him.

  6.  I think most of us love reading reports. For me it's a way to improve my game, as you get to see other peoples ideas and and game play depending on there meta. So i like reports where you give your opinions on why you took something.

    • Like 1
  7. I order the Investigators + MH from the gencon online shop and I think it will arrive in two weeks(Europe).

    I havent used them at all and I see people praise them a lot. Any tips an tricks? I play Nellie/Lucius so I think they will go well with Lucius.

    Investigaros seems simple at first sight, 1 card a turn and pushing everything thats 4 from them. Im think Tharalls. How much mileage do you get from the push? Do they move and place scheme to push thralls into engagment (thats my plan) and if it dies I am guessing he can push from his own corpse marke, right?

    MH don't seem that great, Stalk condition lookings underwhelming(discard a card to give the stalk condition) to move and shoot, don't they get out of position and go too forward, too fast?

    I want to get a leg up before they arrive so any dirty tricks are appreciated!

     

  8. Haven’t played much Malifaux in our game group as interested has declined considerably, but a friend ask me to play  so I used my last list for Head hunter and tried it out in ours. Vs Viktorias.

    Guarded Treasure / Set Up / Undercover Entourage / Recover Evidence /Public demonstration

    Lucius (Deep pockets + Surprisingly Loyal)

    The Scribe

    Doppleganger

    Beckoner

    Witching thrall X2

    Guardian

    Thalarian Queller

     He played the Vicks box with the effigy and Ashes and dust.

    I decided to go for recover evidence(I always get 3pts with Lucius) and Public Demonstration(Guardian and Thralls) as I thought that the Viks would come on in and could score 3 pts before they died. He deployed everything in one flank except Ashes and dust that went on the opposite flank. There was a big building in the middle that covered a lot of space so there was no clear charge lanes, so I deploy opposite his main with everything except a thrall a guardian and the Queller(enough pts to contest a quarter to ashes and dust) he moved his Ronin to far forward and this was a mistake as I lured both of them and blasted them with the thrall and Lucius killing them turn 1. I think this really threw him of his plan as he just pulled everything back and played really defensively and just threaten to charge, it kind of worked as I did move much forwarde and just contested where i could. Game was just movement  after that, as we spend our AP contending ours. He scored 3 pts for ours as ashes and dust just moved to take the one where I wasn’t, he got another 3 pts for Guarded Treasure because his effigy was in the building in the middle dropping markers that I couldn’t contest as did ashes and dust as there was a lot of terrain there which was hard to engage him.   He has set up with Lucius which he almost scored on turn 4 when I picked the recover evidence markers but the Beckoner pulled him out of range deny it for the rest of the game. I scored 3 pts for recover and 2 for public as the Victoria’s never attacked and where moving and hiding the game giving him ours points and only got to engage with the thralls the last turn, guardian was just too slow to engage anything. So final score was 9 / 6 to me.

    The Queller and the Guardian where dead weight this game, investigator might have been good(Don’t have him) as . I think I would have picked Undercover instead of public demonstration as Lucius was never attacked, the problem I think it would have given him the Pts for set up.

    • Thanks 1
  9. Investigators / Monster hunters / Riot breaker / Domador – I wish they were out and able to use them. I really don’t like using proxies and refuse to do so as do the rest of the gaming group so Malifaux is not been played so much lately.

    I am looking forwarder to the Investigatos and MH, any tips on them? I see people rave about them, but I don’t see them that great on paper. I know the Investigator push can come in handy and MH can shoot a lot but I am pretty sure I’m missing much more.

     Jury- I stated loving her with Nellie and she formed a trio of Henchemn with Frank and Phiona for a long time, then I changed her for an executioner and haven´t used her since with Nellie. She also was a staple with Lucius and 2 Austingers, but I dropped them and she left with them. I changed them for a Dopple and a Beckoner as lures are so powerful and haven’t used her since with Lucius so she doesn’t see play anymore.

