Jump to content

Mr Janje

Vote Enabled
  • Posts

    385
  • Joined

  • Last visited

Posts posted by Mr Janje

  1. 20 minutes ago, Tris said:

    See, I´m under the impression that every double faction TT is better in TT than in their other faction, save maybe for Yan Lo^^

    I think brewmaster MAY play better in TT than Gremlins

    Yasunori & Misdirection being the key pieces

     

    • Like 1
  2. 4 hours ago, Hollingydale said:

    She has a (0) on her card to remove burning from all models within 3 and draw as many cards as models that removed burning, up to a maximum of 3.

    Ah fair enough!

    Don't even play Arcanists, just handy for me to know ^^!

  3. Not exactly a suicide bomb, but i LOVE having sommer summoning 3 bayous to out activate and using a pigapult to toss 3 Lightning bugs 24" into the very heart of the enemy crew!

    Use a Gremlin Crier to fish for crows and 1 mask card, Sommer "Do it like Dis" with a mask lets him summon, Squeal and gives the bugs the mask trigger needed to do a 3 Pulse heal of 2 damage. Its Perfect for hitting Sommer for 2 damage and healing all 6 of your Bayou Gremlins back to full :D!

    Then, once you've out activated you can toss all 3 of the Bugs 24", each doing 2 damage if you got to tinker with all 3 crows (I've even tossed a RJ to achieve this!) And you can even pulse your mates to have them take an attack action. Sadly, cus they're paralysed their Melee Range is 0" and they can only shoot other dudes, but its till pretty helpful! Place them all at the tip of 3" away from a priority target (My favourite is Doppelganger) to do 2-6 damage and get a bunch of attacks off :)!

  4. On 08/01/2018 at 9:44 PM, PolishSausage said:

    Sommer (4)

    +1 Insect

    +1 stilt

    +1 dirty

     

    +4 Skeeter                x2

    +6 Bayou                  x2

    +14 Taxidermists   x2

    +6 Raphael

    +12 Survivals          x3

    +5 Banjonista

     

    You have a nice Insect + Tax summoning module with durable front line and a mobility support piece.

    Not much T1 pressure but activation control should allow you to re-position your stuff end of T1

    16 activation T1 and very nice jamming with skeeters for T2 PITA.

    Allows you to control T2 by peon annoyance, with your key pieces moving into action end of T2 for decent carnage. 

    I legit read that as + 14 Taxidermists :P!

     

  5. I've gotta disagree with you guys here


    If you suffer damage from poison you suffer an aditional 2

    Therefore, you prevent the first point of damage from poison and you don't suffer ANY damage.
    I agree its a block of three so it doesn't bypass HTK, but if you prevent 1 you don't suffer any

×
×
  • Create New...

Important Information