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Anung Un Rama

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Posts posted by Anung Un Rama

  1. I dont mean a beater but has anyone successfully put together a build that has him wading in and brawling away? I love the model and the fluff and have played a few games with him and he is good as the support master but for something different id like to see if i can brawl with him. So by brawling i mean a bit of tanking with flashing fists!

  2. Turn one i try to activate Molly as late as possible. I usually get the necropunk or whatever to drop markers for Phillip and leave him as late as possible too. Molly is better later in first turn because the closer the enemy gets the better she can summon and  then hopefully they have finished all activations so the summons can then do something.

    Ill normally activate one of the minions first to scheme (necropunk is good to drop marker leap then drop another one for phillip. The i do Belle stuff maybe lure a model im keen to kill in range and hit it with my beatstick. then Phillip gets the cards then Molly activates. Hopefully Belles and doxies or whatever have moved her so she doesnt need to waste AP walking. get her up to within 8 of an enemy or two and summon punk zombies. As many as possible. I used the red joker last night to get one and the 12 crows in my hands to get a second. The use her 0 to give one of the summoned an AP to hit. Normally then if they are all outactivated it doesnt matter if you chain into on or not. If they still have activations that have the possibility of killing new summons then chain into them. I like to take Bete Noir and if the summons do get killed she pops out.

    Molly is great fun and i havent played a ton of games with her but she is fast becoming my favourite. Im learning still but this is what has worked for me.

  3. I have played my first two games with Reva and won both. My list has been Reva, Emissary, Philip and the Nanny, Bete Noire 2 belles and a necropunk.

    I really enjoy the utility and price of belles and I am trying to work out whether i should give the shield bearers a go or not. the emissary has been good but i feel the mindless zombie i am basically bringing him for isnt making a big difference, i have no troubles with corpse markers and I am trying to decide whether to try something different in the crew.

    Ant thought?

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  4. Trying to think of what it is is Im enjoying i guess its the setup and the way she does it all through the corpses but still needs to dance around and keep fluid. Hard to quantify. I like the mobility and the simplicity, there isnt a lot of choice as to what she does with her activation.

  5. Thank you for your advice. I ended up against a Collodi crew so the lampad was less useful. I won 4-3 we both failed to score any schemes! Reva died turn 3 due to poor positioning by me but the damage had been done and by turn 4 i had killed collodi and hooded rider his only two big models. I took Reva, carrion emissary, Phillip and the nanny, lampad, necro punk and two belles.

    Belles did great work pulling stuff away or closer to corpse markers. the emissary is so good with Reva which makes me happy as its a model I love and never seem to find room for it with my other masters. As it was my first game with her i feel i will improve my positioning of her and get to know the synergies better. Im thinking about taking 2 shield bearers and one belle instead of the necro and two belles. I get too hung up on the card draw by Philip and the nanny and don't use the model to its best i feel.

  6. Greetings I am finally playing Reva this week and i have a few questions. Her trigger on ethereal reaping says if she discards a corpse marker within 3" of the target she gets +1 damage. Can she discard a corpse marker she has just used via strength of the fallen?

    The final veil says when another non-peon model is killed within 8 she heals 1 damage. I assume this means enemy models as well?

    Both Ethereal reaping and life drain are useable through Strength of the fallen?

    if you were taking her in this scheme pool what your crew look like? Ours, Guarded treasure, Dig their graves, undercover entourage, take prisoner and recover evidence.

  7. Definitely pick up the Seamus box. Sybelle is good with molly. Depending on which way you want to go with her you need punk zombies to summon. if you want overlap with Kirai then go spirit molly and get Datsue Bae. She is good on both Kirai and Molly crews. Izamu is also a good pick up for spirit Molly. hanged are a must have to summon for spirit Molly i think.

    It all comes down to how you want to play her, horror or spirit?

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