    Thalarian queller- The only wave 5 minion I have and I play him with Nellie/Lucius so he is a staple. The enchant weapon is a must in my area as there is a lot of armor. The markers is the only way I can play against ressers as the usually run 2 belles here and I can deny the lures.

    Wave 5 did add much to my playstyle as I play Nellie/Lucius, so only Deep Pockets is worth it. I have played Lay J twice and don’t like her play style but the upgrade really help her not get stuck in combat with cannon fodder.

    • Like 1
  10. On 7/12/2018 at 9:52 PM, admiralvorkraft said:

    @Fazza92 - What I'm saying is, drop Frank. I never bring him outside of Perdita and I do not miss him. Try playing Lucius, try playing McCabe. Build your lists with a bury/paralyze element. Or take Dashel to neuter alpha strikes.

    Try actually looking at the models we have in faction and using them to solve your problems rather than starting with Frank/Phiona/Peacekeeper (or whatever) and complaining that you can't build a crew. Of course you can't, you're starting ~30ss down at that point and outside of specific strats/schemes it leaves you playing with 20ss to actually score points versus 50ss crews.

    I'm sorry if I'm coming off as harsh, but you can't say that a faction is bad when you only use a tiny sliver of the models in that faction.

    I dont own Dashel, I am looking in the APP but can´t figure how he blocks Alpha Strikes, can you elaborate please.

  11. On 6/23/2018 at 6:36 AM, thewrathchilde said:

    today I went back and played another one of the pools from Baratta's tournament prep thread from last week. Played Headhunter w/Eliminate, Covert, Search, Public, and Hold Up. I used: Lucius w/Deep Pockets & Secret Objectives, The Scribe, Phiona Gage w/Lead Lined Coat & Transparency, Witchling Thrall x 2, Thalarian Queller, Lawyer, and Guild Guard x 2. ( I really wanted to drop an upgrade and the Lawyer to pick up an Investigator but was playing where we don't use proxies). 

    I played against a Storm Misaki list. I took Public Demo (2 x Thralls & Queller) and Covert Breakthrough. Public Demo is such a freebie with Lucius that it was an automatic choice. I went back and forth over whether to take Eliminate or Search as opposed to Covert.... against a Misaki list if you have the tools Eliminate is usually a good option since you know she is coming. Alternately with Lucius and his ability to allow interacts with Guild Intelligence Search is always a good option as well. I ended up opting for Covert for a couple of reasons- (1) with Secret Objectives I will likely be clearing markers and  undermining my own Search, (2) in Close Deployment its virtually as easy to get Covert as it is to get Search without the prohibition of markers not being within two- with Phiona she can just about drop everything you need in one turn w/Transparency. 

    Worked out pretty well. Won the flip for initiative and was able to run down the clock on activations that matter- I had 9 to his 8 and forcing him to go first put me in a  position where on his last activation (Misaki) I still had Phiona and a Thrall left. I had deployed back from the line with most of my crew and used blocking terrain to protect the stuff that was up close. I led with Guild Guard and Phona (in deployment not in activations) protected but he Scribe so presenting the expendable wall of Def 7 models (Patrolling Guild Guard w/ +1 from the Scribe) in soft cover and a Def 8 Phiona (Right at Home & +1 from the Scribe). This kind of deployment in coordination with activation control kind of discourages the usually Misaki alpha strike. Compounded by the early "Arrest" of Izamu by one of my Guild Guard he was at a pretty significant disadvantage early. Before his next to last activation I alpha'd an Enchanted Weapon Thrall in and took an Illuminated down to 1 WD, stripping his hand so Izamu couldn't do more than walk once. Then with Misaki afraid to come in and get the counter attack from the other Thrall and Phiona she didn't do anything significant and my other Thrall took out the Lone Swordsman (had got one good hit earlier with an Issue Command) dropping a head back in a safe position for turn 2 and then Phiona went in an took a Samurai down to 1 WD positioned where she would be Def 7 next turn and also separating his crew and isolating the expendables and Emissary from Izamu and Misaki. 

