Jump to content

knghtpiper

Vote Enabled
  • Posts

    100
  • Joined

  • Last visited

Everything posted by knghtpiper

  1. Well now that I have had my Doh moment, thanks for the clarification Dirial and DoubleDragon. Any suggestions for Santana? I will look at Promises for Sidir. I will try to figure something out tomorrow or Saturday.
  2. New list idea, school allowing I will be able to test this out at the end of the month (yay masters thesis!) Lady Justice Badge of Office Henchmen Santana Orgea Diestro Sidir Minions Death Marshall’s x3 Riflemen x2 I have 5 soulstones for this army. I might switch out diestro for Scales to give me 9 members for the crew. But I like the idea of Santana being able to shoot in combat with out randomizing, it might help out Lady J. Any thoughts are welcome as usual.
  3. What did you think about the Riflemen?
  4. I did feel that the Talarian stone did not give me much value. I will try Badge of Office next time, I am not sure if I will go heavy on upgrades I like having a larger soulstone pool available and Lady J seems to be a good way to force my opponent spend his by getting her into meele with a henchman or master.
  5. So I got a game in with the list I have posted in the list. No real battle report I am afraid, but I can go over some of the stuff and give my thoughts. My schemes: Make them suffer (Undeclared) Line in the Sand (Declared) and we had Reconnoiter as the strategy My oppentent's List: Master: Mei Feng with Vapormancy and another upgrade I can not remember Henchman: Kang Enforcer: Rail Golem 2 metal gamins 3 rail workers Mei Feng's totem Soulstone total 4 His schemes where Make them Suffer and Spring the trap Report Highlights: We tied in the end, with me being able to come from behind to get the tie. Lady Justice did well, killing Kang, a rail worker and bringing the Rail Golem to one wound before getting killed by the rail golem. I made him burn through a lot of soulstones to keep Kang alive in the early part of the game which was nice. But due to a bad hand and good drawing by him the golem was able to kill Lady J. Sidir whiffed on just about everything he did, he could not win any offensive duels save killing the one wound Rail Golem. The Judge did not do much this game other than killing a Gamin and dropping a marker for Line in the Sand. But I feel I positioned him badly. The riflemen did some good shooting and the death marshals dropped their makers which was good. I only had one death marshal and one rifleman at the end of the game, but I felt okay with the loses other than Lady J. Mei Feng was out of position for most of the game it seemed and other than killing one rifleman and 2 death marshals she did not do that much I felt. At the end of the game he only had Mei Feng and wounded rail worker left and I had Sidir, the Judge, one death marshal, and one rifleman. It was nice having 2 henchmen for make them suffer, it forced him to be extra cautious with this minions but next time I think I will have either Sidir or the Judge hang with Lady J and the other to help out with the other flank. I liked the range of the riflemen, they where able to plink away wounds. I think I just have to draw better with Sidir next time. In unrelated news I got a Santana Ortega model in a trade, so I am going to use her to replace the Judge. I should have around 6 soulstones to play around with for upgrades or adding another model so I will work on that list this week.
  6. I am going to get some games in February so I figured I would post an idea for a list that uses some models I have and that I like the look of. This will be a 50ss list and if I made any math mistakes, please feel free to point them out. Right now I am limited to what I have which is the Guild's Judgement Box, the Relic hunter's box, and 3 Guild Riflemen. At this time the gaming budget is used up due to traveling in March, so suggestion I buy this model or that model is not going to help as I am not buying anything miniature wise until the end of the school year. With that said here is the list. Master: Lady Justice Thalarian Stone Henchmen The Judge Plant Evidence Sidir Alchibal Minions Death Marshals x3 Guild Riflemen x2 If I did the math right I have 4 soulstones left. As for a plan of attack, I play two ways depending on how I feel the game is going. First let Lady Justice go in and wreck face with the Judge and Sidir covering her. The Death Marshals meanwhile try to achieve schemes, avoid getting killed as much as possible and pine box people if the opportunity comes up. The Riflemen try to provide covering fire to Lady justice's group or the Death Marshals and defend my zone as necessary. Plan two, have everyone advance in loose skirmish line with the Judge and Sidir covering Lady Justice but having her as a counter charge person. Death marshals still act as scheme guys and the Riflemen still provide long range firepower. Thanks for looking and any advice or criticism is welcome.
  7. Hi, Like the title says I am a new Guild and Lady Justice player. I have been playing minuatre games for a while now, having played 40k but dropping it due to various issues. I also play Infinity to fulfill the scifi itch and X-wing, well because it Star Wars and it is a good game. I am not sure what list I want to run yet, but I know I want to try out Sidir because the model looks cool and I have a love of most things India.
×
×
  • Create New...

Important Information