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mirparx

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Posts posted by mirparx

  1. Once in turn one, once in turn 3 ( in 2 different games)

    I usually try to keep Lilith in " the center of the web" so to be able to support the other members of the crew, possibly in cover as she does not need LoS for her Ca actions.

    It happened that I had to swap 2 pieces ( Nekima was in a bad status, so I used Tangled Shadows to swap her with a young neph ), I used wicked  Vines to root a Samurai, placed the illusionary forest and then??

    Another Tangled shadows was useless (and it is also high resource cost ).  No other valid targets for Wicked vines. Moving her out of cover to reposition didn't seemes wise to me...

    Probably I tend to keep her too much on the back , while she is more effective if I user her a bit more aggressive, more close to enemy...

     

     

  2. Hello I need some advices.

    Something I need to clarify happened a couple of time. 

    I activated lilith, placed forest, done a wicked vines on enemy, moved and... then?

    I did not had another enemy in range for wicked vines, no need to tangle shadows ,already repositioned.... wasted an AP.

     

    Is that normal or just my bad placement/planning causing this?

  3. Hello,

    I'm a new player, actually learning  with Neverborne.

    The fate put in my hand a few arcanists models :  

    Rasputina box

    2 December acolytes

    This is tempting me to try it, also because in my group there are too many Neverborn/ressers, but I have some doubt/question :

    - Is there some essential model missing?

    - How to expand this crew?

    - is it my impression, or arcaninst models that fit well with a master are not so fitting it the other? So few exchangeable pieces between different masters?

    Tanks a lot

    Mirko

     

  4. Never even took in consideration PM attacks... always thought to it as a "rush of magic" + free scheme marker at the end of the game.

    Effectively, 2SS, you take one more card each turn, stacking on Lilith Rush of Magic should grant a decent hand most of the time 

    Plus you have the possibility to place as scheme marker 

    Plus, specially in mission when enemy have to place marker in your half of table, can make enemy insignificant...

    Really need to test it more....

  5. Thanks for the comments @Ludvig :)

    You are right, cannot be slave of a 1SS upgrade.Need to learn how to resist ;)

    Regarding Waldgeists, I've ordered them at FLGS, so I should receive them shortly. Having them occupying space, putting forests and threaten at 4" would have been highly beneficial :)

    Apart that I'm really happy as I start to see improvements in my knowledge, and so look less at the card and more at the table !

     

    • Like 1
  6. Ok, made a game yesterday with my list.

    Well, not completely true as it was a game against an almost new player (I'm almost new too ;) ) so we played at 35SS, with just a simple strategy, no schemes

    The strategy was composed by an objective in the center. If you have 2 models in 6" of the objective you core 1 point. I've won 4-3 at the end of 4th turn.

     

    Being at 35SS , I've put on the field : 

    35 SS Neverborn Crew
    Lilith + 6 Pool
     - Beckon Malifaux (1)
     - On Wings Of Darkness (1)
    Cherub (3)
    Nekima (13)
     - A Thousand Faces (1)
    Young Nephilim (6)
    Terror Tot (4)
    Terror Tot (4)

     My opponend was playaing Gremlins:

    35 SS Gremlins Crew
    Ulix + 5 Pool
     - Huntin' Bow (2)
     - Husbandry (3)
    Penelope (2)
    Old Major (9)
    Gracie (10)
    The Sow (8)

     

    I've managed to play Lilith in a slightly more effective way than last time, being able to Vicked Wines and root Gracie to prevent a charge, Creating forest to slow the enemy and firing a couple of my pieces with Tangle shadows to maximize charges and attacks.

    Nekima is very powerful. I'm not a fan of the growing  option, but at the beginning of 2nd turn I had the change to transform a "A Thousand Faces" inot Rapid growth, killed a little pig (don't remember the name ) and growth a tot into a young. I also growth also the other tot and made the young a mature. ut it is true, it is a trap. In fact I've sacrificed a young neph just to try to kill an enemy and make it growing while I had better moves... 

    The Cherub seems able to do lot of things, but I rarely mange to make something relevant with him. In reality this mission, where Interact was not necessary, was not the best for him ( Primordial magic would have been probably useless, except for Rush of Magic)

    The Young Nephilim is a good beater, and the tots helped in scoring at the beginning, then evolved in young ad mainteined the position and inflicted some damage. So happy of that.

    A funny thing : my oponent charged my tot with a pig (was summoned , don't remember the name), inflicted 3 dmg, pushed it by 4 to try to put it out of the scoring zone, and followed the push imself. Doing so  it activated the punch of my tot, that inflicted enough damage to kill it and evolve in young. :)

    Apart that, I find pigs very hard to deal with. At one point Ulik forced one of his pigs to charge, the  charging pig managed to trigger another charge and it was an endless pain. Probably the "single strategy in the middle",resulting in a big rumble in the middle of the table, was favoureable for though pieces like those.

     

    Hope to be able to test better the list next  tuesday, so to become more confortable with the my pieces. I'm starting to remember some stats, so it's good ;)

     

     

     

     

     

  7. Yes, it is a good article indeed.

     

    it make me thinking on how to maximize my resource usage, and trying to move from an "instinctual " game style to a more planned and efficient one. But I know it will take time to do that :) 

     

    Regarding Tangle Shadows, I've mostly used that to Lilith herself, to keep her out of risks or place here in a better position for casting wicked vines. I've also used it on a friendly model, so to swap it with another one to maximize attacks. I've tried to tangle shadows the enemy, but I need to find enemies with low WP, otherwise I risk to an high card ( or a stone and an high card if I've stone d for the mask ).