    Turn 2 saw a Thrall finish off the Samurai and Illuminated and the other Thrall pick up a head on an Issued Command and then with the Queller's buff knock Izamu down to where he could be finished by Phiona whose Transparency enabled the Thralls to get in the bonus hits to bring the pain. My crew took some wounds on Phiona, a Thrall, and I lost a Guild Guard as well. But by the end of turn 2 he was down to Misaki, the Emissary, and a Torakage and I had scored 1 from the strat, 3 from Public, and had 2 x scheme markers in place for Covert with heads in place where I could get them on turn 3. 

    He ending up conceding at the end of Turn 2. With the Thralls healing back up on their trigger and me already being pretty far ahead on pts the didn't think he could bring it back. Evidently he had taken Covert as well and I had pinned him in well enough that he wasn't going to be able to get through unless the Torakage just double walked and I had models in place that could chase him down. On turn 3 I would have been able to stall the Emissary and focus everything on the Torakage and Misaki and he didn't see a way to turn the tables- since I was able to keep the position where I was pretty much only presenting Misaki high Def models as options I would be able to save my high cards to shut down Thunder or force him to cheat in his severes just to hit limiting his ability to cheat them in for blasts multiple times during her activation. With her only being able to blast once or twice then I could just shrug off the damage on things that didn't matter, stone with Phiona, or heal back with the Thralls. 

    All in all it was a fun game- I really dig some Lucius in a game of Headhunter- though I felt a little bad for my opponent. We talked after the game about some different list choices and how he could have played it differently and perhaps made a different game of it. 

     

    I want to try this Strat + Scheme pool again, but with a Dopple and a Beckoner,I think lures will make it better.

  12. Hello,

    Overall Iron Scorpius is a great experience but not something I would do regularly. All players that attended went for it which also was great. Here is a brief summary, if you have more question feel free to ask.

    Game 1 - Extraction

    Was against a Neverborn playing Lilith, I went with Lady J and dropped the Jury for the Executioner and the scales for another Guild Guard.

    We tied 7 vs 7 in a game that I should have lost, 7 – 4. He took Inescapable Trap (2pts) dopple was great for this (LadyJ and Frank were close both times he scored it, as they were also engaged) and Public demonstration (2pts) Lady J killed a Waldgeist so he could only score 2 pts. I took Surround them (1pt) as he took the scheme marker from my corner that the guild guard placed, Lilith switched a Guild guard and killed him and the other was engaged with Mr., Graves and died next turn. I sent both in one flank and the Brutal Effigy on the other, I took Take one with the Brutal and his mistake was killing it turn 5 when he was trying to put the other scheme marker, he should have just engaged it and not killed it. He gave me the Tie there, as we both scored 3 pts for extraction. I really didn’t like Lady J as she kept the middle with frank ant the recruiter but I think she doesn’t help much with the schemes. My mistake was not taking undercover as suggested, but _I thought lady J would die, at most I would have scored 2 pts I think as he moved the extraction to my side and I never got to move it to his side as he always had more miniatures. Executioner did nothing all game, Lilith rooted him all game long I think that was great play on his part. I think a great play would have been to take Undercover and fake Surround them.

    Game 2 - Ply for Information

    Was against Resser so I prepared for Nico, I was surprised when he announced Kirai which I had never played against.

