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Clockwork Top Hat

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Posts posted by Clockwork Top Hat

  1. I was just wondering if people use the Torokage as Mercenaries - I've only ever seen them used either in 10 Thunders lists or in Outcast Last Blossom lists. I've no experience with them but when I inevitably get 10 Thunders (come on Wyrd! :P) I'll get them but wondering if people use them as mercs and if so how/when?

  2. Entourage says that the model chosen must be a henchman/leader and if that model fufils the condition then you score VP. This is regardless of whether it still is or isn't a henchman. The wording is fairly clear IMO. The model is still the same one you chose and because the henchman part is only important when selecting the model Bleeding Lash does not stop the model from completing the scheme.

  3. Lelu and Lilitu & Nekima are all Nephilim and work well with Lilith. Dreamer lives his nightmare models so anything with that characteristic (including Lelu, Lilitu and Teddy) are great with him. If your wondering what to take with certain masters check out that master's Pull My Finger entry.

  4. 32 minutes ago, Ludvig said:

    They did it metal gamin so why not errata him? I think he is stronger in neverborn than guild, partly because of better minions and partly because of a lot more regen. Also note that guardsmen are his theme since first edition so in my mind he should have more synergy with them and bring them to neverborn like most masters do with their themed models.

    To fix him, I'd start by lowering the Tn on issue command to 11 and let it target the same minion several times. This would match Hoffman who needs a four to do his obey that can target better models, the same model several times and give fast. It would also come closer to matching Colette who can make better models do a push and attack which is also more or less two AP but often better since you can disengage.

    I'd also lower the horror test on commanding prescence to 11 or 12. He should also probably get hidden sniper on his base card (without needing a ram to go through) and have the sword cane removed and added as some sort of upgrade that did something fun. His totem or an upgrade could add some card draw, possibly tied to conditions on enemies like Zoraida's or just automatic like the arcanist upgrade. Guild intelligence could also include any model instead of minions.

    He should probably be able to draw cards when minions die since that is the easiest way to neutralize him (and crap cards are his other greatest weakness).

    An alternative route would be to push some sort of denial theme and let him add the Red tape condition at much greater ranges and automatically.

     

    All of these changes might push him a little too far but I think that just making him more reliable at forcing minions and applying red tape over greater ranged for instance would do wonders.

    He can take Guardsmen in NB but he needs the Surprisingly Loyal upgrade to do so. 

    I like the idea of Lucius using legal contracts to punish an opponent's crew for using their abilities but not sure how that would be applied.

  5. Always use armour of December if you think you might be facing NB. The best ways NB have to take out Raspy are in close combat and they hate getting stuck there. Use armour of december to reduce the number of attacks and leave them stuck there so either you can get Raspy out or something else can take out the threatening model.

  6. 1) If you take Lynch in Neverborn you can only hire ten thunders models with the darkened characteristic (and if memory serves your limited in number), are mercenaries (like the Oiran) or that are dual faction with Neverborn (such as Mr Graves)

    2) Whenever you hire a model out of faction that can take upgrades (so a henchman or enforcer) they use the upgrades available to your declared faction.

     

    So no sorry you can't take Kang with Neverborn Lynch though you could with 10 thunders Lynch.

  7. The first thing is to remember that the game is not wipe out the enemy. It's complete the schemes and strategies. This should always be the main thing you think about - how can you achieve them, how will your opponent likely try to do so, how can they stop you and vice versa. 

     

    For playing against the sisters - if you take out any model Viktoria of Blood should be it. They in some ways are like Marcus and his beasts - fast and potentially hard hitting but lacking resilience. And if there busy in combat they can't complete many schemes. Tougher models that can last longer and/or have a long melee range to drag out the fight. You will loose models doing this but while they are held up you can try and score actual VP. 

     

    Have you read Marcus' tactica on the wiki? https://pullmyfinger.wikispaces.com/M2E+Marcus Having not played him yet I can't say anything not in here.

  8. Not to mention that more of the Tyrant's have caused problems because of Human's meddling with things they don't understand not to mention the business with the Grave Spirit. Not only have human's taken their lands they threaten the very reason for the Neverborn's being (even though many of them have forgotten it themselves)

  9. 2 minutes ago, Liwee said:

    Hi all !!

    First thing and the most important in my opinion : all my appologizes for my bad english ! Unfortunatly, i'm the result of french education for english and trust me, that's a disaster ^^ But the good new is i totaly can read and understand everything ^^ don't worry for answers

     

    After this short, but essential presentation, that's time to explain why i create this new topic.

    Several months ago, i tested malifaux and i admit, that's probably the better game i ever played. So, after this long period, that's time for me to realy start to play ! 
    I buy and read all rules books and it's time for me to make my decision about the faction... and that's why i need your help.
    Don't worry, i don't ask you to chose a faction for me, but i have some questions for dispel all my doubts.

    Actualy, i know what faction i don't want play ( Ten thunders & Guild) !! 

