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10T Simon

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Posts posted by 10T Simon

  1. Hi all

    Have you been able to fit our big spider demons into any lists outside of Asami (where I summon rather than hire them). With so many great models around the 9 SS mark I find it hard to see where they might fit in... I've put together a list with Misaki which I'm keen to try out. Have you had any luck with them in any other crews. (Bare in mind I don't have Mcabe or Lynch yet)

     

    here is my list I;m ken to try

     

    Misaki

    Stalking Bisento, Misdirection and Recalled Training. 4SS Cache

    Shang

    Yamaziko

    Smoke Grenades, Smoke and Shadows

    Shadow Emissary

    Conflux  of Thunder Upgrade

    Graves

    Peaceful Waters

    Jorogumo

    Monk of Low River

     

     

  2. So @Kogan Style what upgrades do you actually take on her then, besides Guises? Do you have any auto includes?

    I can see the value with Litany vs Arcanists, I had thought about that. I'd also never bother both Litany and Decaying Aura.

    I've had some luck with decaying Aura in the first few games, especially coupled with focus, but it's certainly situational...

    I'll give Bloodmark a go next game if the schemes and strats pan out for it and see what value I get out of that... Just figure I'd rather be attacking 9 times out of 10...

  3. Hi All!

    I've recently started playing Ressers after about a year Playing my Ten Thunders. I've started with Reva and I'm really enjoying her play style. I've got two 50ss games in and they've been a lot of fun (1 draw and 1 win last night)!

    One thing that I've been struggling to figure out is how to get the best of Reva's upgrades. At the moment most of her Reva specific ones are coming across a little underwhelmingly...

    Firstly LITANY OF THE FALLEN vs DECAYING AURA
    I've been running her with DECAYING AURA and I've been  happy with it. For me it's gonna be one or the other and I kind of like the min damage 4 that I'm getting quite often on the crow trigger. Is there a solid case for Litany over Decaying Aura?

     

    In my last game I used GUISES OF DEATH and with Bette the Corpse far up the field was a great disruption. We were playing guard the stash. Not sure it;s gonna be super useful all the time but I reckon it's one I'll certainly consider. The extra activation or AP drain on my opponents makes sense for me and seems good value for 1SS.

     

    I'm struggling to see value in Beyond Death. Reva is generally in my backfield while Yin, Bete and the shield bearers keep my opponent buys in the midfield.

     

    BLOOD MARK looks nice but it just always seems like I'll have better things to use Reva's AP for and with the carrion Emissary my crew is not too slow. It could be quite useful to push my fresh corpse candles up field but it seems pretty corner case.

     

    I've been predominantly going into games with only a cache of 4 and I usually have room for 3SS of upgrades on Reva due to the rest of my crew generally coming out at 47SS

    Please let me know your thoughts on the upgrades and their value/usefulness and if there are maybe any tactical nuances I'm totally missing out on...

    Best

     

  4. I'm about to start running a campaign in TTB for the first time. I've played other RPGs for years and years and I've been playing Malifaux for almost 2 so I feel ready to go.

     

    One of the things that stands out for me in TTB is that it seems characters gain experience and therefor advancement quite quickly - basically a level every session (which I see as kind of chapters of a game). Do you find this is too fast or works just fine? If you find your players growing in power too fast how do you control the dolling out of XP and advancement?

     

    I'm using the "In Defence of Innocence" Penny Dreadful as a starting point for my campaign and it seems that the characters won't need to go through too much to get 4 advances and at least 4 XP... Is this correct?

  5. On 2016/02/24 at 9:25 AM, Ludvig said:

    Still tough to compete with the Brothers there.

    As far as the competition between merc-ing in a performer or an oiran into a faction where you can't use the buffgrade for Oiran I'll throw in my vote for the performer. The crow trigger on the lure is simply brutal, even if you don't have that 11+ crow in hand your opponent kind of has to assume you do until you've activated the performer (and any models able to obey it). The ability to remove markers at range is also amazing in a lot of games.


    Yeah I kind of feel in most situations TT Bros or Performers can do what the Oiran do a bit better... Will run them a few more time to see, I've only run them the once...
     

  6. Thanks guys!

    I used two in a Misaki Crew (With Hidden Agenda on Misaki) vs a Lady J guild crew.

    I played
    Misaki (Hidden Agenda, Recalled Training, Disguise)
    Yamaziko (Smoke & Shadows, Smoke Bombs)
    Sniper
    Shang
    Shadow Effigy
    2x Oiran
    2 x Torakage

    We were playing old strats and schemes and We got Squatters rights. I also took Line in the Sand and distract. I thought with fast Oiran I could use distract, take a focused strike and then go defensive.

    My opponent played
    Lady J, A peacekeeper, 2x Executioners, Governors Proxy, 2 x Austringers. I think he wanted to use the peace keeper and executioners abilities to disrupt my scheming.

    I obviously out activated my opponent. I ended up winning 7-3 with no points for distract haha. My sniper and Torkage were the MVPs and I used Misaki to take out his softer targets and run schemes. I managed to avoid lady J who got a bit held up by my Oiran and shadow effigy but with her ability to remove conditions and with me not aloud to leave her engagement area the Oiran were quite useless even with the Fast and Focussed they were getting most turns. AAlso the fact the defensive condition comes off at the end of the turn didn't help... They both died, they did suck AP from Lady J and her cronies but I felt the Shadow Effigy was better and I feel there job could have been better served by other models. Their +1 WP helped against all the terrifying a little but maybe guild just isn't the opponent for them. I think I prefer the look of the TT Bros, who seem somewhat more reliable, especially in an interact heavy strat and scheme pool...

    In the end I feel like 10 SS and an upgrade slot could have been spent more effectively...

  7. I'm struggling to find a situation when I would select an Oiran over a performer. Everything the Performer does just seems so much better! Even with Smoke and Shadows and/or Hidden Agenda. Hidden Agenda I feel you need two Oiran and a range hitter to carry the upgrade which is probably 20 SS worth of your crew! The bonus to Will Power is nice and they seem slightly more survivable but I can see so many more uses for the Performer, especially playing with Misaki, where she generally wants to hold on to her high crows...

     

    Any thoughts re the Oiran vs Performer?

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