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Everything posted by f1amius

  1. I have faced with some crews witch makes a lot of hazardous terrain. For example something like that: Soul Stone Cache: 7 [Masters] - Mei Feng, Leader [Enforcers] - Forgeling - Dawn Serpent - Yasunori - Sparks LeBlanc - Obsidian Statue - Wanyudo Sparks can gives up to 3 blast upgrades to own crew, fast. Can jump on scrap markers an trasform them into hazardous terrain (1 dmg +1 injury) Mei open her aura (3" hazardous and concealment) and with blast upgrade. So kill her with melee attacks to hard. Obsidian Statue is a good hitter and scrap maker also with hazardous terrain. Yasunori and Mei during their activation can push or move ur crew so u will all the time take bonus damage and debuffs from hazardous auras. If u try to kill opponent crew u also get dmg from hazardous and blast (from sparks upgrade). Now i find only one solution - hire widow weaver for cleansing scrap markers. But what to do with other problems ( blast, a lot of burnings, and tough crew)? Can all masters fight against such crews?
  2. I think u can include Candy, she is pretty good works with Ellite crew. She can give u heal, fast, control, damage. And if u give her shielded she become good tank in ur crew.
  3. f1amius

    Marcus NB

    I have tried Sabertooth Cerberus + inhuman reflexes + mutation upgrades, 4(5) attacks in a row with buildin + on damage flip and passive damage from inhuman reflexes really powerfull. Also we can take dopelganger (changling) for more heal. Also we can try to make interesting poison crew with dopelganger and scorpius. Anyway the most powerfull think, on my mind, is inhuman reflexes that makes Marcus really terrifying beastmaster.
  4. f1amius