    I won 8 vs 2, I took a Sanctioned spell caster to deny lures and he didn’t have a single lure (But CA vs Ethereal was great). Nelly and the Watcher dominated this game, he took Inescapable Trap (2pts) which was hard to not give as he started with a Hanged and summoned a second one so there where not many places for me to go outside my setup, his other scheme was Dig their graves (0 pts) as I did not lose any miniatures (Nelly and Jury healing was more than enough to keep everything alive) I took surround them and scored (2 pts), his crew was very slow so he could only contest one corner as the watcher fly and move 6 was more than enough to secure 2 markers, he sent Ying after the watcher which I don’t think was a good play as he is move 4. I also took Dig their graves (3pts) which I think I scored easily because of a misplay on his part. I burn my activation first turn dropping low cards to see where he would move to, he went to my right flank and there were 2 big building there  which I used to funnel his miniatures, I didn’t move out and proceed to shoot with frank just to ping DMG in Izamu, he then proceeded to summon Ikiryo engaged with frank and Phiona (I didn’t know he could do that) but it turn to be in my favor as I scored dig first turn with Phiona with transparency. Second turn I also burn activation and he was reluctant to engage as I would score ply, so he just stayed outside of charge range and moved up beside the buildings, I shoot Kirai hoping he would summon Ikiryo and he did, well I Plyed it twice and killed it for another dig grave, he just DMG frank which was OK for me, this put him on the back foot sot turn 3 he started to move closer and I just went the opposite way, Nelly started giving slow to his miniatures specially Izamu and that how the rest of the game went, he used Kirai to walk, walk place scheme marker for Trap, and I was always one ply, last turn we tied and that was game. It really showed he didn’t have much experience versus nelly as summoning Ikiryo was a mistake I could exploit.

    Game 3 – Headhunter

    Was against another Resser player I know well, and there was no surprise here, I know I would face Nico vs Lucius which was not good for me.

    I really didn’t know how to approach this game, Nico is a really hard match up for me as he can just stay back and summon all game long, out activate me and flood me over with his horde of zombies. I thought of playing Sonnia and just blast and hope for the best, but the board did not favor Range as there was a lot of blocking terrain (buildings) and a lot small ht2 boxes to block LOS, and what I killed would give him easy access to heads. So Lucius would have to try and beat him. I took both thralls and a guardian for Hold up there forces a queller to put markers down and limit his summoning and his lures. My plan was to go for Hold up there forces and search in the middle as there was a lot of terrain there with a big building in the middle where I places both thralls behind so if he sent anything through they would be engaged with them, the scribe in the middle of them to up there DF, first turn he summoned a Kentauri and a necro punk and sent them on the other flank (I thought cover breakthrough) and sent the investigator and the guardian to engaged them, he managed to put down to schemes before I could killed them and took two head for (2pts) on round 2 and 3, Investigator ate his scheme markers for cards(Really liked him). He amassed a great force of Kentauri and punk zombies, and went in turn 3 he couldn’t commit all to one side of the building so he had to split them up, he had two belles that couldn’t do nothing for the first 2 turns as they didn’t have LOS and they were to one side so a suppression marker eliminated there suits for lure, ha held them back as to not give me more heads. I scored (3 pts) for hold up there forces which he tried to deny luring either one of his miniatures or one of mine but between the 2 thrall and 1 guardian and Lucius able to push/move them I scored all 3 pts as he had more miniatures. The Guardian resisted and so did the Thralls I only lost one Thrall turn 4. He pushed everything turn 3 and 4 to deny my scheme markers for search, and I knew I wouldn’t score point there. The Thrall attacked Asura for the heal on turn 4 and red joker de DMG so a head dropped that he pick up with a belle luring me and a kentauri so he was able to score (2pts) for Head hunter. Turn 5 he started to pick up my scheme markers and lured my surviving thrall and killed my scribe, Investigator removed some scheme markers but I know he would score 3 pts for cover as I I just didn’t have the AP any more to deny it, I thought he had search, but I realize he didn’t put any scheme markers down in the middle, so I thought Eliminated the leadership… So my guardian and thrall keep the middle and I sent Lucius to the one of my deployment corners opposite were he had most  his forces (he has 3 kentauri and 3 punk) and prepared to give negative flips and for stones and try to survive round 5 and not give him points for eliminate. He didn’t have any scheme marker for Cover so I was hoping he didn’t have enough AP to put Scheme markers and attack Lucius to get full point as I was capped at 5, (2 pts for heads and 3pts for Hold)  I was sure I lost as he had (2pts) for HH and he would score (3pts) for cover, and he just had to reduce Lucius to half wounds for (1pts) of eliminate and it would be 5 vs 6 in his favor. He went to put the scheme marker for cover but the problem was that he didn’t have the AP to get pass my miniatures and put 3 scheme markers, as Lucius had legalize so that corner was off limits, so he only scored (2pts) for cover and he did not attack Lucius, the game ended 5-4 in my favor, as it turn out he had also picked Hold up there forces (really bad pick as I never had 2 miniatures together and the Belles never got a good angle to use lures because of the suppression markers).

