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DefyingReality

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  1. I played the new Trickster scenario last night against Outcasts and actually had a lot of fun with it. My 60 points were: My opponent brought a Von Schill crew that I can't remember the exact composition of, but he took away two of my Punk Zombies and I took away a couple of Enforcers (Bishop and... Hans, maybe?), leaving him with, IIRC, the trunk, a Librarian, a Trapper, two Freikorpsmen, and I believe a Specialist. There was something else in there as well, but I can't remember what it was offhand. I'll admit that the blind deployment worked out well for me, but playing an attrition game with Nicodem against that kind of crew was perfect for the scenario. I lucked into his deployment putting Von Schill into the middle of my three Autopsies and within Reanimation range of Nicodem once one of the Autopsies dropped. One summoned Punk Zombie, a huge stack of Poison, and two Flurries later (one at the end of turn one, one to start turn two) and Von Schill was dead, I had a VP, and promptly summoned a Rotten Belle out of his corpse and right next to the Trickster to start pulling things in to the blender. When things started hurting I had Nico switch to tossing around Decay and triggering the blasts and mass-heal to bring everyone back up, and slowly turned the center area into a churning pit of luring death. I ended the game with no soulstones because of popping them to guarantee all the Crows I needed, but playing that kind of attrition and board control game worked out better than I'd thought it would. I was afraid going in that I wouldn't have the firepower to hang with what I was facing, but dragging in and demolishing one thing at a time was the perfect answer to the scenario.
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