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Passenty

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Posts posted by Passenty

  1. 9 minutes ago, Saduhem said:

    Why?

    Like beeing able to summon twice his cost in ss? Because its powerful and at 7 there is no opportunity cost as he is ok without summoning and very good if he just summons one guy. Its also bonus action so its not hampering anything he would do instead of summoning

    • Like 1
    • Agree 1
  2. 30 minutes ago, Flippin' Wyrd Jamie said:

    @Passenty you said a 7ss model should be able to do that so I assumed you meant he was too cheap. No need to get frustrated over it bud we are talking about toy soldiers here I wasn't trying to put words in your mouth

    If he was in need of work you'd see him in other crews. He works with Molly. Isn't worth it elsewhere IMO and he's been like this and had this action for so long and with SO SO many Molly playtests ( especially during the dark days of Molly hate in the closed beta) and hasn't been causing issues, upset or imbalance so I don't see a need to change him. This is the Resser faction so a sprinkle of summoning ( even if it is unreliable) should be expected and encouraged especially how much more balanced it is as a mechanic 

    I wrote a 7ss model should NOT be able to do that

  3. 1 minute ago, Saduhem said:

    I don't think @Flippin' Wyrd Jamie ever meant that you'd only be using cards to summon. Realistically, your models are putting down scheme markers for Molly to draw from, especially early on. Considering that Molly doesn't really have ways of moving around outside of walking, using a Master action + another model's action to keep drawing cards isn't really the most efficient way to play. It's good, but overdoing it (especially if when you're looking specifically for a hard crow) is not going to win games. 
    At least that's how I play.

    As for the Henchman thing, I like the Forgotten Marshal as is but, if  the argument is that the model is too cheap and it's going to be in every crew (which I don't think is the case), then upgrading him to a more expensive Henchman should limit out of crew hiring and, at the same time, make it easier for him to summon due to being to stone for his own crows. 

    I think you setup at least one draw turn one. As for mobility i like the rider

  4. 3 hours ago, Flippin' Wyrd Jamie said:

    I mean if you're that passionate about it you realise the answer is he becomes more expensive and a henchman that can stone for suits? I don't see why you feel him being a stone or 2 more and being able to guarantee a model a turn would be anything other than more powerful than he is now 

    In fact now I think about it that would be amazing! Sure make him an 8ss henchman and leave the rest of the card as is. Watch him drop into every resser crew every time. He only works because Molly has some draw ability

    Forgotten Marshall hasn't been causing issues in games 

    If you want to spend Molly's AP drawing cards to summon a minion then go for it, that's bad economy IMO. 

    I'm looking for balance. If someone is trying to get something buffed in ressers that doesn't need it I call that out too (see kirai thread) 

    I genuinely think he should stay as he is but if the devs want to make him a henchman and bump cost so we don't have a 7ss model that might be able to summon a thing now and again then go for it. He will get used all over the place though so be careful what you wish for!

    Where excatly have i said he should be a henchman? I said his summoning should be limited. I proposed a rare 1 upg for his summon so you dont get games where he summons twices his cost.

    Yeah card draw is only good for summons....  Why are putting such rubish into my mouth? Drawing cards is good period. You use cards for everything its not like that when i draw 5 cards with molly they go to waste if i dont find the crow for summon

  5. Just now, Flippin' Wyrd Jamie said:

    I think we're making an issue out of something that isn't an issue.

    He's good how he is, if he summons a model or 2 in a game then that's great. 

    Yes its great becuase iam the one playing ressers;p

    Frankly i think 7ss models shouldnt be able to summon 6ss models even if it happens rare. And its even not that rare because of the card draw.

  6. 52 minutes ago, Flippin' Wyrd Jamie said:

    I disagree as well. It's unreliable and dependant on getting one of about 6 cards in your entire deck into your hand 

    It's not bad but it's not that good either 

    When it happens its very good. Not talking about chances as iam willing to use even 13 to get a new model, and if molly you can draw a lot of cards if you are willing to commit. Opportunity cost is also very low as he costs only 7ss and iam sure that even when he is not summoning everyturn he easily summons his ss cost in models per game. He is not so bad on he is own- df4 hurts but he has htw, htk and healing, decent gun and pinebox. Just after one summon he is a steal. So yes i think hes summoning is too good, why dosent he attach rare1 upg when he summons? Would make him a lot less swingy.

