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Zebo

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Posts posted by Zebo

  1. I must say I didn't expect release of new non-master models, and I'm happy for this. And as I've said, I probably would end purchasing every single box with the Outcast models, even with the extra model. 

    But this doesn't mean that I like how it has been released (always in mind that the combination is 2 masters of different kw with a shared extra model). 

     

    It's more hurting for me the little consideration Wyrd has show to M2E players with the boxing of new and old models together. If I have every Freikorps model from M2E, and I want the extra sculpts to fulfill the new model limit, I must pay like 140€ for 5 models that I want and 9 models that I dont want... Not very friendly. 

  2. I think the nasty play is to add a shared dual miniature into the mix. 

    I can't think many games out there in wich they force you to buy something that you can't actually add to your army or share properly with someone. 

     

    And the fact that may be another companies worse doesn't mean that Wyrd has made a bad maneuver. I like Wyrd and is currently the only company I buy from, but I admit some tactics that has me away from acquiring miniatures that I want. 

    • Like 1
    • Agree 1
  3. Eeem sorry but that is a nonsense. 

    Boxing two masters of two different factions together, and adding to the box a shared miniature is a nasty play from Wyrd. 

     

    2 hours ago, Burnin4tor said:

    if you want to play well in tournaments and have depth you almost need 3-4 crews in your stable.

    I haven't seen any tournament in wich you can play more than one faction, so those boxes don't help in any means in your variety of options. 

     

    You even can't share the box with a friend, because both are going to want the shared miniature. 

     

    It's highly probable that I'll end buying some (if not all) of the boxes with Outcast masters. But then surely I'm gonna have a bunch of models that I don't have any interest in. 

    • Agree 1
    • Respectfully Disagree 2
  4. I like both the new Vikis and Kensihiro. 

    A bit sad that new vikis does the same than olds ones (move and kill), but with a couple of new tricks and better in defense. Really not sold on Treasure Seekers action, but both bonus are sweet. 

     

    And Kensihiro is a new tool with new tricks in a crew in wich almost every good member does the same (to move and to beat), so really happy with him. 

     

    Also a bit sad that the Vikis box is the first box in wich the master has different size and base than the original, so "you are forced" To buy the box to play the new profile. 

  5. 5 hours ago, Giovanni Canzanella said:

    Basically you want another Mad Dog 😂

    Mmm the inly thing both would have in common is a shotgun, Mad Dog isn't a man/monster Hunter capable of soloing and doesn't have the mobility of Von Schill. 

    In fact, I want the return of his pseudo-From The Shadows, although maybe I was the only one paying for that upgrade in M2E. 

    My configuration used to be from the shadows, the old upgrade that allowed you to declare an action against models out of LoS and The Shirt Comes Off. 

  6. Really, Wyrd should consider to improve a bit the leap on some models. 

    The Necropunks were too good for 5ss IMHO, but there's better scheme runners out there, like Silurids or Gupps. I understand taking the mask, but maybe instead of less than 25% success rate, they could have gave them :+flipon the stat, so they still need a mask, but you have closer to 50% to succeed. 

     

    Probably the Midnight Stalker could uave the same deal, specially since the nerf (if necropunks are garbage for 5ss, Midnight Stalker is 3ss more expensive and has the same issue with the leap).

     

    What I strongly disagree is with the huge nerf on Leveticus. Totally undeserved. 

    • Agree 2
  7. Yes, Hamelin is quite slow to play until you're very skilled with him. 

    First, in the Rat generation engine, you must be careful where you put the scheme markers to 

    1 - be at least 4" Apart of each other. 

    2 - be in :new-Pulse:4 from a place you are going to be with Benny (and not forget the LoS from that point). 

    3 - be in a place where they place rats in Hamelin's range and LoS. 

    4 - be in a place where they can move and do the things you want they to do. 

     

    Then, in Hamelin's turn you use Unclean Influence and must be careful with 

    1 - each rat is moved in the right order and the right place, they don't disrupt the others rats's movements and actions. 

    2 - new scheme markers (if WP are in range) are dropped in the right place, having in consideration the previous 1 to 4 steps. AND WP neither blocks /disrupts other vermin movements. 

    3 - rat king are generated (if generated) in the right place. 

     

    The Hamelin takes 3 actions. 

     

    Sure it will be faster with practice, or if played in other ways, but still many much things to have in your head. 

  8. Because of big-leaping-beating monsters. 

     

    I'm tired of facing him (my usual opponent main crew) and those Cerberus are just insane. 

    Also, my opponent is a very casual player, so not interested in sharp lists, but I have nightmares with double Cerberus with Ss cache, blessed, ss miner and silent one with magical training.

    They have astonishing mobility, three killing machines, ss generation, card draw, healing, board control, and the miner... 

    • Thanks 1
  9. Yeah. I 'm not sure if Outcast is the weakest faction. I'm only quite sure we are not the strongest, and that maybe our strongest crew is a bit weaker than the stronger crews in other factions... Wait... 

    XD. 

     

    In our meta we've been talking about power levels, and are resolving that this game have a really weird balance, because with so many different objectives, mechanics and tables, one crew may be stupidly strong in some games, and almost useless in others, while the most useless crew could make counter to the strongest and erase it from the table. 

