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Posts posted by trikk
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To be honest I like it the way it is. You have strats where summons play different roles. In Symbols/BtL they are chaff/roadblocks/schemers. In CLL they can do everything and in Turf they are basically a hindrance.
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36 minutes ago, Angelshard said:
@trikk do you still see the lawyer as a good support piece for the new perdita? Seems to me this is one of the few crews where I wouldn't bring him, most of what he does is already being done by perdita. I also think 4 stones is very light for a master that wants to summon at least twice, but I don't know, her card draw plus intuition might mean she doesn't need to stone for summon.
Nephilim hunter is always worth summoning, as its essentially a bonus action thanks to the free attack and I can't see why I wouldn't summon turn 1.
Lawyer lets you get another Stat 8 attack from Francisco and Tools lets you fish for that ram (since its an 8+) to skip stones.
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Pewpewdita Owtega (Guild)
Size: 50 - Pool: 4/5
Leader:
Perdita Ortega - Neverborn Hunter
Totem(s):
Enslaved Nephilim
Hires:
Santiago Ortega
Lead-Lined Coat
Abuela Ortega
Francisco Ortega
Lead-Lined Coat
Guild Steward
Guild Lawyer/Sly
Guild Mage -
29 minutes ago, Plaag said:
leveticus become more powerful after nerf
Is it the Melee stat increase?
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OG Dita:
Hand discard is pretty good
Stat 7 with crit and extra shot + Cut Them Down means you can usually kill a lot of chaff.- 1
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Metallurgist is Outcast/Arcanist/Guild
I think with the reveals of the dual-keyword models, this game became a lot less fun ;(- 1
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12 minutes ago, Axelst said:
About the titles. Isn't there a good chance the titles won't be in the app until late into the tournament?
If that is the case, we'll adjust and the rules will allow them from a specific round.
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1 hour ago, Math Mathonwy said:
Lay Track + Mass Hysteria with Heated Iron means an unresisted 3" Push with an 8" range which is pretty cool, right?
You don't get a push because the model was damaged by the ability and not action so Mass Hysteria doesn't apply unless they fail the duel?
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55 minutes ago, Alcathous said:
We're not stopping, just breaking for a couple months until Season 2 ;) Thanks for putting something together in the interim!
Totally what I meant!
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Since the MWS is slowly going to a stop (for this year) and we're getting titles out I thought it would be cool to have a tournament where we could all play title masters! Since the MWS guys are probably exhausted I decided to take matter into my own hands (with their help). So I present to you:
When the Wulf Sleeps!This event will run Oct 4th– 31st. Registration is open today and remain open until Oct 3rd. This is a 4 round, 50ss, singles event.
I am GMT +2 based in Poland, but this event is open to anyone who wants to play. Player's pack with pools is attached.
Link to sign up: https://forms.gle/AZY1ANa2mUdSsw9x6
Rules: https://drive.google.com/file/d/160PTbYSqkUzSxzVuAE3pfRUaV9f6l3_A/view?usp=sharing
Terrain Definitions: https://drive.google.com/file/d/1sghJtygBmPJKSQJGgkB5Y8AVlLbpXxn9/view?usp=sharing- 1
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6 minutes ago, Adran said:
I can see workplace efficiency on Impromptu Invention being a powerhouse move. Make your Metal Golem fast (or focused) and then make it Walk so it gets to ride the rails to where you need it to be.
Damage is low, but she can get 4 attacks (thanks to shove aside) and a damaging bonus action, so is not that safe to stand near, and can put out lots of unresisted ping damage over the course of the turn with heated iron.
A Fast + free Ride the Rails on Golem is pretty nice.
Vent Steam + Heated Iron will make a lot of pings work
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2 hours ago, Maniacal_cackle said:
New Mah has "ignores vertical distance while moving", but many believe that to mean "ignores vertical distance except for pushes and non-walk moves"... Aka, is walk only.
It is confirmed it definitely doesn't include pushes in the FAQ, so is probably mostly sorted (although still feels like a weird design to put on a model that it ignores vertical distance but it doesn't actually). This one is more an existing problem, but I hope it will increase the desire to address it properly/sort out the rest with an FAQ.
If it is meant to solely work for walks, I don't see why the phrasing couldn't be "ignores vertical distance while walking"? EDIT: Or "while taking the walk action" is probably the proper formatting.
EDIT2: It appears that Mah also has a little bit of redundancy in her abilities as well, since scrapyard mines confers immunity to (all?) pit trap markers within 6, and then Heaps of Trash allows them to again ignore hazardous terrain (presumably there to ignore pit trap markers, which they already do within 6, now increased to 12?). Unless the point is to have a 12" aura for Tricksy, and a 6" for non-keyword friendlies?
There are also other Hazardous terrains bar pit traps
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10 minutes ago, Rufess said:
Nvmd. Got it.
But there are 6 white ?. Cadmus?
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1 minute ago, Jinn said:
Well... Take the hit on a versatile Vengeance +2 and Incorporeal model. My opponents will be displeased
you wrote traumatized wrong
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44 minutes ago, Maniacal_cackle said:
I don't think it is illegal. Casinos just monitor for anyone that wins too much and kicks them out, IIRC.
Partially because it is really hard to legislate (How do you legislate for someone counting cards in their head?)
Yes. I used the wrong words. It doesn't get you in jail. It gets you roughed up in the casino back exit
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30 minutes ago, solkan said:
Are you capable of counting cards, keeping track of everyone's decks in your head, or whatever else you want to claim? That's awesome. Why aren't you off somewhere trying to make money counting cards in a casino, though? 😇
Cause its illegal I believe
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4 minutes ago, Jam Warrior said:
Does the ‘this model’ for unburying from the ashwood coffin refer to Lady J? If so what if she’s dead? There’s no automatic unbury on Lady J’s death like with the pine box.
You unbury in your deployment
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1 minute ago, Thatguy said:
I know I've if the complaints today people had about Pine Box is that it is range 0". Now for the busy is a wound it's roughly Range 4".
I'm a little confused by design choices. Marshalls can now drop up to 2 50mm blocking impassible markers a turn, meaning they can clutter it shut down big chunks of the board. But they don't have any way to get around thier own obstacles. New Lady J can't leap over them.
They ignore the markers for movement. So they can charge through them
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1 minute ago, Maniacal_cackle said:
At start of game you deploy them 3" away. Then Hoffman's activation:
- Bonus action to move a pylon next to one symbol.
- Then walk forward
- Interact
- Bulldoze with trigger to make another pylon.
Two pylons in position.
Ah, yes
IF GUILD SUCKS AT TAKING SYMBOLS, WE'LL MAKE ENEMIES SUCK TOO
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2 minutes ago, le_wahou said:
Bayou : Gluttony, lucky Emissary
Wrastlers and Mancho?
Zoraida2 has Lost Knowledge
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56 minutes ago, PiersonsMuppeteer said:
Maybe a more simple solution (to reduce the need for an FAQ) would be for them to change the trigger's wording from "equal to the value of Burning reduced by this action" to "equal to the amount of damage suffered by this action"?
This would mean that damage reduction would change it.
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While it might be a bit iffy rule-wise, playing it as intended doesn't require much thought so even if it's not fixed it's pretty easy to figure out how it's suppose to work
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New perdita
in The Guild
Posted
My issue with Nino is that he dies the moment someone looks at him. I got him killed multiple times after 1 activation. Santiago OTOH has some utility (I've got your back, Sober Up) and with ignoring concealment from Bestial Hunter he should dish out significant damage. And LLC + Shielded should keep him alive to maybe have a grit activation.
I never used Loco, but mostly because he doesn't fit in my crews.