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Flippin' Wyrd Jamie

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About Flippin' Wyrd Jamie

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  • Birthday 10/15/1988

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    Surrey, UK

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  1. 5 x Flippin Wyrds please Jamie Varney Matt Lewin George Hollingdale Chris Draper Matthew Mcconnell
  2. There is a Resser fb messenger chat group that is very active every day Here is a link to join if you want https://m.me/join/Abbf4XP6duV8qkwK
  3. Any plans for a group meal or night out?
  4. Contrary to what most seem to think I find Jaakuna amazing in Urami and tormented The amount of damage she can put out with the hazardous aura when she is in the right place is scary and the Urami crew gives her healing (and she is already pretty annoying to deal with) and out of activation movement to get her into place or back into place if your opponent moves her
  5. This has just sort of turned into a passive aggressive mess now which is a shame The cards will be printed already so what it is won't change for release I think it's pretty safe to assume that Wyrd are aware there will be things that may be a little ahead or behind of the curve upon initial release, there was simply too much to test and too wide a range of opinions being given to have it completely spot on but I personally would rather have it released now and let results show what is "OP" and see Wyrd respond to them with appropriate erratas as needed. I'm not sure I completely agree on your thoughts around Titaina but regardless I'd like to see you take some time to think about and advice around tackling her in m3e and give it another go. Hell, I know I've been rage filled after being curb stomped by stuff in m3e only to reflect on it and go back and beat it
  6. Just grabbed my ticket, can't wait for the first nationals of M3E
  7. Hope this wont be the only event here! Unfortunately we are all at Scottish GT that weekend but will definitely keep an eye out for future events 😊
  8. No flank deployment over 6 games? One or 2 should be flank at least for variety and speed of the games for people new to the game (just some feedback if this isn't set in stone) Also 4 games with vendetta I think you should use some artistic licence with this to make sure we get a variety of schemes more evenly spread tbh you're impartial as the TO so no issues with you creating the encounters
  9. We are trying to put a team together will let you know asap
  10. I cant say it's been an issue but then I dont play Molly as a beater at all. If you're using Molly it's probably not a killy game and her actions are better spent reactivating and positioning IMO. Regardless I'm not sure it's really a problem with the cap at 3 DMG per attack. To push 9 dmg out you would need to be in the right position to start and have the cards to force it through, in reality Molly barely ever has cards in her hand because you spend them all to do the cool things she and her crew do I could see potentially in a pinch you could walk and get 2 of these off but it forces you to time her activation based on your opponents hand and hugely reduces the ability for you to use the actions that bring the power in Molly's crew. With the amount of molly being played it would have come up by now if it was causing issues. It's just a solid option for her that you'll probably rarely use
  11. And stop lucius obeying agent 46 3 times during his activation via other models This should be a thing
  12. The end of chained obeys would definitely help balance it and stop alot of uninteractive play
  13. To clarify I don't want this model to be bad I just strongly feel from my experience playing against it and knowing the game well that it shouldn't be how it is
  14. It's a henchman that can have armour and shielded it's not that fragile but it's no tank. It doesn't really matter if it dies after it's been in and killed a load of models plus you can just add another beater or 2 into the crew and then mop up what's left. Agent only needs lucius and a couple of lawyers to perform at peak the rest of the crew can be whatever is needed
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