Jump to content

f1amius

Vote Enabled
  • Posts

    54
  • Joined

  • Last visited

Posts posted by f1amius

  1. I like:

    Zoraida - silurids are great for claiming markers, and they are hard to kill from distance, also zoraida's obey can help u a lot.

    Lucius - ur crew really fast, have alot of actions out their activation and big part of mimics and elit model have good protection mechanics

    Dreamer - summon, alot of pushs/moves/places tricks, a lot of models with high move, have good survival with combination of incorporeal/sheilded/armor/terrifying and feed on fears. 

  2. I had a similar question about auras and abilities. 

    1) Nightmare crew ability "feed on fear" - after an enemy model within this model's engagement range fails a Wp duel, this model heal 1.

    If 2 nightmare models engaging 1 model and this model fail wp duel, all nightmares will heal 1 wound or not? 

    2) can u please explain why this auras stack (example from rule book)

    "After an ememy model within 6" aura cheats fate, this model may push up to 2" in any direction..."

    Am i right that  2 auras  with the same name can work in the same time only if they influence on 2 or more different models?

    Thanks for answers.

  3. 10 minutes ago, Sol_Sorrowsong said:

    Did concealing incorporate "dense" terrain from m2e? I feel like I've been playing with these markers wrong now and letting myself be attacked through them. Waldgeists feel niche now.  If the board is good for it, that initial bonus underbrush marker can be really useful.

    No, they just give concealment trait only, so all shooting and casting attacks targeting ur model will have negative flip for duel.

  4. If u need a lot of shame marker take Lucius.

    On my opinion, Lucius and Zoraida are the best choice for any strategy, shames and against enemy faction. This masters give u opportunity to build universal crew. 

     

    Other masters, even with strategy convenient for them, can lose u a game cuz they will be bad in shames. 

    So i think we should find best masters for each shame 1st and only after that link a strategy to them. 

  5. 11 hours ago, NAX3011 said:

    Could you explain why you would need a JuJu, an Candy, Vasilisa and Hinamatsu?

    Vasilisa have a really powerfull ability "Tangled threads" so every enemy model during Start phase near 2" from puppets will gain Staggered. So u will need tanky puppets for allocating staggered. 

    Staggered combines with Lucius's investigators and Alan Reid, so they can start to make a lot of dmg (3/4/5) with hit stat 7. Taking in attention that a lot of Lucius's models have "Coordinated attack" trigger u can wipe out enemy model at one activation.

    Candy. U will need her as a healer (changelings can coppy her heal), also she have good crowed control with her aura; dmg; tankes. This model is so good. It can solve for u a lot of problems. 

    U will need juji only if u take zoraida as 2nd master. 

     

  6. I have faced with some crews witch makes a lot of hazardous terrain. 

    For example something like that:


    Soul Stone Cache: 7
    [Masters]
     - Mei Feng, Leader
    [Enforcers]
     - Forgeling
     - Dawn Serpent
     - Yasunori
     - Sparks LeBlanc
     - Obsidian Statue
     - Wanyudo

    Sparks can gives  up to 3 blast upgrades to own crew, fast. Can jump on scrap markers an trasform them into hazardous terrain (1 dmg +1 injury) 

    Mei open her aura (3" hazardous and concealment)  and with blast upgrade. So kill her with melee attacks to hard. 

    Obsidian Statue is a good hitter and scrap maker  also with hazardous terrain.

    Yasunori and Mei during their activation can push or move ur crew so u will all the time take bonus damage and debuffs from hazardous auras. If u try to kill opponent crew u also get dmg from hazardous and blast (from sparks upgrade). 

    Now i find only one solution - hire widow weaver for cleansing scrap markers. 

    But what to do with other problems ( blast, a lot of burnings, and tough crew)? Can all masters fight against such crews? 

     

  7. I have tried Sabertooth Cerberus + inhuman reflexes + mutation upgrades, 4(5) attacks  in a row  with buildin + on damage flip and passive damage from inhuman reflexes really powerfull. Also we can take dopelganger (changling) for more heal.

    Also we can try to make interesting poison crew with dopelganger and scorpius.

    Anyway the most powerfull think, on my mind, is inhuman reflexes that makes Marcus really terrifying beastmaster. 

  8. Did someone try to abuse "Frozen Trophy" trigger? 

    Agent 46 with his "Inhuman Physiology" can easy transform enemies into ice pillars.

    Lucius crew have a good card circling so we can even try to spam "frozen trophy" with dopelganger.

    During a turn u can make about 4(5) attacks from agent 46 and 1(2) attack from Thoon. 

    That case if u do everything right u can transform all enemy crew into ice pillars with 1(2) turns. Also we can try to hire Zoraida in a crew to make more attacks, but i think it will be to expensive.

    Also we can include lawyers to make more attacks and make harder to destroy pillars. 

    • Agree 1
  9. What about make "Selfloathing" with constant dmg 1 + Staggered (or another controling condition)  and build in trigget "mental trauma". So in tottal we can make 4 dmg in a hit or less dmg but opponent lose cards?  In this case we avoid bagging but still have dmg or hand control.

