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Joachim

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Posts posted by Joachim

  1. What are the opinions on the emissary?

     

    Personally he performed very well in every game i take him and he's proven to be quite flexible. The only thing he can't reliably do in my opinion is go and kill something, as his damage is a bit underwhelming for his cost. Nevertheless, he can summon changelings, which he can do pretty reliably with zoraida as he can cycle through the next four cards increasing your chance for a mediocre mask, depending on the scheme pool and map the hazardous terrain can be really nice, he gets regen from the destined condition and he has a reliable offensive condition removal which is pretty rare, and he can remove scheme, corpse and scrap markers on a trigger. Granted you'll need to invest cards if you really want to get these effects off, but situationally these moves can be very strong imo. Also the fact that he has a ca attack can be nice against incorporeal enemies, as the mediocre damage 4 becomes quite nice in this case.

    On the other hand it is a 10ss investment and as always you have to compare to what you can do with the same points. I've read in several places that he's one of the weaker emissaries and that some people never consider him when building competitive lists. Nevertheless I've always felt that he's able to do something for me every turn and adapt to the flow of the game.

     

  2. Hello guys,

     

    I'm going to my first tournament in a couple of months and wanted to ask for some general advice as well as advice on the limited model pool I have.

     

    I currently only have zoraida and titania. Apart from the box sets I own: waldgeists, mctavish, gators, wisps, rougarou and the emissary. 

     

    Some questions:

    1. Are there general tips for tournament play?

    2. What strats and schemes will make zoraida or titania shine, and what strats/schemes should I look out for and are difficult for both these masters.

    3. Are there models I should get before the tournament? I'm thinking primordial magic for titania? I can borrow some models such as the doppleganger from a friend if necessary.

     

    Looking forward to your advice, Joachim.

  3. I have doctor dufresne (alt mcmourning) from titanias box.

    So it will be an option to play him especially since I already play guild. But since resser mccmourning kinda needs his boxset I'll have to get it anyway eventually.

    Whats nice is that shikome work really well with mcmourning as well I read. So there is some crossover between the crews. I also have a zoraida and don't own nurse yet so thats a bonus.

    Malifaux has so many great and interesting models it's hard to choose though. At least if you're still fond of your wallet and its contents.

  4. On 30/06/2017 at 3:40 PM, katadder said:

    my combo in use at the moment is 2 rougarou with the tooth for a possible 11 attacks during tooths activation. I now have the emissary to try out standing behind them with generic upgrade to give them all :+fate to attacks

    I used 1 rougarou + tooth and the emissary behind them to give them + flips. The emissary also put out hazardous terrain. That's one mean zone of death.

    It was extraction so that is a really nice threat zone.

    • Like 2
  5. Hi guys, 

    I'm planning to start kirai in the near future and want some advice. I've played guild arcanists and neverborn but never ressers. I also never played a summoner.

     

    1. What would you advice for buys? What summons are priority to buy?

     

    2. What playstyle/tactics would you advice? Are there auto includes/highly recommended picks.

     

    3. What are your opinions on lost love? Its nice that he can also summon ikiryo, but looks rather weak for 4ss?

     

    Thanks in advance for the advice.

  6. Hello guys,

    this month I'm also being a bit more ambitious and I'm going to work on my guild crew and a few bigger models, namely the executioners and a slightly converted lone marshal (death marshal head, cause why not, and a guild rifleman gun, cause bigger guns is never a bad idea). This is actually the first time that i'm painting a horse, so do give me pointers if you have experience with this. I already did some work on the lone marshal.

     

    large.IMG_20170702_193853.jpg.2347d841822970f08ee07785803fad7f.jpglarge.IMG_20170702_171825.jpg.fef621fd33cf2b63900702f83d4e7ada.jpg

    • Like 4
  7. 26 minutes ago, Phinn said:

    @Joachim, I really like how you painted wings of your Will o' the Wisps as those of a Monarch Butterfly. Would you mind if I used your idea for my Will o' the Wisps, please? :) I came up with few ideas myself but they are all inferior to yours.

    Hello Phinn,

     

    I'm flattered by your post. Offcourse it's ok, under the condition that when they're finished you share your work ;). Great to know that it inspired you.

     

    Greetings, Joachim.

    • Like 1
  8. On 2017-6-13 at 1:48 PM, 4thstringer said:

    Ok, ressering is thread.   My group at this point truly believes mctav and Burt are the devil.   Fast reckless burt with debt will always trade up, and McTav alpha strikes most crews super effectively.   Those two and johan would have a permanent place in my nellie list with debt if I wasn't such a list adhd player. 

    How do you perform the alpha strik, get him into a good position and give him lots of ap to shoot something to bits?

    • Like 1
  9. That is true but they can get a doll out each turn, and even if you just hem an important model, zoraida gets plus flips and can go to town with bewitch and obey on that model. And that is something you can easily do each turn. And that is considering you're not using the doll for anything else. And even then the doll gives you an extra activation.

    I will definitely try one since i just got the models. I agree that bringing 2 is situational. I'm also not convinced of copying animal shape and the scheme marker manipulation is highly situational but that's just gravy for me. If you can move markers with them and deny a scheme late game that's huge. If they don't get the chance you just put out a voodoo doll.

  10. About the wisp:

    it's a 3ss cheap activation so that's always good. As said you can easily try and hide it to deny hunting party. If you kill through the voodoo doll it won't count for the strat but that also goes for the voodoo doll itself. Don't forget that zoraida gets plus flips against the hem target which can be pretty nice if you want to bewitch/obey some big beater. Situationally you can also interact with the doll to make something move (hello hazardous terrain). It can move into a terrifying model and get paralyzed. You can also hurt it with the emissary and give it the condition that zoraida can obey without los and with a + flip. So there's still plenty the voodoo doll can do in stead of killing.