    So I won but the only game I feel confident about was game 2, game 3 I would have lost if he picked another scheme and did give me 2 heads trying to score breakthrough so early, he could have waited to do it at the end but it was also do to him trying to score Hold that made go for it.

    Well its seems lady Luck was on my side. I was first place in the tournament, so thank you every one who put there two cent in, specially @thewrathchilde

    I hope you like the summary of the game and really appreciate all the input, as it helps in improving my gameplay.

     

    • Like 5
    • Thanks 1
  13. 7 hours ago, thewrathchilde said:

    @Baratta, I tried out my version of the Lady J list in the pool you have listed for game 1 tonight just to test out my theory and see how it worked. I played against a "fluffy" Lynch List w/Lynch w/Rising, Work Up, and Burn Out, Huggy with Addict, Yamaziko, 3 x Illuminated, 2 x Beckoners, and 1 x Depleted. He was focusing on resilience on being able to score the strategy, control the marker, and use the Beckoners to drag my models out of position to either be attacked when vulnerable or prevent them from controlling the marker. 

    i took Undercover on Lady J and (against my better judgement) took Inescapable Trap because I felt with the grouping of models in the middle to fight for the marker that Transparency on Phiona would let me score it easily..... this was a mistake. I should have just took Surround them so I could kill first and scheme later and drop markers in the other corners after dragging the marker to the other deployment zone with Lady J. 

    Lady J, Phiona, and Frank dominated the center backed up by the Effigy and the Queller with the Guild Guard providing me with finishers early to score that last point of damage or two in order to make sure I didn't accidentally give away 2 its early from Take One. As it turned oath took Undercover on Yamaziko and Public Demo on the 3 x Illuminated but I killed two of them turn two so he only scored one point from it. He conceded at the bottom of Turn 3 with 1 x Beckoner, Lynch, and Yamaziko as his only models left. I had taken a wound here and there (Lady J took 5-6 on turn 2 but healed back up from the Effigy's buff and her (0) action) and my only casualty had been the Executioner. 

    We talked through the next two turns when he conceded and agreed that it would have ended up a 7-5 win in my favor if I were unable to chase down Yamaziko with Phiona and Frank or if I did catch her and take her below half or kill her that the victory margin would expand in my favor. He scored 1 x point for Extraction, 1 x point for Public Demo, and 3 x points for Endercover. I scored 4 x points for Extraction and 3 x points for Undercover. Had I taken Surround Them instead of Inescapable Trap (like I knew I should) then I could have scored the full 10 pts. I wasn't able to score Inescapable Trap as I killed through his core crew to fast to score it. On turn 2 and turn 3 I "could" have scored it but would have had to choose to not kill his last Illuminated and Huggy which would have let me score the Inescapable twice but would have let him score 1 more point for the strategy and would have given him more models and AP on turn 3 to challenge my control of the center and the marker. 

    I definitely think that at least with Lady J, Undercover and Surround Them are the schemes of choice. If you decide to stay with Lucius then Public Demo is a good option as well with 2 x Thralls and the Queller or Investigator. 

