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trikk

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Posts posted by trikk

  1. I think in GU he can have:
    Steward (which synergizes with Pearl dropping enemy scheme marker)
    Peacekeeper (which can Trail of Gore off the scheme marker)
    LLC
    Sly Six Shots (You can put 4 markers near him to draw 4 cards)

    In ES he can abuse Flush with Cash to get extra cards and stones from dead traps etc.
    I didn't see him in ES much to be honest but maybe because a lot of people who liked him played him in GU before ES actually released

  2. I feel Wall might see some play in Raid as he has the stun Daze but I feel his redesign/nerf (while deserved) missed the mark hard. He used to be a protector so the extra shielded triggers mattered. Confident Stance is a very mediocre defensive tech and his Df7, Armor, and Shielded don't mean much as there is basically 0 incentive to attack him.

     

    Watson also deserved a nerf as 7SS was wayyyyyy too cheap but I feel 8 Wds with psuedo HtW for a 9SS frontliner isn't very good so basically you pay 11 for him to have LLC. He still is decent but I feel HtK/9th Wound would make him way more fair.

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  3. 4 minutes ago, Psycho_alchemist said:

    When I saw the model I was half expecting a rider for TT, but this is not even comparable.

    Take the hit, but still only armor +1 and no HtK/HtW. Not exactly tanky...

    What I like the most are his different movement shenigans, take the hit from 6" is by itself a neat reposition trick!

    He has stones and a self heal :)

  4. 23 minutes ago, TheUnseemlyOne said:

    It seems to me that Nexus is only going to feel OP to some keywords. I’m not convinced that the kids aren’t too difficult to kill for guild, thunders, and neverborn in particular, with other factions having at least something that can pose a significant threat to them.

    I tried various Guild masters into Nexkids. Results vary from 1-2 loss to 5-6 loss :P

  5. 20 minutes ago, ShinChan said:

    The fix is could be as simple as giving the owner of the model that dies a pass token if the model hasn't activated that turn.

    I initially don't like the fix. I would just prefer for 4-6SS models to require more effort to kill

  6. 7 hours ago, KID55 said:

    For fun play I take Alyce too. But on tournament I prefer Mad Dog over her. He can easy have a fast. He can ignore cover. He can ignore armour. He has blasts. He even can receive + on duel on low health. He cost more, but totally worth it. His range shorter but still enough.

    I think it's a matter of Mad Dog being too good and not Alyce being bad 😜

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