    Apart from that, if you can target a key model to the opponent or a big threat such as teddy and the voodoo doll helps in disposing of it quickly then that can definitely be very nice, maybe you'll give up a point for the strat on that turn but removing such a model can give you the advantage in the next turn.

    So all by all I will stil try out the wisp, also cause I just got them and I'm painting them up. 

     

    I'm also a big fan of McTavish, he's always done great. Also shooting will be handy vs low defense neverborn models. I do like the idea of changelings beside him to give some extra low Sh shots. But I prefer to hire the emissary and try and summon them instead. Which is off course already a hefty investment. I'll see what I can fit in around that. Probably some swampfiend minions to put in front of mctavish.

     

  11. Thanks for the feedback so far.

    I'm personally preferring zoraida as it is easier for her to stay safe as eliminate the leader is in the pool. Titania can be tanky but if the opponent really wants her down she can die quickly cause df5, especially against high minimum damage (I'm talking about you, teddy).

    My best bet of doing the killing is mctavish and some changelings around him + zoraida obey can pump out a good amount of accurate shots which should work well against neverborn.

    I think bad juju will not be a good pick cause he's a henchman and worth a lot of points for the opponent + giving away points for frame for murder.

     

    I do like the emissary a lot and he has done a lot of work so far in the games that I brought him in. I also like the conflux for zoraida as you can manipulate your deck a bit, which can be nice to scout the black joker and make it easier to not hit in on a horror duel for an important model (mctavish, zoraida). And as you said in stead of hiring the changelings the emissary can try and summon some to copy mctavish.

    I absolutely loved the rougarou + tooth module in my last titania game so I will consider it. They're not supertanky but it will be an additional threat apart from mctavish and offers some synergy with the semi-pounce from the changelings. And additional benefit is that they're just minions for collect the bounty and tooth is still relatively hard to kill for its points. 

    Now the question is how to fit everything in. I like to think in modules and fit them in order to do what i want to do, for example mctavish + waldgeist/gators upfield + changelings/emissary or rougarou + tooth, zoraida + 2 wisps (+voodoo doll) and then give myself a budget for upgrades + stones. I feel that that is a good way to start building a crew that is focussed on accomplishing the strat and schemes you have in mind.

     

    @feagaur I read you have some experience with zoraida. I bought the bayou gators for aesthetics with mctavish. And I have used them before with mctavish and have some obvious synergies with him. Especially the hexed among you upgrade really helps them and waldgeists out. But how you see them compared to other options? Now you have the wisps for 3ss, you have changelings for 4ss, a waldgeist for 6ss and if you're willing to spend some more an autumn knight for 7ss. I find them limited by ml5 and being very squishy. A (0) push and melee expert can surprise a lot of people though as they don't expect that from a 5ss minion :). In specific how do they compare to waldgeists which I see as pretty direct competition, being only 1ss more expensive, being swampfiends, but being a lot tankier. 

    I'm trying to get better with zoraida but up till now I always had the problem of having so many options with Zoraida that I sometimes have trouble focussing on certain objectives.

  12. Hello guys,

    I'm playing a game in about two weeks and both players declared neverborn. I currently own Zoraida and Titania cause of aesthetic reasons and I also like to play at least partially thematic crews. 

    That said, I'm wondering what you guys consider the best choice of crew given the models I have, neverborn opponent and schemes and strat. Alternatively if you think I really miss a certain category of model or a model in specific pls tell me and it might influence my purchase plans.

     

    I own the following models:

    - Zoraida crew box

    - Titania crew box

    - McTavish

    - Bayou gators

    - Waldgeist (proxy, getting them anyway in the near future)

    - Rougarou

    - Mysterious emissary

    - Changelings

    - Wisps

     

    This is the scheme pool:

    strat: Collect the bounty

    schemes:

    - claim jump

    - eliminate the leadership

    - frame for murder

    - leave your mark

    - hunting party

     

    Greetings, Joachim.

  13. 2 hours ago, wizdom said:

    I agree on Debt to the Guild. I'll switch that out. Good call.

    As for the Brutal Effigy, I don't know if I agree. It's a less effective healer than the Wastrel, despite the fact that it can do it for 0 it still relies on the other model taking an action (and dealing damage) to heal 1. The Wastrel can use his 2 AP action to heal someone for 2 and then get a trigger for a ranged attack, which I did pretty regularly. The Effigy also has a weaker attack as the Wastrels 1 AP ranged attack has the same range, but a higher base stat, plus it gets an auto positive flip for the duel, and its trigger (which can be done every time thanks to Bravado) gives him Focus +1. The Wastrel had Focus for every ranged attack. Also, the Effigy has less wounds.

    Maybe I'm wrong on the effigy, but I can't think of why I would use it instead. Can you help me understand?

     

    I used the brutal effigy twice with lady J (I got him only recently) and it is close to an auto-include to me. He's very durable for his cost, he's significant and a cheap activation. I agree that for his heal to go off the leader must first deal damage but in case of guild you're leader is probably going to want to deal damage. The effigy has accomplice or companion (I can't remember which one at the moment) but if the leader can chain activate afterwards that would mitigate the problem of having to deal damage in order to heal quite a bit.

  14. Hi guys,

    I'm continuing to work on my neverborn crews and this month I'll start with the wisps. I'll need at least one more point but I'm not sure what else I will paint.

    I'm also trying to post some pictures earlier during the month and show some WIP so I can still make some adjustments. I'm planning a brown with yellowgreenish glow color scheme as I think that will really fit the swampy theme. 

     

     

    IMG_20170605_210704.jpg

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