     

    Thank you for all the feedback, you make very good points and have tempted me to change the match up. the tournament is tomorrow so I will give feedback monday.

  14. So this are the list I came up with. I am having a really thought time deciding which master to use for the rounds. Round 1, I like Lucius/Lady J, round 2 I like Nelly/Lucius and maybe Perdita(proxing the MH) and round 3 i favor Lucius/Lady J. I am surprised that I like Lucius for every game,  round 1 he has staying power to hold the middle, round 2 thralls are great at ply with issue command and negatives to wound and round 3 he can make them interact while engage to pick up heads and he make Thralls a lot more killy.

     I am not considering Hoff as I have played him once and am not very experience, but he seems good at HH. Perdita maybe an option for round 2 (ply) as I can proxy the Monster hunters, Any thought on Nellie with Nino and 2 MH? Any comments on the lists are welcomed.

    Game 1  Extraction

    Leader: Lucius - Cache:(4)
       Deep Pockets 2ss
       Condescending 1ss
    The Scribe 2ss
    The Jury 8ss
    Witchling Thrall 9ss
    Witchling Thrall 9ss
    Thalarian Queller 6ss
    Guild Austringer 6ss --> Invetigator?
    Guardian 7ss 

    Game 2 Ply

    Leader: Nellie Cochrane - Cache:(4)
       Delegation 1ss
       Guild Funds 1ss
       Misleading Headlines 1ss
    The Printing Press 3ss
    Francisco Ortega 8ss
       Wade In 1ss
       Lead Lined Coat 1ss
    Phiona Gage 8ss
       Lead Lined Coat 1ss
    The Jury 8ss
       Lead Lined Coat 1ss
    Watcher 4ss
    Guild Austringer 6ss
    Guild Guard 3ss
    Guild Guard 3ss

    Game 3 Head Hunter

    Leader: Lady Justice - Cache:(4)
       Swordfighter 1ss
       Badge of Office 2ss
    Scales of Justice 3ss
    Francisco Ortega 8ss
       Lead Lined Coat 1ss
       Wade In 1ss
    The Jury 8ss
       Lead Lined Coat 1ss
       A Debt To The Guild 1ss
    Phiona Gage 8ss
       Lead Lined Coat 1ss
       A Debt To The Guild 1ss
    Death Marshal Recruiter 7ss
    Brutal Effigy 4ss
    Guild Guard 3ss 

     

  15. Thank you for your comments. That’s exactly what I needed, comments to get me to think outside of my box. Will make some crew lists so you can comment on them. Perdita for ply with Nino and Frank hadn’t crossed my mind.

    I see suggestion for two miniatures I don’t have (Monster Hunters and Investigators) one reason I stopped playing Perdita was the lack of MH miniature, I don´t feel comfortable proxing them and photocopying the cards from the book, Do you think they are worth it to go through that trouble?

    Hoffmann I haven’t played before so not sure how to proceed with him, any suggestions? I have hear Frank + Ryle + go real well.

  16. Hello,

    I have an upcoming tournament this weekend were the TO has decide to use the Iron Scorpius rule. (You can only play a master once), it will be 3 rounds. I haven’t much experience preparing for a tournament with this characteristics so any input is appreciated. I usually play one master at most two (Nellie is usually the one I use) for tournaments so I adapt my list depending on my opponents faction with just minor changes, in this case I want to prepare 3 list and go with them. I will post the Rounds and my ideas, here goes.

    •             Round 1

    Extraction (Rams)/Standard Deployment

    (Paired Rams) Surround Them

    (Number 5) Undercover Entourage

    (Number 6) Inescapable Trap

    (Number 10) Take one for the team

    (Number 13) Public Demonstration 

    I was thinking Lucius with 2xThralls+1xGuardian+The Jury as they can take the middle and hold on very effectively and take out what they engage. A watcher for Surround them and if he has Hench/enforcer take Public Demonstration, if he does not Take one for the team with the watcher. A possibility is to use the Terracota and a Queller for SS and a card cycle. Also the Queller can put suppression markers and give out ignore armor if its needed. 

