New list I tried last night. I can't remember the entire Scheme pool, but:
Strategy: Squatter's Rights
Schemes: Make them Suffer and Breakthrough-revealed (I think Distract, Line in the Sand, and I can't remember the other. The flip was 7M and 2M, and I'm too lazy to go look right now.)
The Dreamer with Dreams of Pain and On Dreaming Wings
Candy with Best Behavior and Mimic's Blessing
Baby Kade with Depression
Teddy with Mimic's Blessing
3 Terror Tots
Turn 1
All about positioning. My opponent was running Lilith with 2 Insidious Madness, 2 Mature Nephilim, A mercenary Trapper (I think. Something with a sniper), Lilitu, and of course Lilith and I can't remember the upgrades.
He went hard after claiming scheme markers for Squatters while I just sprinted the field with my Terror Tots, moved Teddy close to a Nephilim, put Baby Kade in a LOS lane with Teddy, and used The Dreamer to summon Copellius (Awesome. Wound up with the 12M in my starting hand so I ran with it).
Turn 2
The Dreamer started off by summoning a Stitch and healing Copellius and the Stitch each once. Teddy obliterated an Insidious Madness holding a Squat marker so that a Terror Tot could take it over. Another Terror Tot grabbed the far left Squat marker so I would have the two and I successfully engaged everything threatening those two markers. I started to run the other Tot into my opponent's deployment to start Scheming. I got the point from Squatting and from Make them Suffer as did my opponent for killing a Tot (He had Make them Suffer and LiS).
EDIT: After examining more closely, I realized that I shouldn't have scored on turn 2 here, as Teddy is an Enforcer, making the score 1-2.
Turn 3
Stuff got scary for my opponent. I maneuvered and healed a little with Copellius and my stitch, and then summoned a second Stitch and two Daydreams, summoning the terrifying Lord Chompy Bits. By this time, my decoy, Candy, had led Lilith and the second Mature Nephilim off away from everyone else so Chompy was free to destroy the Trapper. Just as my opponent thought he had Candy in his sights, I used her "Run Away Home" ability from Best Behavior and he was left with two heavy hitting models as far away from the action as they could be. I planted a scheme marker for Breakthrough with Copellius and a Tot and grabbed 2 VPs again, my opponent destroyed my brand new, one wound stitch (tear) and getting 2 as well. Teddy also died at some point here.
Turn 4
Kind of boring turn here, I worked toward killing the last Insidious madness but couldn't manage it. I whacked Lilitu with Chompy and changed him back to The Dreamer here for more summoning. My opponent killed several of my peons and minions, but still hadn't placed and LIS markers and clearly didn't have the model power to do so because I had killed Lilitu, so all he had left was Insidious Madness, Mature Nephilim, and Lilith. So he pulled ahead in this turn with his two heavy hitters engaged in a corner by 1 VP. Current score 4-6.
Turn 5
Clean up time. I knew I would get full Breakthrough, and all I had to do was kill the last Insidious Madness to get full points for the Strategies and Schemes for this game, so I killed Lilith too for good measure.
EDIT- I was able to score twice here as well as denying the Strat to my opponent, ending the game as a Tie 6-6
All in all a really fun game. I just had too many models for my opponent to deal with. He brought lots of stuff to achieve Make them Suffer and to kill me tons, but most of my movement was based on pushed and crazy maneuvers so it wound up being way to difficult for my opponent to gain any sort of board control.
Summoning Point Count-24
Moral of the story is-never bring a real 50SS list to a 50SS game. Bring around 75!