     

    For example, I think that the strongest crews out there are Dashell, Sandeep (not so much actually), Shenlong, Von Schtook, old Colette and Zoraida, with old Dreamer, Marcus, Yan Lo and probably the non-Tara Summoners just next, but some (or probably all) of those crews are not easy at all to play. So if you are not very careful and exploit their best shenanigans, they are far from being unbeatable. 

  10. On 4/26/2021 at 4:28 AM, Nagi21 said:

    mean... between Leveticus, Parker, Von Schill, Viktoria, and Zipp, I'm not pigeonholed into one great crew and a handful of mediocre ones

    Wow, not sure wich world I'm living at, because I feel you left out our three best crews xDD. 

     

    Also, I think Mercenaries are like poor man's Nephilim, since they can be a bit faster in general, but has way less movement tricks, can't ignore terrain and are squishier as a crew. Parker is considered in my meta a really weak crew, because it's lack of defenses (Family-style). 

    But I really think internal balance in Outcast was really good. If the game wanted to spread and interact, both Tara, Zipp and Viktorias were good options, if you wanted to bubble and keep your ground/the center, both Hamelin, Von Schill or Jack Daw could do the job, with Leveticus being able to do almost everything with effectiveness and Parker being left a bit behind. 

     

    Now Leveticus crew is quite less impressive, so not sure in wich scenarios you would take him over other options, but increasing scheming necessities in gg2 boosts Parker a bit IMHO. 

     

    And Barbaros is obviously the best leader in the crew. The true loyalist Nephilim. 

    • Like 2
    • Haha 1
  11. 4 hours ago, Spratford said:

    Leveticus just went from my next master to my last on the list. Big oof for me. 

    The same for me. I was heading to buy him the next month, but now I'll be looking other things. Not happy with wyrd just now. 

  12. I think change in Leve's demise is too bad. Also the change in Leve's attack stat cames from nowhere. 

     

    Not sure about Scavengers. I mean, they're a lot worse than before to the point I feel them as useles in opposite to being too good (they needed some tweak), but maybe they find some place as tech pieces. 

     

    Change in Necropunks expected. They where too good and still are quite good. 

     

    Change to Midnight Stalker... Not right. I almost never hired him and now without that Eternal is even easier to kill him than a Necropunk. Not sure who was complaining about him. 

     

    Change to Big Jake is a bit weird. I didn't expect it and not sure if he needed it, but he feels a bit better now. 

     

    Change to Talos seems to me excessive. Only allowing him to beat buried enemy models with his hammer was enough. The rest of improvements makes him an auto-include. 

     

    Really hate the Wanted Criminal change. It was pure garbage out of Bandit and now is pure garbage in any keyword. 

     

    I was thinking about Amalgam, being not the top keyword in the game, has receive nerfs in 5 profiles in the last two erratas. I wonder if in the next they would also nerf the OP Desolation Engine and Abominations, since wyrd's testers seem to fear so much the Leveticus's crew. 

    • Like 2
  13. On 3/4/2021 at 9:47 PM, Filox said:

    Also! Pistolero are the worst model in the game. Even Stolens deal more damage and bring more to the table then them,

    Bad comparison, since Stolen are astonishingly good Totems. 

     

    I would rather compare them with Desperate Mercenaries or Winged Plagues, where all three of them are fighting in the mud for being the worse 4ss model xDD. 

     

    Yes, Pistolero are really bad and need some fix. I agree with that. 

    What about allowing Bravado to use focus to reduce damage? Like "When this model suffers damage, it may reduce its Focused condition by one to reduce the damage by 1/2/3 that cannot be cheated"

    Like using a ss but with a min of 1 damage. 

    • Like 1
    • Agree 1
  14. Every time I see someone saying "this gives extra shoots to Mad Dog, so it's good" (Like this Hold Down or the Pull trigger) I think maybe, but it's better on the Drachen. 

     

    Then I realize that nobody hires the Drachen because is garbage. 

  15. On 3/17/2021 at 4:49 PM, Kyle said:

    Since the launch of M3E, Gaining Grounds has moved to a more flexible 'seasonal' format rather than releasing in a specific window.

    Sorry to hear that. Having an actual date for actualization, FAQ and errata was IMHO one of the greatest things from Malifaux. We could hope for some buff/nerf and actual changes. Our Hype was growing firmly under control. 

     

    Now, as with any other company. We have no idea of when some things are gonna be adressed (or if there's gonna be any issue adressed). 

     

    A bit sad I think. 

  16. I have no idea what are they, but if the Brawler is a tarpit, then he will step on another versatile model, Barbaros. Not impossible, but I doubt it.

    Also, as player of a crew with already 2 models with augmented fists (Hannah and Arik) I hope he has another attack. 

    About the riflemen, depending on their cost they could easily take Desperate Mercenaries role in Mercenary crews. Let's see how they finish. 

    No idea about what to expect from the lady. Do you imagine a model in Outcast with Obey? 

  17. Not sure what to think about this. Leveticus is IMHO the best Outcast master, but is far from being in the top of the game, so not sure why do you think it's necessary to nerf his crew to play casual. Why not try to play with the opponent's crew? That way maybe your friends would learn how he plays and hoe counter him. 

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