  7. 50 minutes ago, Boomstick said:

    The best thing I found to help with this is to use his bonus action to get his nearby beasts out of engagement, then use call of the wild for extra charges. Essentially his activation after turn one was Chimirancy to reattach an upgrade used by the beast in question (with the trigger to do it again to another target if possible), then his bonus Primal Roar to move them out of engagement, then have two of them charge. It worked pretty well.

    However, that still means, every turn, to feel effective (since that's really all he can do) he needs between a 5-9 (probably a 7) for Chimirancy, preferably a mask for the trigger, then another 5-9 for the 2nd one. Then, a 5 for Primal Roar, then two 6s for two Calls of the Wild. The TNs aren't high, but they're on literally everything he does. And, by making the charge on Call of the Wild a trigger, it prevents triggers from the charge attacks, which is going to keep the beasts alive in many cases.

    If Onslaught is the concern there, remove it from Thick Horns for Armor Piercing or something. Overall, Marcus would feel more beastmaster than beastannoyer if Call of the Wild made the target take an action.

    Thats a reason i would like to get any utility mutation so he has something to do instead to go through all those hoops(the mentioned tns are not helping either and not only marcus has them, myranda needs a 6s for everything she does).

    • Agree 1
  8. 22 minutes ago, wookiejunior said:

    This just isn't true. He can't use stones, which means he's incredibly reliant on your draws.

    Of course its a bit exaggeration but a 7ss model shouldnt have such good summoning. The cards for him are often not a problem in molly crew as she can draw quite a lot of them

  9. On 2/21/2019 at 11:11 PM, Clement said:

    The "One Commander" garrison containing 2 commanders is very confusing to a quick read.  Good to know it will only be 2-3 Rhinos I guess...

    2-3 are plenty to cover most objectives. Normally it could be argued that they cant be everywhere but due to teleports that also is not true

  10. Hoarcat prides are bad in december crews and have no synergy with marcus how are they supposed to be good with him? The back of their card could be blank at this point. Initiates should be cheap utility piece, at 7 they have too much of competition and frankly what are they bringing to the crew? Beast dont need yet another push when both marcus and myranda do the same at lower tn and after first turn marcus really dosent have much to do with his actions. Frankly what is everybody doing with him after he gives out mutations? It really iritates me that once engage the push cant declare trigger because the trigger has no "even when engaged clause", so basically you need to transfer 2 master ap for one charge action if the beast is in combat.

    Cojo is only good when you give out 2 mutations to him and at this point every beast seems decent even if it isnt. If you think Cojo is ok look at any other 10ss model, damn he is problem when you compare him to some good 9ss guys. If the argument is that he is a little bit worse because he can get mutations then he pays tax twice - overcost for possible mutation and your master is not doing much. its far superior to just have good models and functional master then using your masters to make medicore models decent. The cerber and blessed are the only ones good on their own thats why they are taken over and over again and as Marcus can buff them they usually become MVPs.

    You dont see Marcus in neverborn as beeing nvb literally give you nothing. You lose the blessed and only rogarou is a good beast in nvb( and still you dont need him as he just beats face). Wisps and Adze are nice but not enough to deny yourself option to change myranda into cerber and magical traning that gives you that so much needed extra card.

    • Agree 2
  11. I totaly agree with op. I would add that forgotten marshal summons better then some masters. Do something with molly too - lethal caress either does nothing or is bonkers against certain crews, her abilities that gives cards to opponent has not been used by me since her mechanic changed.

    • Like 1
  12. 17 minutes ago, SerZaka said:

    A pretty risky tactic to unbury Misaki as first activation (you get back 7 cards, 7 inactivated models.

