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Filox

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Posts posted by Filox

  1. It's good to buy Lone Marshal but if you want only one suplement for start take Wake the Dead. Jury & Domadors are very strong models. I also bring Pale Rider a lot so with those 2 boxes you can have really strong crew. 

    • Like 1
  2. 33 will play in both LJs

    I personally won't be fielding DMR

    Judge will be way more useful in LJ2, May even take the spot of the LM in my crews.

    I'll be running 2 DM 'cause with healing they are wayyy to hard to kill with decent range damage and they got free focus from LJ. 

    Jury may see some more play from my side, will depend on schemes. 

    Always at least 1 Domador! 

     

    Summing up, my general LJ2 crew would look like this. 

    LJ + LLC | 2

    Judge + LLC | 12

    33 | 8

    2x DM | 10

    Domador | 7

    This is 39ss so i can easily field Jury, Effigy with up, second Domador or easy scheme putters (Lawyer, Alison, Undercover) 

    • Like 1
  3. 12 hours ago, HomelessOne said:

    You guys almost got stuck with my charming personality; when I was getting into the game I was really interested in three tough ladies basically being the face of the Guild. Unfortunately I then saw Seamus' crew and found it entirely too funny...

    Yeah, that's one of the problem i think. Even if you found the trio of femine fatale hitting your spot, just after short time of searching you find more interesting theme to be swallowed in. I think if we could get a little more of those "inhuman abominations" would really do us a lot. Like, if we could field true Marshal keyword (meaining those unholy abominations of undead magic who all burn) it would be rad. 33 is a good choice in my opinion. Also being able to field beasts and big beaters like Sand Worm or Chompy Bits into our armies we could see much more new players comming in. Gamins & Golems are not off the table for Sonnia for example. New players are getting hooked on a faction just by looks of the models, so If we can't provide more then just humies and some robots we cannot compete with other factions for new player base (like NB, ES and RR who are popping like shrooms after rain).

  4. In our community in Poland we had couple new players join us but none of them were intrested in playing Guild. We have overall 5 GU players in Poland that I heard off. Don't know if this is something you guys also see. I think it's because Guild is not very interesting faction to play (talking about boring mechanics without much flavor). Humans are less interesting from demons, undead and etc. 

  5. 34 minutes ago, admiralvorkraft said:

    Detonate charges and Outflank are doable for Dashel, Hoffman, and Family. Free points for Elite/ Journalist basically. 

    Not for Family, you don't have enough cards for this in my opinion + your opponent has to come close. Dashel and Hoff are okay, but not they best picks.

    35 minutes ago, admiralvorkraft said:

    Research Mission is easy for Family and Hoffman (Blown Apart markers). Death Beds is viable for Family and Elite. And Death Beds is viable for anyone against a marker master - just use their markers against them. 

    You need two Blown Apart to do it, double Riot Breaker or Riot Breaker + Papa is bad hire. Using your opponents marker is not viable option you can rely on. Family & Elite cannot do Death Beds reliably as well. Using Corpse Markers from dead models and not generation is bad play.

  6. 2 hours ago, admiralvorkraft said:

    GG2 requires a greater variety of tools. I don't think there are any dead schemes in the packet - you just have to learn how to use the models that can score them.

    Can I ask for examples? Perhaps on the new schemes I said are bad for GU. Please take a notice we are looking for double score from scheme in question.

  7. For now I think GG2 is a little hard for Guild (or me at least). SoA are still very hard to do. BTL is easier SoA, I think it's okayish strat. Turf War is great strat for us. Most of our masters can play it comfortable. CLL is 0 sum game most of the time. 

    As for the schemes:

    - Detonate Charges - except LJ, Elite and Journalist this scheme is too hard to boother most of the time

    - Death Beds & RM are mostly dead schemes for us, until titles come out of course

    - Outflank is also dead scheme, we lack mobility to do it efficiently, maybe Dashel can go for it but I always pass this scheme

    - Bait & Switch is kinda a free scheme in my opinion for anyone, but Guild can do a little more efficiently thanks to our miss position tech

    In summary 3 out 4 strategies are okay and 7 out of 13 schemes are playable. 

  8. On 5/13/2021 at 7:32 AM, Angelshard said:

    @Filox do you really find that false witness are worth the 6 stones OOK? I've been looking at them myself, but had a hard time justifying them, just to draw cards.

    Especially when the lawyer costs one stone more and has so much utility plus a bit of card cycling and card draw. 

    What do you take instead of the worm? 

    The only other beaters I can see myself bringing are emissary, peacekeeper or rider and only rider is close to as mobile as the worm. (I don't have phiona, as I've never liked the journalists theme). 

     

    Yes, Lawyer is nice and all, but you don't have much valuble Models to obey. Concealment is also a big problem. Debt of Gratitude is smth your oponent won't expect from Basse even if you tell him about this. Having hand full of severs in Round 2 is very important for Basse (Blasts, Bring It's and tomes for traps). Also False Claim and Exclusive Interview saved my ass multiple times. 

