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retnab

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Posts posted by retnab

  1. Also important to note that while Kaeris and Carlos can't create Pyre Markers b2b with other models, Kaeris' Raging Inferno trigger, Eternal Flame's Control the Flame action, Fire Gamin and Golem's Dancing in the Flames ability and Demise all can put the Pyre Marker b2b with others.

  2. 2 hours ago, marke83 said:

    I'd like to start the game with Cult and Abyssinia (two factions, so I can demo). 

    Are the two faction boxes enough? I'd like something extra. If I, for example, buy Adeodatos + Rhino, then what should I buy for abyssinia? Unathi + ??

    What if I want another unit instead of Rhino? Doomseekers look cool. 

    Suggest a nice starting package for 2 factions. 

    The faction boxes are enough for a 1 Commander game each (sort of the 35ss equivalent).  The Cult technically will be playing 1ss short so you can either give them a Raving Madman Adjunct to fill the point or just call it close enough to not overcomplicate the demo.  Since the Cult is a point short and you just want to add one thing in I'd say the Rail Gunner'd be good.

    If you're wanting another unit that plays well with Adeodatos then Doomseekers are good, but then the points are skewing even more in Abyssinia's favor.  In that case I'd probably do something like a unit each of Doomseekers and Broken which makes the costs even if Abyssinia's getting a Rail Gunner

  3. 19 minutes ago, SunTsu said:

    2- why prospectors are so nice in counter breakthrough/search-the-ruins?

    They have an ability to remove a scheme marker and turn it into card draw with a chance of a free scheme of their own, so they're the Outcast version of our Saboteurs basically but with Mine Soulstone as well

  4. I'd say if that's a risk to have one of your Vent Steam users make sure it's put up for the mass Concealment (or have someone with Diesel Engine), but even that's not going to totally protect you.  It's part of why I always deploy in two separate groups, so if one gets wrecked they can hop over to the other side out of harm's way.

    • Like 2
  5. Never thought about that before, but yes it technically becomes a KE unit during the effect since False Flag Operation says: "The target counts as being a Squad in your Company for the duration of its Activation."  However, it can't use literally anything on the KE Allegiance card since every effect on it states "King's Empire" units/Fireteams/Squads.  So it loses access to its own Allegiance card but gets nothing from yours (unless you're taking control of an enemy KE unit).

  6. 10 hours ago, solkan said:

    I don't think The Frenzy has access to an ability that would let it cheat second, and this is TOS where the attacker cheats/modifies first, so I don't think there's any good argument for waiting until Step 3 to choose your suit.  

    It could (and IMO should) take Uncanny Instincts to do just that, cheating second makes it super threatening in general

    • Like 1
  7. Just to make it easier to find, the new FAQ's are below (they definitely help to answer some of the rules questions that have popped up lately!):

    Core Rules:

    22. If an effect ignores Low Terrain, such as Yarazi's Glide or Titan LoS, does it ignore any terrain with a [Low] Terrain Trait or does it only ignore those traits are that [Low]?

         a. The effect would only ignore traits that are specified as [Low].

    King's Empire:

    27. When resolving the South Wales Borderers Remember Our Mates Ability, does the +2:ToS-Ram: to Acting Values also apply to passive Active Values (Sp, Df, Wp, Ar)?

        a. Yes.  Though the +:ToS-Ram: has no game effect in these instances.

    The Guild:

    28. When resolving Samantha Thrace's "Fire at Will" Action, does each Fireteam in the targeted Squad take an Action or only a single Fireteam in the Squad?

         a. Only one of the Squad's Fireteams may take an action this way.

    Cult of the Burning Man:

    38: When resolving The Burning Man Descends Stratagem, will multiple cards of the same suit each resolve an effect for the Stratagem?

         a. Yes, each card in the Conflict will result in a single effect for six effects total.

    • Like 1
    • Thanks 1
  8. 1 hour ago, Khyodee said:

    Don't need speed when rest of crew is so fast. 

    Honestly I feel like that's the biggest issue with him, the rest of the crew is going to be flying up the board and having a melee range healer who is far slower than the rest of the crew means he's going to be struggling to get where the heals need to be when you need them

    • Agree 2
  9. 8 hours ago, frumpypigskin said:

    Tell me if I've got this wrong.

    The centre of the turf markers are 9" from the table edges. That's 15mm out of deployment zone:

    That's the error, each Turf Marker is in the center of each of the 18x18" quarters, making it a little less than 9" from each quarter's table edge, so a model can walk an inch or two and interact with it in Standard deployment.

    • Agree 1
  10. 1 hour ago, Hellomurse said:

    Are there any plans to update this list? There are models missing from it (for example, order initiates for Marcus), and one of the keywords isn't even a keyword (Beast). I made a purchase that is invalid based on the current list, and I'm sure that other people may do the same.

    All the correct keywords are on the website under each Master's page

  11. 14 hours ago, trikk said:

    Its the same rule, so this doesn't really prove anything. Anyways, it's more of a something I wanted to point out to the designers than to fight wars over.

    It appears worse only because of the SS Miner's mobility, but with the Prospector it's a hilariously low penalty - my Outcast opponent brings 1 almost all of the time because he sees no value in the Prospector's triggers or :ToS-Fast: so for that model it's pure benefit.

    I'd argue making Mine Soulstone give you Slow, or Stunned and Slow together would be enough of a penalty, but right now the downside to Mine Soulstone only affects half the models who use it.

  12. 1 hour ago, Flippin' Wyrd Matt said:

    I have had a look at the mech rider I just did not see what it was adding to the crew, what do you use it for? 

    One thing that's handy for Colette is the Innovation trigger, you can either give Colette built-in :mask for super easy Presto-Chango's and Twist Ending, or give a bunch of Performers built-in :tome and just absolutely flood the board with Beautiful Clothes triggered Distracted 

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