    The maths are also a bit strange . 4 crows , 5/8 stunned? (I don't think the Red counts as a crow, you decide the suit only when you flip it)

    I could be lucky with crows but still no range limit seems off. As the mobility is great you pick up your fights and as i played qong i could lure her back. So i see no risk with unburing her early more so she usaully killed the model she charged

    • Agree 1
  13. Nephilim have far worse staying power then urami. They avarage defense of 5 and no incorporeal. Most models die to excatly 2 shots(one moderate damage usually with focus). Dont know why you try to compare 2 totaly diffrent crews. Try to play nephilim into shooty crews and then return to urami. 

    I agree that kirai could get one in theme beater with min3 but what i really  would love is tome on kirais attack as the other ones with 5ca are not consistent.

    • Like 1
  14. Far quite long everyone was concentrating on lucid dreams but due some minor tweaks in the midtime i found some other issues with dreamer.

    Twisted reality- it ignored friendly fire then lost the gun icon. Then the gun was returned but ff restriction is there. With it short range its almost impossible to use this ability anymore. Can we at least get the no ff clause again as that just seems like sloppy update?

    Second tweak was that chompy lost incorporeal. Now huggy costs 7 to chompies 8 and is much better model(which in itself is not bad as dreamer has stronger summoning). But what i find lackluster is that with mv5 and lost incorporeal its difficult for chompy to get anywhere. Particulary that he is on large base and has problems with hedges and bushes. Would really love to see incorporeal on him again instead of +1 terrify but if thats too much give him rush+2 at least.

    • Like 1
    • Agree 2
    • Respectfully Disagree 1
  15. 5 hours ago, azgadil said:

    Hit the like button. 

    This analysis is pretty spot on; I’ll emphasize two:

    Improve the weak SanDeep defense. 

    Improve Marcus card draw via the weak Attachments. 

    I'll emphasize yet again sandeep defense are not weak for what he does and that he brings good totem.

    Reva -no shielded and 1wd more and has much less range, no beatstick totem, far worse summoning, for what 1min damage?

    Nekima has 2wds more and regeneration but no shielded.

    Youko has serene instead of shielded and has 6-8" on her good attacks

    Stop forcing that he is fragile, he has to have weakness if he gets everything else. Or give those 2wds as other masters but remove guru

  16. 44 minutes ago, Daniel Walker said:

    As it is told in Dark Souls community “Git Gud”. But if we speak seriously there is one fact. I am the best M2E Moscow player, and I heard a lot of whining due to my killing lists. There always will  be a lot of unskilled players, who couldn’t even imagine different playing style. Just take another crew, add another master, think out of the box and you will win. There is no broken masters and synergies in M3E as it were in M2E. We don’t need nerfs, we just need more skill.

    Kudos to you, but i think git gud is a little void argument. Even if we are not the best players around iam sure we are quite capable- both top 10 ranked in our country, 2 itc top3, i was second at our nationals last year and third on uk nationals- so we at least know what we are doing.

    • Agree 1
  17. 6 hours ago, Jordon said:

    He can play back, yes. But in this game where a bunch of Marcus' models could leap, push or otherwise ignore models, it really meant nothing. Sandeep is leaps and bounds weaker defensively than any other Arcanist master. Hiding doesn't seem to be an effective survival strategy from the times I've played Sandeep.  

    I have no idea how Lynch plays and it might be an issue for him as well. I just know how Sandeep feels compared to the rest of the faction and he's just too fragile. 

    I dont think he has to be the king of everything yet again. Long range shooting, support, summoning and a very good totem. And beast are rather on the speedy side. If he does need to be tougher lower banasuva stats but i doubt it as there is a lot of masters who have similar defences(or 2wds more) and they dont get beefy totem.

    • Agree 3
  18. Funny, I could quote here whole colette discussion. Somehow Colette is fine when you get to hit her once and through her other defensive tech and nvb masters with def5 and often nothing are broken and npe when they need to pay 2 additional ss for far worse ability. Still would trade inhuman reflexes for magical training.

    • Agree 1
  19. They need to be down to one token for this to work (from what we understand when they have 2 they flip back to glory after the action) and you still need 3 margin and rhinos have good stats. But like when you manage to go through all the hoops at the end of the day you get rid of 3 scrips from your opponent. But iam more intrested in general strategy against cult as for me they do everything better- better mobility because  of portals, better stats, better damage, tons of aoe most you cant do nothing about and which have ridiculous strenght.

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