  9. If you want to start with LJ you will need:
    - Domadors
    - Jury
    - Pale Rider
    - Emissary & Effigy
    - Lone Marshal

    Those are the core models you will mostly uses in your games as LJ. Emissary, Pale Rider & Lone Marshal also play a lot outside her keyword so you will be able too fill them in your next keywords.

  10. 8 hours ago, 4thstringer said:

    I'm not sure they are great, certainly they struggle to compete with the Pathfinder and steward.  But I certainly get some enjoyment out of them.

    They problem is that they are not Pathfinders :P

    But this is a general problem with most low cost minions. For not so much more you get better option. Exceptions to this rule are mostly models designed to do a single job only, like Watchers & Crooligans (scheming only) and Rotten Belle & Beckoners (deposition tech). Also with ratio of 1SS=1Wd (except RR, the get special treatment) most of those low cost models are going down from single moderate/severes. Especially when not a lot of them are having Defensive tech to keep them alive in situations like this. Having Df 4/5 and 5 Wd without ability to either reduce or make them harder to deal damage makes it too easy to die even from random shots.

  11. - Frontiersman are underwhelming, keep them away from the table unless you have to
    - There always must be at least one Pathfinder in your crew 
    - False Witness is nice "card draw" for Basse, you can easily set up 7 cards draw on your first turn without losing momentum as Frontier
    - It's always better to discard an upgrade then summon Raptor
    - stoning  for :ram on CiQ to double blast enemy is always a almost always a good move, especially after you can use severes generate from False Witness
    - Lone Marshal is good tech against summoners, although thanks to his gun & Unimpeded he is not impeded by Dust Clouds and brings nice mobility to the crew
    - LLC on Reichart & Basse are must haves, they are your tanks and carries in the keyword so always keep alive for almost any cost, taking Pale Rider, Emissary & Steward can keep them alive and/or take off some heet
    - you can move your own models with CiQ
    - don't be afraid to spend SS for Reposition trigger on Basse Kick up Dust or his Df trigger
    - Rough Riders are good, but you will soon start to see that you don't have enough space to put one, he mostly is trading places with Austringer
    - avoid match ups against RR & NB. Basse weakness is not being able to put out good blasts & low Wp all across the board
    - always try remember about CiQ, nice tech is using  CiQ to bring enemy  closer to Basse, then putting your own Dust Cloud under them and doing it again. It can really disrupt enemy positioning or advance your models if needed
    - Sand Worm is nice, although I often find better picks instead of him, he usually is picked in severe heavy maps when he can unbury on almost entire map
    - you often find yourself in strange situation not being able to scheme, almost always go for middle centered or damaging schemes

    • Like 1
    • Thanks 1
  12. 22 hours ago, Angelshard said:

    I honestly think errata and GG2 has helped family more than hurt them. The focus stack hurts a bit, but not as much as other crews, since you can still top it up out of activation and all their pushes have become more versatile. 

    Also there's less focus on the models trying to kill you,so models like monster hunters and Santiago could stay around longer. 

    I can see target practice being used more. I know people generally try to put down their scheme markers late, but shooting the marker away from an out flanking model sounds like a ton of fun. 

    Issue is not with the Focus limit, it's with Distracted gutting literally over half the damage of this crew. It kind off forces you to take Santiago to remove such thing as also gives focus but for 8ss model you are better with Steward to do the job.

  13. Just now, Maniacal_cackle said:

    Yeah, ressers would love them for corpse synergies in other keywords, but not with a 33% stone increase.

    That's also my issue. I won't pay so much for a 3 Wd model who do nothing but run for schemes, especially when I can just take normal keyword minion to do the job instead. Dogs are literally the least used model in my collection. I played Pistollero more times then them. 

    • Agree 1
  14. I'm actually scared a little that Witchlings won't play with her either. Maybe double Thrall with LLC might find some place, but personally I see her as deny master with bunch of Versatiles behind,

  15. In my last game (LJ vs Molly), I found out that DM are good models for the BTL strategy and B&S scheme. So I might taking them in the future. Perdita with new push mechanic might become a little better but I think focus nerf is too big for her to play against better opponents. OG Sonnia won't play this GG either. Hoffman, Dashel & Basse will definitely still play. Nellie might pop out even more thanks to Focus nerf. LJ likes new GGs, summoning nerf really made her keyword a little bit better. I won't speak about Lucius 'cause I don't have enough experience.

  16. 22 minutes ago, admiralvorkraft said:

    Lucius and Nellie get stealth buffs from the Distracted/Focus changes and major buffs from the new schemes. 

    Nellie I see but what do you mean about Lucius?

    22 minutes ago, admiralvorkraft said:

    Family have their best two strats (Turf and Symbols) available so there's that.

    I can see Turf War as good strat but if by symbols you mean Symbols of Authority I cannot disagree more

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