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Fluffaluffacus

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Posts posted by Fluffaluffacus

  1. 2 minutes ago, Adran said:

    Fair, but if you're within 8 you don't charge for the first action, you just shoot and jump to base contact, and attack. Then with the second Ap you can charge and either stay close for the melee or go where you like with the ranged attack. 

    Gotcha. I'm definitely going to try him out, but the few times I've played armor 2 models (Coryphee in colette for example), I have learned I get very salty fast when they die fast and with my opponent having 1-2 anti armor basically every game just by accident....Its rough.

  2. 2 minutes ago, belorey said:

    Maybe you would face Rex instead of a model 9 so you would have anti armor but no a ruthless models. 😂

    To be fair! I play against a lot of manipulative models with nellie and lucius across from me, so Ruthless could help! 

     

     

    4 minutes ago, Adran said:

    Blade rush, Mobile warrior and run and gun with Throw knife can easily all combine to give you 7 damage on 1 ap as long as you have :+flip - Charge through the model, thrown knife from the charge with a cheatable damage flip, cheat severe, move into base contact, and then avalanche of blades trigger for the twirling blades. 

    It also has built in execute when working with the Rex. 

    It is also in a keyword with a variety of defences, so you can probably avoid the worst anti armour. 

    I think its a useful model in that it doesn't stand out, but it can deal with a wide range of foes with minimal difficulty. 

    You'd have to be pretty close already so that Model 9 can not be engaged when he throws knife after the charge. But I guess I see the point there. I guess I'm just used to Rezzer and Neverborn 9-10ss models.

  3. Just now, touchdown said:

    Oops with the hard to kill.

    I do think he might just be a bad matchup into guild with their access easy access to both armor and anti-armor. While he'd go through Bayou, non-VS ressers, about half of Outcasts pretty easily

    I'll chalk it up to my view of the game through a Majority Guild Opponent eyes, Lol. I definitely play the game and pick models differently when I play against majority the one faction. I gotta remember that when looking at things, lol. 

  4. 2 minutes ago, belorey said:

    He is the guy you want on the middle of the enemies.

    In the first turn you will concentrate and move. Even Cooper will foul-mouthed motivation to increase his Focus.

    Next turn you'll charge and shoot declaring :mask to make an extra :ToS-Range: but with :+flip and use Focus + predatory instint to get a :+flip to duel and :+flip:+flip to damage, so you will deal severe and place him in contact. Then you make your :ToS-Fast: and make an :meleeattack and stay there with your armor 2 + soulstones to survive whilst Cooper and the others shoot the enemies.

    Thats how i play, and he do a great job.

    I guess for me. I play against anti armor basically every game. Play into Guild mostly and I see Hoffman, Perdita, Rifleman, Agent 46, Peacekeeper, Joss and Melissa Kore quite often enough. So that armor 2 basically doesn't exist.

  5. I just feel like....we are a pretty shoot heavy crew. I think I can do those things decently well at range without devoting a mediocre 9ss to it to MAYBE kill them. To predator instinct, you need to have a positive on the attack. If you don't have that you cant predator instinct for the severe. But I mean, even if you do. That's 9ss, win the duel, cheat severe, and then win a second duel to kill a scheme runner that Cooper can 1 shot with his severe. His bonus is okay but most of your models that want to be in melee have hunting partner. You can also just ignore it using the adversary like you said. But to do all that, you need to spend so many actions and resources to do it.

    Idk, it doesn't feel good spending 9 stones on him.

  6. I'm having trouble figuring out what Model 9 does. Obviously he is a mobile attacker, but his damage is mediocre. No real way to get extra attacks outside of the mediocre 8in shoot on a mask thats most likely doing 1 damage. His tactical is neat but nothing spectacular, and 7 wounds, even with armor 2, feels rough. (Maybe I just play against a lot of anti armor accidentally).

    So I guess I'm just having trouble seeing why I'd bring Model 9. At 9ss, he seems fairly weak. Am I missing something?

  7. So if the model has a parasite token on it. 
    Stat7 1/3/4 
    Siphon power with we are legion to ping both,
    Declare rams to siphon life.
    Attack is now 3/5/6 Discard a card or get parasite token.
    Which makes it Discard a card or take 2 irreducible. 
    Seems decent.

    Not to mention all the other silly things imaginable. Can't wait.

  8. On 11/24/2019 at 12:09 PM, Shadowopal said:

    They have not in the past. Alt card usually have the alt Name on the front and the Counts As name on the back. All upgrades have just had the Counts As names on them. 

    20191219_145216.jpg
    They did good. This was a tiny detail that was going to send me over the mood about this model and they knocked it out of the park for me.

    • Like 1
  9. I find in my NB games, with Marcus and Dreamer, to have no problems. Dreamer has so many pushes to get nightmares up the board, the web marker teleports, and summoning on something, killing it, and the new model can go scheme after if need be. Marcus, you have molemen and even cerberus who can become amazing schemers after they kill a model or two. But thats arcanist models brought in. I also think that while Savage will be another killing keyword, they have some very interesting movement and scheme marker potential.

    • Like 2
  10. Misery and how does it work! Well today, we have an amazing answer for you! 



    We still don't fucking know ourselves.

    So with that out of the way. Misery. There are so many different ways to interpret it. But how do we think it actually works till FAQ happen?

    A) A model between Pandora, Candy, and a sorrow gains stunned. The model is surrounded by 3 misery abilities and they all proc, making the model's owner choose which misery to use. The other two become unusable for the rest of the activation due to their Once Per clause. 
    B) A model between Pandora, Candy, and a sorrow gains stunned. The model is surrounded by 3 misery abilities and they all proc, making the model's owner choose which misery to use. The other two are still usable as they didn't get chosen to fully activate.
    C) A model between Pandora, Candy, and a sorrow gains stunned. The model is surrounded by 3 misery abilities but the Pandora player chooses which one to use.
    D) A model between Pandora, Candy, and a sorrow gains stunned. The model is surrounded by 3 misery abilities but something else happens that I can't think of and you smart gentleman and gentlewoman know more than I.

  11. Walking Dead: When declaring or resolving friendly Actions or Abilities, this model may count as a Corpse Marker. If the Corpse Marker would be removed, this model is killed and does not Drop a Corpse Marker.

    Cremation: 
    Target a Corpse Marker. Drop a 50mm Hazardous (Burning +1) Pyre Marker in base contact with the target, then remove the target.

    Funeral Pyre: After this model kills another model, it may Drop a 50mm, Hazardous (Burning +1) Pyre Marker in base contact with the killed model.

    How do these 3 abilities work together?

    You target a zombie or candle with cremation, make the pyre marker and remove the target. Would you then get a second pyre due to Funeral Pyre since it removed the zombie/candle and therefor killed it? OR does the Walking Dead ability kill the model and therefor Funeral Pyre doesn't happen?

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