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Someuberdude

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  1. Got 2nd last Saturday in a 10 man tournament in Florida with soloing Lady J all three rounds. We played with GG Season 0 since GG1 had just released a few days prior. However, we did use the errata since a lot of people use the app for their cards. Round 1 Vs. Shenlong - Corner Deployment Turf War Lady Justice w/ LLC Scales Lone Marshall Pale Rider Jury Death Marshall Recruiter Death Marshall 7 Stones Schemes I took were breakthrough and search the ruins. This was the game I lost, but it was very close. Ended up 2-1 (low scoring game) in favor of Shenlong. Unfortunately we went to time during round 5, and the last activation before dice down was him winning initiative and swapping a strat real quick and gaining points through that. Kinda felt bad since I could have tied or more if given just a few seconds. Still a great game in which both of us really tried to deny points as much as possible. Not much left on the board at the end of the game. Shenlong is definitely not as crazy as before. Round 2 Vs. Marcus- Wedge Deployment Reckoning Lady Justice w/ LLC Scales Lone Marshall Pale Rider Steward Brutal Emissary w/ LLC 10 Stones Schemes I took were assassinate and search the ruins. I played a very cagey game early and used Justice to get some schemes out on a few terrain pieces. He made a pretty grave mistake with leaving Marcus out of range of his protection ability round 2 and I went in to get the first point of assassinate and then followed up with the kill round 3. The best thing I like about this list is how hard it was for him to score the strategy. I won this pretty handily at 7-3. Round 3 vs. Kurai - Standard Deployment Corrupted Icons Lady Justice w/ LLC Scales Lone Marshall Steward Pale Rider Judge Death Marshall 7 Stones I took assassinate and deliver a message. This was probably the best game of the day. I'm still pretty new to the game and didn't have a clue of what Kurai does. I decided to ignore worrying about what his stuff did and stick to the strategy. Luckily for me, the icons kept coming near the center. I made a pretty risky move with Lady J in the middle rounds and went for the assassinate kill. I was able to get full assassinate points, but couldn't get my 1st point of deliver. It was a decision between getting the kill or losing 2 swings on her by moving and interacting due to the leap not getting lady J within 1 inch. In the end, I came out 5-4. Overall, very fun games. Pale rider is still ridiculously good. Lady J has been my favorite master so far due to her mobility and killing potential.
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