    •             Round 2

    Ply for Information (Rams)/Flank deployment

    (Paired Rams) Surround Them

    (Number 2) Dig Their Graves

    (Number 6) Inescapable Trap

    (Number 8) Search the Ruins

    (Number 10) Take one for the team 

    I like Nelly for this as I like her with PLY with 3 Hench and LLC (Phiona/Frank/Jury). Scheme wise there are two possibilities, go for the watcher and try (Surround them and Take one for the Team) while we are engaged and plying or go Kill scheme and try Dig their Graves(Phiona is good at this) and maybe Search or Surround them.

    •             Round 3

    Headhunter (Tomes)/Close Deployment

    (Paired Tomes) Eliminate the leadership

    (Number 1) Cover Breakthrough

    (Number 4) Hold up their forces

    (Number 8) Search the Ruins

    (Number 13) Public Demonstration

    This is where I am not very comfortable, I didn’t play much 2017 so I am no very experience with Head Hunter, the times I played it I used Nellie and  never did to well, I usually dropped the head and couldn’t pick it up. I think Lady J is viable here with Sword fighter and closed deployment. Scheme wise I think Eliminate + Search the Ruins. List I am thinking something like Frank + Peace keeper + Recruiter+ Brutal effigy. If you have any good suggestions here it will greatly appreciated as my experience with Lady J is very limited, I prefer Perdita for killy Strats but not for dropping heads at range for my opponent to pick up.

    I have a lot of Guild miniatures and access to almost everything except Mccabe and the brutal emissary really don’t like both. I haven’t played much Hoffmann or Sonnia(I think Sonnia for Blasting in Extraction might be interesting). If you have any suggestion I would really appreciated it as I am taking this week to prepare for the tournament and I am looking to bounce ideas with other people’s experience and not sure havin just 3 master will be a bad idea and put me in a bad spot/bad match up.

  17. 14 hours ago, Tris said:

    So, I had 2 games of ply, 2 games of symbols against Mah Tucket (ply), Shenlong (symbols), and 2 Sandeeps, won all of them with Nellie^^

    (One bye unfortunately...)

    Always had misleading Headlines, Embedded and Delegation on Nellie, Printing Press is a No Brainer.

    Sue with Debt was in every list, I love that guy.

    Phiona was always there too, equipped with Transparency (scheme choice of course) and LLC which makes her a pain to deal with most of the time.

    Investigator made the cut in every game, Queller was in 3 of them, as was McTavish with Debt and LLC.

    One game saw 2 Monster Hunters instead of McTavish (did a public demo for that one), and one had the Watcher instead of the Queller (surround them against Mah).

     

    Should you have any question regarding my games ask right away, I probably don't recall enough to warrant any full battle reports, but I can certainly talk about my games if anyone wants :)

     

    I love Nellie but nor tried her with Mercs since they went up, is Mctavish worth it for the SS cost? I ran Frank/Phiona/Jury with LLC ant ehy perfom great, havent faced Sandeep with the 3 mages so maybe there is better to go SH.

  18. 1 hour ago, Linar said:

    Yeah, that was me. I won all my games with the same 8 miniatures.


    Leader: C. Hoffman -  7 ss 
       Improved Harness 1ss 
       Field Mechanic 2ss 
       Pneumatic Upgrades 2ss 
    Malifaux Child 3ss 
    Ryle 10ss 
       A Debt To The Guild 1ss 
       Numb To The World 1ss 
    Francisco Ortega 8ss 
       Wade In 1ss 
       A Debt To The Guild 1ss 
    Thalarian Queller 6ss 
    Brutal Effigy 4ss 
    Guild Guard 3ss 
    Guild Guard 3ss

    I believe that together with nellie, its the strongest master.

