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the tick

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Posts posted by the tick

  1. 4 hours ago, Dogmantra said:

    I think that's an unrealistic assumption. I doubt anyone runs three porkchops, and generally you at least want a turn 1 War Pig. I'd say a more realistic cost would be something like Husbandry + Old Major + Mechy P for a total cost of 19 which is still more than Som'er's but Som'er also doesn't summon 17 stones of models on turn 1.

    Even with "Proper Care" Ulix still needs the Slop Hauler in my opinion. If you can swing the right triggers then pigs can self heal-ish....but I'd still rate the Slop Hauler as a must have for Ulix.

    Also, I don't have the Lightning Bugs yet. I'm guessing from what I've heard and read that their healing is a trigger on their Attack? Anybody mind telling me how that trigger works?

  2. I'm still struggling to find my feet with the faction (and the game) so I'm not really sure what I was looking for with the Wave 5 goodies with Gremlins. I was disappointed that nothing seemed directed as an in faction hire for Brewmaster (who is a master I REALLY want to try). So I'm hopeful that the master upgrades will give my small stable of masters some fun and useful new play changes. The last few weeks have been just absolutely dour over here in the Gremlin faction forum.

    • Like 1
  3. Maybe an upgrade for Zipp that let's him summon Bayou Gremlins. As in the crew of the airship is being called into battle. I'm imagining the Gremlins swinging in on ropes from Zipp's airship. Some of course are willing and others are encouraged.

    3 SS Battle Stations

    (1) "Send 'Em In!": (Ca: 5 / TN: 14 / Rg: 6) Summon a Bayou Gremlin. The summoned Gremlin immediately takes 2 damage.

    Not that we need another summoner in faction, but for themes sake?

     

  4. 15 hours ago, Durza said:

    You are correct, you have to resolve the attacks from the charge all at once, so you can use a (0) then charge, or charge then (0).

     

    14 hours ago, santaclaws01 said:

    You're correct, the only actions that can be declared until the charge is resolved are generated actions(like the 2 attacks that the charge generates).

    Thanks to both of you!

  5. Was trying to teach my brother Malifaux and he came up with a question I couldn't answer. He was playing the Titania crew box and had a few instances where he wanted to be in base-to-base (or close to it) to preform a (0) action and THEN perform attacks. So the question is: must the two (1) AP :melee Attack Actions resulting from a Charge Action be resolved BEFORE performing a (0)?

    My thinking is that the Attack Actions are part of the Charge and so must be fully resolved before other Actions can be declared. But I wasn't 100% on this so I'm coming to the community for clarification.

  6. 10 hours ago, Math Mathonwy said:

    Which incidentally is why I suggested that you try Gremlin for a while.

    +1 This.

    1 hour ago, Dogmantra said:

    This is absolutely something that gets overlooked I think when people complain about Gremlin healing. If a Sloppy wants to heal, either they stand still and heal within 3" or go Reckless and heal within 7". But if they go Reckless they probably want to heal themself because being at 4 remaining wounds is way worse than being at 5 remaining wounds (cause of min damage 2 models). They're the #1 limiter on how fast you can move a crew imo, and the number of times I've lost one to a sniper or blasts or whatever is frustrating.

    +1 Also this.

  7. How would the Ripples of Fate Ulix vignette work into an upgrade? Maybe some form of swampfiend synergy/summoning for Ulix? Could make the gators relevant. If he's breeding better pigs to fight the Bunyip (or whatever they're called) maybe an upgrade that buffs pigs in an aura? I like the idea of a reworded Husbandry that would allow summoning Wild Boars too.

    What about a pig Obey? I know he's already got the prod and obeying a model with a 1 AP charge could have balance concerns but I see some design space for that option: reduce the charge range of an obeyed model, high TN or suited, only Ht 1 or 2 pigs, etc.

    I'm really excited for to see the final upgrades, but also trying to temper my expectations.

    • Like 1
  8. 2 hours ago, L14u0YkcuF said:

    What will happen to the loser master in the duel between Lady J and Nico? Will they get killed off in the story and their models become obsolete?

    Maybe Nico will lose his other leg in the fight and Lady J will get smacked so hard in the head she regains her sight.

  9. I like the Vallejo Game Color and Model Color lines for normal paints. The GW washes (Nuln Oil and the like) have been super useful as well as one of their new "technical" that's just an easy way to add the vert de gris effect to copper. Secret Weapons also makes a cool mix of dry pigments to use for other effects. YMMV.

    Edit: For value, I think your biggest money maker is using a wet pallet. Easy to make and helps reduce wasted paint.

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    • Thanks 1
  10. You shouldn't need to pin anything. Though they are frail looking for sure. If you use an ABS cement ( like Plastruct Plastic Weld) that literally"melts" the plastic together then the tiny bonding surfaces aren't an issue. I've found this glue also helps fill gaps pretty well.

    As someone else noted... BE CAREFUL assembling the Iron Skeeters. That control stick is a pain if you do it in the wrong order!

  11. I'll also add a vote for Zipp as a second master. I started with Ulix and went for Zipp second. Zipp is simultaneously hilarious and frustrating for both you and your opponent. The models he comes with work well together too. Good value in the Sky Pirates box.

  12. I like the terrain articles.

    How about a mini-series for a specific piece of terrain? I now the semi-monthly nature of the publication might be an issue, but an article in two or three issues of Chronicles detailing the building of a particularly ornate house/building or something might help us weekend-hobby-warriors follow along? The longer format could also make it easier to show more detailed steps and maybe even a printable template to use for certain steps? And then at the article conclusion a scenario or piece of fluff surrounding what we just built.

  13. 2 hours ago, CanYaDigIT said:

    What is up with swinecursed? I thought wyrds shelf date was always the last Friday of the money but they were not out last week and they are not out today. What is happening with them

    My local shop got them in today. His distributor had them mid-week. But it looks like some online stores are still listing then as pre-order? So I guess it depends where you're looking, I might be lucky but I was able to get them today.

  14. 9 minutes ago, wizuriel said:

    Wondering if you tried iron skeeters with Brewmaster? They can move a model pretty quick up the board and potentially give out fast as well

    They also hand out poison on a trigger in melee. Not super-duper useful, but still a pseudo synergy.

  15. I got into Gremlins (and Malifaux in general) with Ulix. I haven't expanded to other masters yet but I'll echo what one comment said about Ulix. He does require quite a few models (mostly pigs) to play effectively: at least 2 boxes of piglets, war pig, maybe Gracie or The Sow. You might end up using a lot of these pigs with other Gremlin masters, but his niche is pretty specific. Having said that he is a TON of fun. My local meta has quite a few people that regularly kick my teeth in with WP duels (which pigs are NOT going to win......EVER!!) but a board full of pigs is just a beautiful, hilarious sight to behold. Fun is usually had by all.

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