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BaronDG

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Posts posted by BaronDG

  1. We disagreed on blastmarkers and riptide markers so I thought I`d take it up with the esteemed forum. 

    ”A b is Dropped by the Active player into base contact with the target. If more than one b is Dropped (i.e., if multiple B are shown), each additional b must be Dropped into base contact with at least one other b (instead of the target).”

     

    ”Riptide:Once per Activation.When this model Drops a b marker, it may instead Drop a 50mm Hazardous (Damage 1 and Staggered) Riptide Marker (it is still treated as a b Marker for the effect). During the End Phase, remove all Riptide Markers.”

     

    I placed the first marker in base to base with the poor victim, then I wanted to drop the next one under the first target since I intended to change that one for a riptide marker and I wanted him caught in that. 

    My friend thought you couldn’t place any blastmarker under the original target, even if you got a double blast. 

     

    How would you play it?

  2. Hi all, doing the drowned vomit attack you can leave your blast as a riptide marker. This is once per activation. However, I am unclear about if you could turn all of the markers from a single attack into riptides or just one of them. Do I need three markers or nine? 

    Any helpful insights would be appreciated! 

  3. So... elevation. 

     

    Hopefully, I can attatch a picture of the situation. 

     

    The ronin are up on a 2” ledge. They are more than 1” away from the edge so they can’t ignore it. 

     

    Can they see the guilty below them? 

     

    Can they see the dead outlaws standing in the ”shadow”? 

     

    Montresor is looking at the ronin from below. He is height 3, so he should ignore a height 2 obstacle, right? 

     

    Perhaps this is clear to everybody else and me and my mates are just really dumb... 

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