    Agent 46+Thoon

    Did someone try to abuse "Frozen Trophy" trigger? Agent 46 with his "Inhuman Physiology" can easy transform enemies into ice pillars. Lucius crew have a good card circling so we can even try to spam "frozen trophy" with dopelganger. During a turn u can make about 4(5) attacks from agent 46 and 1(2) attack from Thoon. That case if u do everything right u can transform all enemy crew into ice pillars with 1(2) turns. Also we can try to hire Zoraida in a crew to make more attacks, but i think it will be to expensive. Also we can include lawyers to make more attacks and make harder to destroy pillars.
  5. What about make "Selfloathing" with constant dmg 1 + Staggered (or another controling condition) and build in trigget "mental trauma". So in tottal we can make 4 dmg in a hit or less dmg but opponent lose cards? In this case we avoid bagging but still have dmg or hand control.
  6. Ah, already changed, thanks.
  7. In last redaction of rules, iggy he can shoot without markers and may use marker for the shot only if he wants.
  8. Hire Iggy into Lucius crew grand u about 12 shokwave shots. P.s. wrong topic, sorry.
  9. I have played WOE list vs Lynch last weekend and i can say that "opportunist" useless ability, get + for attack for cleansing harmfull condition not even worth. On my opinion it will look more usefull ".... Enemy model get -1(2) to it's final duel tottal".
  10. 1) "How can you do 4 or plus with stitched and vasilisa?" There are a lot of ways for that 😃 1. vasilisa's 0 cation on stitched + 3 action from stitched (take fast from upgrade) 2. use fast on vasilisa 0 cation+obey+ 2/3 action from stitched. 3. two ways before + lose 1 duel with stitched and get reactivate.... 2) "When you say "3 Attacks" with Collodi and one "my will" for running back.. you mean one use of my will for walk again Vasilisa back?" 3 action + my will on vasilisa for run back. also u can try to make vasilisa's 0 cation on ur puppet for shame marker and push a little bit back so u can take away collodi for 10". good luck
  11. Collodi+Vasillisa can hit reva from 22”, and also be safe from her attacks on turn 1, cuz u will have about 10 activations. U will make 4 attacks 7ca vs 7wp but u will get focus from ur puppets, or even 3 attacks and “my will” for runnig back. Also u can kill one other enemy key model and try to give slow to Reva. Also u can take stitched together and vasillisa and make 4+ attacks against reva (this combination also good vs niko with his 4 df) u can combines this. list is like: collod+3ss upgrades vasilisa+3ss upgrades stitched 4 marionets 2 effigy already 9 models and 10ss left for whatever u want. Take Aeslin for lure protection or widow for more wp threat or even our emmysary for more df damage and summon or barbaros for high survival.
  12. For alpha strike i think better take student of conflict and give fast to Titania, so u can push her with graves and then with her 0 action so u push up for 12”, or even coppy Graves’s attack with doppelganger and push Titania once again and only after this use 0 action for push or charge make 2 attacks then use 0 action for putting sheme markers them make 2 more attacks. i also proposed to take our effigy for making Tittania more survival.
  13. Yes it’s sound good, but investigator’s aura range too short for making this combo really powerful with only one bultugin. Push from Thorn in a perfect way can give: marker, 2 attack from rougaru, and 1 attack from bultugin.
  14. I think change guild serg and 1 investigator for terracotta and Thorn/illuminate. Terracotta give u opportunity to switch upgrades on lucius, protect 1 of ur beaters and u will have model for devil’s deal. Illuminate will have senergy with becorner if pounces will not work. Thorn give u more pushes, free markers for investigator and also card draw.
  15. Aura "Autumn's Corruption" says Enemy models within 3" aura of this model cannot heal or use soulstones. This part "cannot heal" prevent from using healing abilities and actions or prevent model be healed from any source while it within aura effect? for example: 1) Enemy Teddy (5 wound remains) is within 3" of my Titania and also within 3" of his Dreamer (dreamer not within Titania's aura). At start of Teddy's activation will he heal 3 damage for Dreamers aura or not? or he will heal 2 damage from regeneration and 3 from Dreamer? or he will not heal at all?
  16. But 30mm base models aren’t good for this mission, cuz they push the marker only for 2” and if opponent model stay behind marker u can’t push it forward. I played this mission vs TT and on the 1st turn his marker was on a center line. His master was mei, so i can’t even do somesthing to his models, after this he just block my marker and having enough hitters he star to destroy my models. Pandora is intresting choice, i even didn’t think about her, but still what crew do use with her for pushing marker?
  17. Hi, What combinations do u prefer to use on this strategy? As i think gups are good chioce for this strategy, but they require masks and without them everything ruins.
  18. Try to play pandora with fgf upgrade and barbaros. Ressers don’t like mood swings and combination of df/wp simple duels. If u also take emmysary u will get more mood swings and can destroy simmoning combinations.
  19. If u know that u will not face with “blastmaster”, it’s funny to play depleted-bombs. Take some deplets+ blackbloodshaman+ illuminates, also if u take condescending upgrade u will have depleteds for 3ss if u kill them by Luci. Now ur depleteds will be a solid problem for an opponent with bb all the time they get a damage. Play aggrasive Luci and use Devil’s deal to prevent/suits/etc and kill ur depleted and make more dmg, and brilance for ur illuminates. Also if u like alpha strikes u can use combination of mountedguard+teddy/baby cade/etc.
  20. If u want chompy on a 1st turn take student in list. Give fast to dreamer summon 3 daydreams and 1 alp and get ur chompy on the 1st turn:) Growing up i think is better for a reason u can get dreamer out from enemies when chompy dies. Just summon daydream ~7”and than change it with dreamer or Teddy if it possible. Dreamer with 5 ap look better than ME chompy.
  21. 50 SS Guild Crew Sonnia Criid + 4 Pool Puryfying Flame (3) Captain Dashel (8) Francisco Ortega (8) Peacekeeper (11) - Numb To The World (1) Guild Guard (3) Guild Guard (3) Guild Guard (3) Guild Guard (3) Guild Guard (3) Guild Guard (3) Something like that (may be guild players can recommend better list) u can’t lock in Sonia, before francisco dies or activates. i have some heavy hitters. if u stay 15” far from me u can’t then reach sonia in on activation if we are saying about lilith. If u say in general so u will not have los block all time in 15” from Sonia or take ciclopus? I can discard ur cards with 3ss minions with 6df 5wd 1 armor and free focus and attack range 12”. yes tactica to rush in is good but it need really good table with a lot of los blocks, but will u face sonia in this case?:) and don’t forget about perfect modelclockwork trap, take 2 and place them in 14” for our blaster. Or even near deployzone to block normaly move. killing them also not an easy thing thanks for armor
  22. Sonia and her 13 activations really hard to counter. Los block? Nah, she shoot at her own teammate then u are burning! So no losblock for next 2 shots. Raspy - huge range and a lot of slow conditions (thanks to cheap acolyts and from the shadow) misaki a little bit easer now but also hard counter. And don’t forget that an opponent can take another master and all ur counters vs blaster become useless. In general i recommend to take collodi. he is only one who can have a tons activations, high ragne of attacks, cleanse, slowing enemy , survival and and u will never countered by an opponent. May be new dreamer can also be a good answer on blasters, but not sure. His def trigger still bad vs blasts and incorpsreal doesn’t work (exept misaki). Also try some heavy hitters with warped reality. And another one good choice is horseman with 1000 faces. Push charge (if it’s raspy taking retrebiotion eye) and try to kill or engaged blaster. Cover from our models vs blasters: Sonia have + vs wp6,use soulstone , shoot her own crew etc. Raspy also will use soulstones, for cards/repeat attacks and get her + (thanks to a tottem). Or kill ur cover model with silent ones or other models.
  23. I tried them with Titania and they are good. Titania tanking everthing while 2 knights healing her with markers and illuminates+beckorner killing opponents models. Also take dopelganger with 1000 faces and switch it for def trigger or retribution eye. With a tottem ability to resurect our minions it’s really strong.
  24. If u want to get new cards for Lynch u can make something like that: widow weaver and 2(3) depleteds. 1st depleted make 1 attack to another one = 5th card out, then move 2nd depleted push to the 1st. Make 1(2) attack(s) = 5(10) out and mb we will get some aces. if u take more depleteds u can make this more time. And hopefuly we get 1 ace. then activate widow and shoot with her exale terror at delpeted 5 more cads out, that terriffy 1 more card out, cheat for an ace if depleted pass horror + 1 card in a hand. Repeat 6 card out +1 in a hand. activate darkness move (charge if u need more cards out) use 0 action = 2 cards out + 2 in hand. this combination give u 4 card in a hand and 25+ card out. With new upgrade u heal our depleteds. And lynch will have 16 cards in a hand. So he can kill opponent’s master and heavy hitter in activation
  25. What do u think about shooty poison mc morning crew: 50 SS Resurrectionists Crew McMourning + 6 Pool - Moonlighting (1) - Plastic Surgery (1) Zombie Chihuahua (2) Anna Lovelace (9) - Transfusion (1) Sebastian (7) - Transfusion (1) Rafkin (7) - My Little Helper (1) Chiaki The Niece (6) Guild Autopsy (4) Guild Autopsy (4) Guild Autopsy (4) We can poison opponent from autopsy and transfusion. Anna just as support model that can even tank some hitters with armor and prevent dmg. Mb change upgrades bitween Rafkin and Sebastian. Is it playable for gg18?
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