    • Respectfully Disagree 2
  10. Just now, bsm86 said:

    And who is going to place 12 Scheme Markers per turn in a way that Iggy can actually do something with 12 Shockwaves?

    In last redaction of rules, iggy he can shoot without markers and may use marker for the shot only if he wants.  

  11. I have played WOE list vs Lynch last weekend and i can say that "opportunist" useless ability, get + for attack for cleansing harmfull condition not even worth. On my opinion it will look more usefull ".... Enemy model get -1(2) to it's final duel tottal".

    • Respectfully Disagree 1
  12. On 6/18/2018 at 7:22 PM, TeddyBear said:

    I like much your suggestion,  i just never thought about Collodi used in this way..probably could be work; even if Reva now can easily have 10 activations.

    I don't know very well uses and tricks of Collodi, i used him a long time ago :P and in my meta just a player use him, but occasionally.

    How can you do 4 or plus with stitched and vasilisa? 

    When you say "3 Attacks" with Collodi and one "my will" for running back.. you mean one use of my will for walk again Vasilisa back?

    Thank you! 

    1) "How can you do 4 or plus with stitched and vasilisa?"

    There are a lot of ways for that 😃 1. vasilisa's 0 cation on stitched + 3 action from stitched (take fast from upgrade) 2. use fast on vasilisa 0 cation+obey+ 2/3 action from stitched. 3. two ways before + lose 1 duel with stitched and get reactivate....  

    2) "When you say "3 Attacks" with Collodi and one "my will" for running back.. you mean one use of my will for walk again Vasilisa back?" 

    3 action + my will on vasilisa for run back. also u can try to make vasilisa's 0 cation on ur puppet for  shame marker and push a little bit back so u can take away collodi for 10".  good luck ;)

     

    • Thanks 1
  13. Collodi+Vasillisa can hit reva from  22”, and also be safe from her attacks on turn 1, cuz u will have about 10 activations.  U will make 4 attacks 7ca vs 7wp but u will get focus from ur puppets, or even 3 attacks and “my will” for runnig back. Also u can kill one other enemy key model and try to give slow to Reva.

    Also u can take stitched together and vasillisa and make 4+ attacks against reva (this combination also good vs niko with his 4 df)

    u can combines this.

    list is like:

    collod+3ss upgrades

    vasilisa+3ss upgrades

    stitched

    4 marionets 

    2 effigy 

    already 9 models and 10ss left for whatever u want. Take Aeslin for lure protection or widow for more wp threat or even our emmysary for more df damage and summon or barbaros for high survival. 

    • Like 1
  14. For alpha strike i think better take student of conflict and give fast to Titania, so u can push her with graves and then with her 0 action so u push up for 12”, or even coppy Graves’s attack with doppelganger and push Titania once again and only after this use 0 action for push or charge make 2 attacks then use 0 action for putting sheme markers them make 2 more attacks.

     

    i also proposed to take our effigy for making Tittania more survival.

  15. I think change guild serg and 1 investigator for terracotta and Thorn/illuminate.

    Terracotta give u opportunity to switch upgrades on lucius, protect 1 of ur beaters and u will have model for devil’s deal.

    Illuminate will have senergy with becorner if pounces will not work.

    Thorn give u more pushes, free markers for investigator and also card draw. 

  16. Aura  "Autumn's Corruption" says Enemy models within 3" aura of this model cannot heal or use soulstones.

    This part "cannot heal" prevent from using healing abilities and actions or prevent model be healed from any source while it within aura effect? 

    for example:

    1) Enemy Teddy (5 wound remains) is within 3" of my Titania and also within 3" of his Dreamer (dreamer not within Titania's aura). At start of Teddy's activation will he heal 3 damage for Dreamers aura or not?  or he will heal 2 damage from regeneration and 3 from  Dreamer? or he will not heal at all?

  17. But 30mm base models aren’t good for this mission, cuz they push the marker only for 2” and if opponent model stay behind marker u can’t push it forward. 

    I played this mission vs TT and on the 1st turn his marker was on a center line. His master was mei, so i can’t even do somesthing to his models, after this he just block my marker and having enough hitters he star to destroy my models. 

    Pandora is intresting choice, i even didn’t think about her, but still what crew do use with her for pushing marker? 

  18. If u know that u will not face with “blastmaster”, it’s funny to play depleted-bombs. Take some deplets+ blackbloodshaman+ illuminates, also if u take condescending upgrade u will have depleteds for 3ss if u kill them by Luci. Now ur depleteds will be a solid problem for an opponent with bb all the time they get a damage. Play aggrasive Luci and use Devil’s deal to prevent/suits/etc and kill ur depleted and make more dmg, and brilance for ur illuminates. 

     

    Also if u like alpha strikes u can use combination of mountedguard+teddy/baby cade/etc.

×
×
  • Create New...

Important Information