    So, time for my questions ^^ 

     

    1/ What is the most popular faction in this game ? That's probably stupid but this is an important point for me, i love play underated or not representative faction !! That's not funny when we go in a tournement and see 75% of other player with the same faction ^^

    2/ I make some research on internet but i don't find a good guide about the "personality" of faction. I explain what i mean. Master in factions are realy differant but it's possible to extract a type of gameplay for any faction (range attack/close combat/magic/alteration/buff ... ...) ? If the answer is "yes", i definitly appreciate if you can do a little resume of that.

    3/ After reading many topic on forum, i realize some caster in this game are specialised on invocation ... and unfortunatly, i HATE invocations in all game >< I just want to know if all faction, one have the "invocation" part more representative (yes, that's answer add automatically on my list of faction i don't want play ahah)

    4/ Last questions, i love to play... how tell that ... yes, i'm a bitch !! I love doing trap, move other models, machiavelic plans, hamper ... and hurt vry strong even i'm weak ! That's my favorite style to fight in game generaly. Like for the question N°=3,  one faction have this "profile" ?

     

    So that's all for the moment. I hope my english don't make you cry blood tears so much and all be clear ... ok, not clear but comprehensible ^^

    Thanks a lot for people who take time to answer at all this newby questions !

    1) I can't say for certainty but I believe Guild or Resurrectionist may be most popular but not sure.

    2) This is a quick summary of each faction:

    Guild: The Guild are the law enforcement in Malifaux. They tend to eschew the trickery and subtlety of other factions in the form of brute force. That doesn't mean they can't play sneakily but they are capable of just putting down a bunch of guys and shooting at everything in sight if you so wish. They have little summoning, are slower at times than other factions and they usually prefer to have a smaller number of stronger models than lot's of weaker ones.

    Arcanist: Do you like magic? Good because the arcanists have a lot of it. The arcanists contains several glass canons supported by various beasts and constructs. Magical attacks of various kind are something you should expect from this faction, and the factions as a whole has several models that hand out/benefit from burning. When it comes to defence most rely on having tricks to avoid being near danger or Armour to survive.

    Resurrectionists: The faction that loves undead. Probably the strongest faction if you like summoning and/or horror duels. They can hand out poison from a variety of places and killing their models doesn't guarantee you'll stop the zombie horde as the corpses might just get back up. They tend to be easy to hit but have high wounds and various abilities that soak up damage. 

    Neverborn: Neverborn crews tend to rely on trickery and deception, using their abilities to influence the flow of the game. Probably the quickest faction on the whole which is good for getting them into melee combat which they love - they have numerous ways of dealing a lot of damage in close combat but many of the models lack the resilience for drawn out combat and the faction has few ranged options. They also have numerous ways to target Wp.

    Outcasts: Hard to define their playstyle really except they don't fit into the other factions of Malifaux. Many Outcasts are mercenaries so can be hired into other factions (for a price)

    The 10 Thunders: The 10 Thunders have infiltrated all the other factions of Malifaux. Most of their masters are dual faction and can hire certain models regardless of which faction they are playing in. Because of this they can play most styles effectively depending on the individual master.

    Gremlins: Gremlins are not smart, and are just as capable of hurting themselves as they are the opponent. They have several ways to mimic the abilities of other factions though usually at the risk of something going wrong. They have decent ranged and melee options.

    More information here: https://pullmyfinger.wikispaces.com/Choosing+a+Master

     

    3) By invocation do you mean in the Dungeons and Dragons sense? If so avoid Rasputina or Kaeris from the Arcanists or Sonnea Crid from The Guild. Overall Arcanists probably have the most blasters but it's not a huge number really compared to their other options.

    4) Based of this I'd say Neverborn suit you. They have a variety of manipulative tricks from moving enemy models around, to stopping them moving all together to even making your opponent's models taking actions for you :P

     

    If you have any more questions just say.

  10. Not a gremlins player so can't help out with faction specific things but when it comes to taking on Jack Daw it's probably best to avoid direct confrontation. Always go for your schemes and strategies as these are what actually decides who wins and looses. If you do try to take him out Jack's :-fate to attack and damage flips against him are a real pain so if you can find a way to gain :+fate to your flips your ap is less likely to be more effective. Jack's crew can generate a lot of horror duels so high WP models are great (Liquid Bravery could help with this) 

  11. I believe (may be wrong) that the new Governor General is a very powerful mage but one who follows the Thalarian Doctrine. From my understanding high ranking members of the guild who use officially illegal magic (Sonnia especially) are allowed too as long as they can be used/exploited by the guild. 

  12. From my reading of it the Under My Care lasts as long as the Sawbone doesn't exceed the number of patients she/he can give the condition too. So Patient Files lasts that long - it's a great ability though of course the Sawbone must move along one step before they gain Patient Files and doing so means giving up on Surgical Instruments. (That's a trade off I'm happy with)

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