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Whiskey Golem

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Everything posted by Whiskey Golem

  1. Reading over the report again, you're right, It would have been a tie game in the end because he didn't score turn 5 at all. I guess I should have read through it again before commenting earlier as well.
  2. I'll be on for the next few hours if anyone wants a game! 50SS or lower, no wave 3.
  3. Yes, I did remember that about make them suffer. I took a pretty big gamble and hoped that all the enforcers I took, plus whatever big scary things I could summon would distract all the heavy hitters so that The Dreamer and Chompy could do their worst on the field and it just happened to work out that he only had a few models for me to worry about and he positioned them so that I could easily reach them with my walk of 8 (from On Dreaming Wings) and then a 6" summon on Chompy.
  4. New list I tried last night. I can't remember the entire Scheme pool, but: Strategy: Squatter's Rights Schemes: Make them Suffer and Breakthrough-revealed (I think Distract, Line in the Sand, and I can't remember the other. The flip was 7M and 2M, and I'm too lazy to go look right now.) The Dreamer with Dreams of Pain and On Dreaming Wings Candy with Best Behavior and Mimic's Blessing Baby Kade with Depression Teddy with Mimic's Blessing 3 Terror Tots Turn 1 All about positioning. My opponent was running Lilith with 2 Insidious Madness, 2 Mature Nephilim, A mercenary Trapper (I think. Something with a sniper), Lilitu, and of course Lilith and I can't remember the upgrades. He went hard after claiming scheme markers for Squatters while I just sprinted the field with my Terror Tots, moved Teddy close to a Nephilim, put Baby Kade in a LOS lane with Teddy, and used The Dreamer to summon Copellius (Awesome. Wound up with the 12M in my starting hand so I ran with it). Turn 2 The Dreamer started off by summoning a Stitch and healing Copellius and the Stitch each once. Teddy obliterated an Insidious Madness holding a Squat marker so that a Terror Tot could take it over. Another Terror Tot grabbed the far left Squat marker so I would have the two and I successfully engaged everything threatening those two markers. I started to run the other Tot into my opponent's deployment to start Scheming. I got the point from Squatting and from Make them Suffer as did my opponent for killing a Tot (He had Make them Suffer and LiS). EDIT: After examining more closely, I realized that I shouldn't have scored on turn 2 here, as Teddy is an Enforcer, making the score 1-2. Turn 3 Stuff got scary for my opponent. I maneuvered and healed a little with Copellius and my stitch, and then summoned a second Stitch and two Daydreams, summoning the terrifying Lord Chompy Bits. By this time, my decoy, Candy, had led Lilith and the second Mature Nephilim off away from everyone else so Chompy was free to destroy the Trapper. Just as my opponent thought he had Candy in his sights, I used her "Run Away Home" ability from Best Behavior and he was left with two heavy hitting models as far away from the action as they could be. I planted a scheme marker for Breakthrough with Copellius and a Tot and grabbed 2 VPs again, my opponent destroyed my brand new, one wound stitch (tear) and getting 2 as well. Teddy also died at some point here. Turn 4 Kind of boring turn here, I worked toward killing the last Insidious madness but couldn't manage it. I whacked Lilitu with Chompy and changed him back to The Dreamer here for more summoning. My opponent killed several of my peons and minions, but still hadn't placed and LIS markers and clearly didn't have the model power to do so because I had killed Lilitu, so all he had left was Insidious Madness, Mature Nephilim, and Lilith. So he pulled ahead in this turn with his two heavy hitters engaged in a corner by 1 VP. Current score 4-6. Turn 5 Clean up time. I knew I would get full Breakthrough, and all I had to do was kill the last Insidious Madness to get full points for the Strategies and Schemes for this game, so I killed Lilith too for good measure. EDIT- I was able to score twice here as well as denying the Strat to my opponent, ending the game as a Tie 6-6 All in all a really fun game. I just had too many models for my opponent to deal with. He brought lots of stuff to achieve Make them Suffer and to kill me tons, but most of my movement was based on pushed and crazy maneuvers so it wound up being way to difficult for my opponent to gain any sort of board control. Summoning Point Count-24 Moral of the story is-never bring a real 50SS list to a 50SS game. Bring around 75!
  5. Hey all, I wanted to see what you had effectively paired with any Nightmare based crews in M2E. I have just started Neverborn with the idea of a fully themed Nightmare force. I also want to be able to support it, but I'm not sure where the weak points in the chain are or what to fill them with. I like the idea of the puppets, since Nightmares seem to control their friendly Nightmare friends well enough, maybe having Puppets and stuff to control my opponent's side of the board? Any thoughts? Also, is the Dreamer the best master for a Nightmare based crew or would I benefit more from Lynch?
  6. Okay, I've been able to play one full game and a half a game with the Neverborn Dreamer crew. I was lucky and got the Johanna (Johan's female self from what I'm told) from The Bayou Boss box, which works great with the Dreamer as a mercenary. She has an ability that can take away all conditions which is excellent if you want to spend a couple of turns summoning and still maintain the healing ability with him. I played against the Gremlin box that I got and, if played right, turn 2 can really get botched for your opponent. Double walking the Skeeters 20 inches up the board can give a decent mini-tarpit since they have a positive twist on disengaging strikes. That really caught me off guard with the Dreamer's crew because I was keeping everything pretty tight up the board so he easily engaged 7/9 of my models. Had to kill them before I could move on which then game him a leg up in points. I will say this, the Dreamer box only comes with the ability to have 2 non-peon models on the field. If I hadn't lucked out with getting Johanna in my Gremlin box I would be between a rock and a hard place. Out of the box, I can already tell Ill need to focus on buying more models if I want to even compete in small games. If those two or three models die, it's game over. I feel like Nightmares are going to be a tough style to master but once I get there, they will pay major winning dividends. All that to say that I really enjoy the Nightmares. Pounding down on Wp is super fun and their melee combat isnt bad either. Their whole ideology seems to be to gang up around one or two opposing models and explode them in one or two activations with crazy stacked damage (I'm looking at you Alps). I'm going to love having a Nightmare force, but I'm not going to love having to be patient for it. I can't find the majority of the models I want yet, other than Teddy. I'll be waiting for the Widow Weaver, Lelu, Lilitu, and the Stitched Together to re-release as plastics. I can't even find used ones on ebay. I know Widow Weaver is coming out this summer, but I really need all the others to build on my strategy and be versatile enough to take on the different strategies. I'll definitely update again once I have played the Gremlins a couple of times. I have some piglets coming in the mail that I will want to paint before putting them out there, but I want them so that I can use Lenny to throw pigs and summon them, because it will be killarious.
  7. I was very surprised that it wasn't taken. Maybe everyone thought "thats already taken for sure. Ill pick another" But I have ordered my first 2 boxes (I wanted 2 forces so I could teach friends how to play) and I bought the Hide and Seek Dreamer Crew for Neverborn and I bought The Bayou Boss Som'er Teeth Jones crew box for Gremlins. I think I'm leaning more to the neverborn side because I like the idea of fighting people with creepy babies/teddy bears/puppets. But I also think that fighting with a bunch of drunk goblins is going to be hilarious.
  8. Hey all, just now getting into Malifaux, and so far I like it. I am playing in the Fort Worth, TX area. I live in Weatherford, but I play primarily at y2komics in Fort Worth.
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