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diki

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Posts posted by diki

  1. Should know-it-all only apply to non-magical skills, or be restricted to one retry (even that would be quite an advantage for one level)?

    Taking a single rank of accademic and then Dabbler/GraveRobber allows you to guarantee any spell with needing a 14 or less flip to succeed.

    1) Flip to cast spell
    2) Fail so draw card ( Epiphany / Black Soul )
    3) Spend card to reflip (know-it-all)
    4) If fail go to 2

    Triggers that can loop normally have a limit to avoid that. Eg "This attack may not declare Triggers " or "You may only declare this Trigger  once per turn."

    It potentially even worst than this with some abilities potentially causeing a positive gain of twist cards E.G. Student of Knowledge.

    If you specifically require a 14 you could guarantee a reshuffle to get everyone else free twist cards!

    • Like 1
  2. You could just get everyone to flip gambling and whoever gets the highest wins.

    To make it more random, you could start by flipping a card to choose a suit for the round. For that round everyone gets a trigger with that suit to add 5 (or half the value of the card) to their flip?

    Everyone with a high gambling and/or cunning should win more than average.

    Alternatively, a simpler method just set a TN for the game, everyone flips gambling gains or loses scrip equal to the difference.

  3. @Rillan I would imagine a character with Autism would be better reflected with difficulty with social skills. Other than the fact that lots of inteligence tests expect general knowledge I don't think lower inteligence is an accurate representation of the condition.

    @Steamtastic Vagabond - Stitching is a tenacity skill - so it makes a lot of sense gideon would be rubbish at stitching :P

    I dislike that the crafting skills don't match all other skills in the game were attribute is typically as significant as skill rank for determining outcome.

    (-5 Speed +5 Martial Arts=0 TN martial arts acting value) == you never hit anyone with a decent defense in combat. Although weirdly they'd do good damage if they did!

    I think a genius should be able to figure out how to make a sword or a molotov cocktail without training. Who invented these things in the first place?

  4. I don’t really like that the stupidest char possible with -5 int but 5 ranks in artefacting (av 0) could easily make really complex things. A genius with maximum possible human intellect 5 but no ranks in artefacting and av 5 couldn’t  make anything.

    It’s also don’t like that there aren’t 0 difficulty items a non trained character could make to allow them to use the skills and therefore possibly have them as options to upgrade.

    I’d prefer it if it used av with item crafting difficulties from like 0 to 10. And have on going challenge rules for construction.

  5. I thought the Additional suit immuto decreased the tn of spells but required you to get another suit to successfully cast, rather than giving you another suit on the flip for triggers etc (I haven’t got the book with me though).

    Is there an immuto to change the suit requirement on a magia? That might make triggers easier I guess.

  6. There are lots of ways to add suits. you can easily get multiple suits on a sorcery and necromancy. Rank 3 in dabbler and graveribber can give you one free suit for those skills. Then there is a general talent that gives a chosen suit to a chosen skill (unlocks once you are fated 2). Then overseer allows you to discard a card to add that suit. I think you can use a soul stone for an additional suit of your choice. Plus your actually flipped card (which you can maybe cheat to switch suit) would then be 5 suits!

    • Like 1
  7. Am I right in thinking that crafting requires skill ranks though rather than Acting Value(stat + skill)?


    Can you make weapons and things if you combined stat + skill ranks is greater than the required value? (I guess this would make some sense, but most items are 1-5 which suggests its rank related)
     

    Can you make constructs equal to (int + artefacting) * construct_height?

  8. Magical Shielding doesn't really specify a duration.

    1) If a character applies it to themselves does it last until they use it on someone else (otherwise forever)?

    2) Does it continue to work if the character who used it is Unconscious?

    3) Is there a way to end it on another character?

  9. Tradition Magic applies a TN +1 penatly for adding alteration Immutos.
    I think it's unclear if this is for each type of Immuto or for multiple instances of the same Immuto.
    For example the reduce damage and reduce resistance both have a TN - 1 effect.

    Does a follower of Tradition Magic ever gain a benefit to appying these Immuto. If they used reduced resistance 4 times would they get TN0 or TN-3 (TN-4 + TN+1)?

    Obviously a Fatemaster can decide for their game, but I wanted to understand the intended design.

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