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Treehouse

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Posts posted by Treehouse

  1. Just don't use him only for his (0), for those are most likely not worth the 7 ss investment. His aura can be very tough on certain crews and his ML is ok. 

     

    Also, think outside of foundry too. Sabertooth cerberus with armour and fast is fun. An ice dancer with fast can move 24" a single activation. Also, a model stays a construct until Sparks has activated again, so you gain the armour bonus two turns until sparks activates.

    Put 'packed with explosives' on a railworker, then hit it with willie to generate some serious blasts which ignore armour, and cheat in a low tome to prevent two dmg on the railworker. 

  2. Thanks for all the feedback :).

    1. I was thinking of decreasing contrast on the suits not built in to show that they need to be added and add that to the key. However, one problem is that Press the Advantage messes that up. Let's say you take a Jackhammer kick and then want to declare Tremors. If you then look at the chqrt for Tiger Claw, the asterix would indicate it was built in. 

    2. Good call, missed that one. 

    3. Could include that in the key. In the chart it would add too much visual information, I believe.

  3. 1. You mean that first the action is called, for example 'Railwalk' and the trigger 'Expressline' goes with the same symbol? In that case, I guess the name of the original action should be excluded from the chard and included in the icon keys. 

    2. Alright. Plus, I would need to change the colour of Railwalk. 

    3. True, that was pretty half-assed, but mostly because I wanted to make sure the content was correct. Will rearrange that.

    4. I actually think the arrows make it easier as it indicates open movement to more actions/triggers, in contrast to the red line. Otherwise, a green dotted line maybe. 

    5. Those are meant to show inbuilt suits. 

  4. I listed each available trigger for each action, including those on upgrade cards. The action is the first icon, the ones below are.the triggers. Should have included lines to indicate the connection, I guess. Maybe the upgrade names as well...

  5. 12 minutes ago, thatlatinspeakingguy said:

    don't you think it has something to do with her being dual-faction?

    That's partly what I thought, yes. Well, not neccessarily the dual-faction aspect but more the time-investment / personal preference. That - and we probably are all biased to by popularity of masters.

    Though I can't and did't want to assume everyone disregarding Mei Feng does so because of these reasons.

     

  6. I am always amazed on why Mei Feng constantly gets bottom-ratings. People keep stating her damage output is too low/card intensive, but straight-out damage dealing is not really her point. Looking at the Strategies and Schemes she can do well at and/or deny the opponent points, I would rate her higher. Although, it is hard to define what the rating-system is based on, anyway. 

    • Like 1
  7. As I see it, with her new upgrade and The Emissary, she can chain into an insane amount of extra actions......if she has the suits for the triggers of course. Plus, it is limited by the upgrade slots.

    But it is hilarious that you can do Scalding Breath and then declare Rolling Ground / Railwalk / (Vent Steam - well, why not do the other two first...) and your suit is build in.

  8. Hi,

    I am planning to do a write up on Mei Feng, my favourite master, who is sadly missing  a sticky. When I saw an old Mei Feng flow chart here: www.loadingcheckpoint.blogspot.de, posted by Nick Jewell, I thought I'd do the same for M2E. I took the symbols from said flow chart, they are not my own work. 

     

    Could you check whether it is understandable? I don't know the names of the new upgrades/triggers yet. I wrote an example on how I understand the new upgrade, please correct me if I am wrong, or if you find any mistakes elsewhere.

     

    Thanks.

     

    *inclusive

     

    59c771e110e14_MeiFengActionFlowChart.jpg

    • Like 1
  9. Welcome to the hobby and congratulations to a great  start :-). 

    One thing that caught my eye concerning the photo of the jury is that the white seems very bright. Pure or almost pure white often looks too clean and stands out a lot. you could start with a bit light brown or a warm grey mixed in and use pure white only for highlights. Though, with the jury, i would try a very light blue, as it will create a nice cold contrast to the otherwise mostly warm tones. 

    • Like 2
  10. I started with one type of base per faction because of uniformity reasons. Almost always you will have a mix of themed models and this way - also depending on paint job - you will have a uniform appearance on the table.

    However, I got bored with the same type of base for eeeevrey model in the faction and started to make bases per crew. Most minion models for example come 3 per box, and when you don't have someone to share with/sell, you might as well divide them up. Of ourse it can be hard to decide which models goes in which crew, sometimes. The second reason I did this is because the miniatures spend most of their time in the cabinet looking nice (hopefully), so having the same base and the same paintjob across faction can become very dull.

     

    Also, you can still add detail to your bases, for example for your masters or favourite models to make them stick out more and make the overal appearance more interesting. Sometimes, you want your master to stick out more, for example, so you add something he/she can stand on.

     

    And as it was mentioned before, I wouldn't depend my choice of base on the gaming table. You will sooner or later play on different tables if you stick to playing. There are sooooo many awesome bases, pick the ones you like and that inspire you. Just don't go Pokemonon and collect them all :P (An urge every hobbyist must leran to control :D)

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