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Bakunin

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Everything posted by Bakunin

  1. How well do hounds work as scheme runners, specifically for Lucius? The need to have two in order to not be Insignificant seems like an issue, but they are fast and a pair is only 6 SS. They also seem like they'd be good at taking out enemy schemers, since they can get three attacks against enemies near scheme markers.
  2. So my girlfriend has a box of Guild Riflemen on their way to give her Lucius boxed set some kick, and I'm a bit concerned about them. Dashel and Lucius will make it easy for her to get six Focused shots a turn, and the Move It! trigger on Issue Command will help keep important models in sight of the riflemen. I'm especially worried about Stand and Shoot; one rifleman is just a nuisance and Viktoria of Blood can heal the two wounds easy, but two riflemen is half of a Viktoria's wounds! I can't Soul Stone the damage away forever, and I'm paying a lot for those prevention flips. Dragon's Bite seems like it would help out here, since it's a place effect and not a charge, as would hugging terrain and waiting for an opening when they haven't Focused. Any other tips on taking them out?
  3. The most recent learning game between my girlfriend and myself, using the Lucius and Viktorias starter boxes. Strategy: Interference Scheme Pool: Claim Jump, Eliminate the Leadership, Frame for Murder, Set Up, Last Stand Deployment: Standard Lucius took Eliminate the Leadership and Frame for Murder Viktoria took Eliminate the Leadership and Set Up Lucius set up in a little cluster on the left side of the board, with one lawyer off by himself on the right. The Viktorias had the three sisters almost directly across from Lucius, with Taelor and a ronin in the middle and the other two ronin on the right half. The first turn started slow as the ronin advanced to take a table quarter and Dashel and the guards moved into position. Then Lucius stepped forward and Issued Commands to the guard, pushing them into range of Viktoria of Ashes and hitting her for four Wounds and a VP from Eliminate the Leadership. Red Jokers on damage suck. Turn two, one ronin crossed the centerline to deny Lucius a table quarter, since the lawyer camping in it was going solo, while Taelor and a ronin set up Scheme Markers around Dashel. Viktoria of Blood blitzed a guard to heal her sister, only to score Lucius 3 VP for Frame for Murder once the guard died! Lucius kept ordering shots taken at Viktoria of Ashes, nearly killing her from Dashel and the remaining Guard, then the scribe moved into Viktoria of Blood's charge path to Lucius, annoyingly. The student gave Viktoria of Ashes an assist amd made her Fast, and finally Viktoria of Blood got sued and hit with Fees +2. Viktoria scored 1 VP from Interference and 2 more after revealing Set Up on Dashel. Turn three Viktoria of Ashes cast Sisters in Battle, moved into range of the scribe, and cast Dragon's Bite, dropping her and Blood on the scribe and wasting him easy. Viktoria of Blood then chain activated and charged Lucius. Taelor charged Dashel to keep him tied up, while the student ran after her sisters. The lawyer and guard ran into the fray to try and brin down Viktoria of Ashes, getting her down to 2 Wounds. Turn four, Viktoria of Ashes used Sisters in Battle and Dragon's Bite to drop her, Blood, and the student on Lucius, getting him to a single Wound. Viktoria of Blood then popped off Flight of Dragons, but everyone whiffed or got the damage prevented, but Lucius's hand was completely used in the process. Blood's Melee Expert attack finally killed Lucius, then a lucky hit from the guard killed Viktoria of Ashes. We called the game at that point, since there was no way to score any more points. Final score was 6 to 8, Viktorias' victory.
  4. In case anyone else was wondering about this, I just got an email back from Sarissa. So according to the nice folks at Sarissa the 28mm 'Heroic' line was renamed to simply 28mm, and anything listed as 28mm on their store is in the old 'Heroic' size.
  5. So I was looking at Sarissa's MDF ranges recently and noticed that the Heroic scale stuff seems to have disappeared. The 28mm Old West and Gas Lamp Alley stuff is there, but nothing is listed as Heroic scale. I checked the measurements listed for a couple of the two storey buildings and they came out to 5ish inches, which is about where I'd want them height-wise. Has anyone bought some of the Sarissa 28mm stuff recently who can vouch for the scale?
  6. So I was curious about how the Fees Condition interacts with Viktoria of Blood's Into The Fray Ability. Fees states that when the model that has the Condition resolves an attack that dealt damage, it takes 1 damage. Into The Fray gives Viktoria a healing flip the first time she kills a model each turn. Damage comes before the attack is resolved, right? So Viktoria attacks and kills something, triggering Into The Fray, then the attack is finished and Fees damages her after she's already healed, right?
  7. Luckily my girlfriend loves the Austringers' concept as well, and the recent errata for Lucius definitely helps with them. Compared to the Viktorias, I definitely felt that the Guild was lacking in offense, but I wasn't sure if that was because I was comparing them to the Viktorias or if the starter models were that iffy. Looking at a summary of the Surprise ability, it seems it doesn't work on places. Though I certainly fear the Lawyers. Only a lucky (from my point of view, at least) Black Joker saved Viktoria from Fees in our last game…
  8. So my girlfriend and me started down the Malifaux road, Viks for me and Lucius for her. She likes the Neverborn stuff a lot, and I wanted some advice on what to add to the Lucius starter. She thinks the Changelings look pretty sweet, and the Doppelganger is neat too, but will they have effective actions to copy from the starter models?
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