     

    Congrats on winning your 5 games with him, can you share what strat/schemes you used him for please. I have tried Hoff and haven’t been able to make him work, I found him card/suit intensive. From what I gather you make Frank a cyborg and power loop with Ryle, am I missing something here as I don’t find it that powerful. I haven’t played much with him and I am looking for inputs on how to play him well, I usually go all constructs and maybe its not the way to go.

  19. On 5/1/2018 at 9:04 PM, 4thstringer said:

    I love the Jury, but I do question what it will do for you in this list.  I usually don't end up getting good value with her unless I have someone to use the masks things with.  Have you ever tried a santiago bomb with lucius and her?

    EDIT: or if you want to get really crazy, Vogel?

    Whats a Santiago Bomb? I get you can discard a card for a Mask for trigger Happy, but 2/3/4 DMG spread dosent seem worth it for me or am I missing something else? Like damaging him for  +2 SH and+flip to DMG?

  20. Hello,

    I have an upcoming game and I am having a difficult time coming up with a proper list. This is the strat and schemes

    Public Execution (Tomes) / Flank - Eliminate the leadership (Paired Tomes) / Set Up (Number 3) / Take Prisoner (Number 9) / Vendetta (Number 12) / Public Demonstration (Number 13)

    I am playing agasint Arcanist and he usually runs Ironsides/Rasputina. The problem is that I haven played either master before so don know what to expect.

    I have read the master cards and I am worried if its Ironsides as I usually run Lady J into Public Execution with  Frank/Phiona/Jury. I think that he can really pindown my crew, any suggestion ?

    I was thinking doing nellie with some shooting and take and Austinger for Vendetta.

     

     

  21. 8 hours ago, 4thstringer said:

    I ran lj into a public executions game tonight against Pandora

    Declared Faction: Guild 
    Crew Name: lj bomb 50ss 
    Leader: Lady Justice - Cache:(4)
       Ashwood Coffin 2ss 
       Swordfighter 1ss 
    Scales of Justice 3ss 
    Captain Dashel 8ss 
       Arrest Him 0ss 
    Papa Loco 7ss 
       Numb To The World 1ss 
    The Lone Marshal 7ss 
       Lead Lined Coat 1ss 
    Guild Guard 3ss 
    Guild Guard 3ss 
    Brutal Effigy 4ss 
    Guild Rifleman 5ss 
    Guild Rifleman 5ss 
     

    The lone Marshall is due to my iron chef challenge.  I've wanted to run the riflemen for a while.  They were an absolute killing platform, especially since my opponent is still getting used to Pandora.  We called the game after turn 3.

     

     

    Havent bought the rifleman, have been curious on there uses, can you elaborate on them please.

  22. It depends on what you want to do.

     I played this list against the Vicks in symbols this weekend.

    Guardian protected one symbol and Lucius and thralls went up the middle with the scribe upping the DF. Jury/Austringer/Queller went on the other flank. I won 9-4.Vicks only managed to kill one Thrall as they heal back up when they attack and Lucius can also heal. Thrall Killed both Vicks with their attack and Lucius commanding them and even the scribe put down a scheme marker to get another attack, which also counted for search the ruins(Scored 3 pt) which Scribe and Lucius did on their own. Scored 2 pts with recovered evidence, would have scored 3 if I had waited to turn 3 to reveal it. Lucius and Austringer does wonders for taking the Symbols markers, even the Guardian move forwarder to take the last marker as there were no threats to take his.

    Declared Faction: Guild
    Crew Name: Lucius 50ss
    Leader: Lucius - Cache:(4)
       Deep Pockets 2ss
       Condescending 1ss
    The Scribe 2ss
    The Jury 8ss
    Guild Austringer 6ss
    Witchling Thrall 9ss
    Witchling Thrall 9ss
    Thalarian Queller 6ss
    Guardian 7ss 

    • Like 3
×
×
  • Create New...

Important Information