     

    Do you usually use it successfully on enemy?

     

  8. Yes, Johan, lelo & lilitu, Teddy... are all in my shopping list, but for the future.

    At the moment I prefer to play a while with what I already have. Also because I've all almost painted :D

     

    I also read some good advices on last issue of Wyrd Chronicles about resource management... The funny thing is that it seem to learn on using things on malifaux you have to paly as if you don't have it ..... 

    • Play Lilith as if she has not the sword to learn how to maximize her power ( in S&S podcast on Lilith)
    • Play as if you don't have SS in cache to learn when it is good to use them 
    • play as if you don't have a control hand, so to learn when it is really worth to cheat
     
    Which is your opinion about it?
  9. Yes, I was thinking about that. I don't find much use in Living Blade  in the way I use Lilith. I tend to keep her quite protected and using mainly illusionary forests and Wicked vines.... Sometime Tangle shadows, but I don't find it very reliable due to the CA5.

    So I can think to something like this for a "Core" crew:

    50 SS Neverborn Crew

    • Lilith + 7 Pool
      • Beckon Malifaux (1)
      • On Wings Of Darkness (1)
    • Primordial Magic (2)
    • Nekima (13)
      • Fears Given Form (1)
    • Mr. Graves (8)
      • The Mimic's Blessing (1)
    • Young Nephilim  (or Waldgeist ) (6)
    • Young Nephilim (or Waldgeist )  (6)
    • Terror Tot (4)
    • Terror Tot (4)

     

    With

    Nekima as main beater,

    Grave help in placing and hit,

    Terror Tots as skeme runners 

    Nephilim can beat or help with skemes, 

    Lilith to support the crew. 

     

    Does it make sense?

     

     

    • Like 1
  10. Yesterday I played this list:

    50 SS Neverborn Crew

    • Lilith + 6 Pool
      •  Beckon Malifaux (1)
      • Living Blade (2)
    • Primordial Magic (2)
    • Barbaros (10)
      • Nephilim Gladiatus (1)
    • Mr. Graves (8)
    • Young Nephilim (6)
    • Bloodwretch (5)
    • Bloodwretch (5)
    • Terror Tot (4)
    • Terror Tot (4)

     

    Was thinking to swap Barbaros and a Bloodwretch for Nekima,  and maybe remove also the second bloodwretch for a waldgeist, or maybe decide for young neph/waldgeist based on the opponent/mission, are the have the same cost

  11. Hi all,

    I've played 5-6 games then stopped ( 1 year ago more or less ) as I didn't have enough time to play.

    Now thing are better, it seems I've some time to play, and I've done my first game yesterday. I'm very entusiastic.

    So I'm asking for some advices for a generalistic list to learn Malifaux with.

    Even it I know that list change based on the faction you are playing against, scheme and strategies,  I would like to have a sort of solid "core of model" to get practice with ,so that I can spend less time reading the cards and more looking/ tinking on how to score points and destroy enely plans :)

    I would like to play with Lilith as a master, and what I actually own is:

    Lilith Crew Box

    Malifaux starter set

    Titania Crew Box

    Nekima

    Nephilim box

    Mr. Grave

    Doppleganger

    Misterious Effigy

    Wave 1 generalistic upgrade for Neverborne

     

    I'm also thinking to get a box of Wadgeist, as I think they can work very well with Lilith 

     

    Can you help me building the "core" of the list?

     

    Thanks

    Mirko

  12. I'm quite new so my experience is relatively low but, regarding lilith... Tangle shadow already is unreliable because of CA5 + need a mask. It is already hard to have success against masters ( most of the ones I've met had WP 6 or better ) and expensive ( usually you stone for the mask unless you don't have many in your hand to cheat with. Don't think a debuff on this will be well accepted...

  13. Hi,

    I'm part of a group of new malifaux players and yesterday, during a game we got some discussions about engagement and disengagement rules. We solve them during hte game but we would like to have some clarifications and to be sure to have solved them in the  correct way for the future!

    The questions are :

    1 - If I'm engaged with a model, can I move inside his engament zone? ( obviously withouth exiting it ? )

    2 - If I have a MI range of 2 with my weapon, my opponent has MI range 1 and we are at 1.5" each other, can I declare a walk action and move without getting the disengamenet strike? ( as he cannot reach me). Or should I anyway take the disengament strike because we are both engaged?

     

    Thanks a lot for your answer.

     

    Mirko

    • Like 1
  14. Hello,

    I'm a new player too and I'm trying this list as a generic /all purpose list:

     

    Lilith (living blade + Beckon Malifaux + Wicked Mistress )

    Cherub

    Barbaros (fear given form + obsidian talons )

    a mix of Waldgeist (usually 2) , young nephilim (usually 2) , terror tots (1)

    This i a very flexible list, with Tots as scheme runners, waldgeist to control territory, and young nephilim that can both run schemas or beat depending from necessity.

    Few different types, so that it is easier for new players (like me ) remember what a single pieca can do. Also, just need the base crew + nephilim + waldgeist to be fielded :)

     

    Did not got the rapid growth as I think that this mechanic can be a bit of a trap ( you really need to use lot f resources to make it succesfull )

    Also Nekima is on my list, but if I field her (instead of barbaros)  I will increase the number of tots decreasing young or waldgeist

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