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yool1981

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Posts posted by yool1981

  1. 15 minutes ago, Adran said:

    I find that Gupps outperform Tots in almost every way, but each to their own. The ability to drop 2 scheme markers in 1 turn is one of the greatest strengths that tots and Hoarcats just can't compete with for some schemes

    That's what I thought on paper but it never goes like this on the table for me.

    As for competing models:

    • Silurids do drop 2 markers very consistently (which they should as they are nearly twice as expensive). They won't be tied in a fight because you do not have the proper Mask in hand. They also can deal a decent amount of damage which is always interesting.
    • Hoarcats can actually run for scheme and reliably kill other scheme runners. However, I lack practice with this model so maybe I am wrong.
    • For Tots I don't know how to rigorously argue my point though. On paper they are mostly similar. It's just that on the table they always did what I wanted them to do while Gupps have never satisfied me.
  2. 14 hours ago, Shadowdragon said:

    Have you read the fluff in book 5? Either dual faction is gone, or the fluff and the rules are going to have nothing to do with each other from now on.

    Fluffwise::

    • XXX lost limbs in Nythera,
    • XXX is killed & XXX is shot in the head in the last Chronicles,
    • XXX & XXX were incarcerated,
    • XXX was seemingly rejected from his/her second faction,
    • XXX is growing up,
    • XXX revealed his/her true allegiances...
    • The Guild lost its oppressive/repressive image and many of its stakeholders are represented in a more positive way

    There are strong hints towards a fluff rupture. I personally welcome it, it keeps the Malifaux world dynamic and the books interesting to read. The only point I don't like is the change in the Guild role because it is what imho makes Malifaux what it is.

    A fluff rupture is a good prelude to a change of edition though, and/or a chance to issue new sculpts.

    Without an edition change, I don't know how they will keep correlating rules with fluff though.

    Gamewise:

    • Indeed some models are overlapping but not as many as one may think, especially if you value themed crews when you play.
    • Upgrades are very hit and miss, some are almost always taken, some are never taken. The 0SS upgrades from book 3 were a very bad idea.
    • Some rules may require a rewrite (terrain for example) & timing should be clearer at times.
    • Erratas keep coming up but are annoying to handle in terms of physical cards. The last one was ambitious but not so satisfying for models that were badly designed to begin with.
    • GG tries new stuff.
    • Some Book 4 masters induced balance issues in their factions, heavily competing with other faction choices (Sandeep & Nelly being the prime examples).

    I am not so sure there is a need for M3E immediately. I am more curious about what they can add in terms of models now that every faction has had its recruitment holes filled.

    So all in all, with TOS being released in 2018, I doubt they will handle a M3E before 2019, although book 6 will require a good deal of creativity to be interesting modelwise without invalidating older models.

  3. On 09/01/2018 at 4:33 PM, Ludvig said:

    Gupps are very hit or miss. I've used them with Lucius and McMourning (starting the gupps on the table).

    Don't have wisps and the swamp mother without them is very unsatisfying.

    The turns you can't draw or flip a mask gupps suck bad, when you manage to draw that lowish mask consistently I think they are (were in gg17 because claim jump) insanely good. New Lucius with his upgrade and wings of darkness has little difficulty guaranteing the mask and my darkened/nephilim crews aren't that mask hungry, moat triggers are built. In.

    My main faction is guild so my neverborncollection is really limited. That means I am comparing gupps for claim jump with models that cannot possibly drop two markers in their own activation or the 6ss sergeant who has several other issues. In gg 17 I think one gup on each flank was a very reliable way to score claim jump. For gg18 I'm nt sure they have an abvious place anymore.

    I might add that our boards are also terrain heavy but we have a lot ofvuild players so double austringers pop up frequently and silent is so damn amazing aginst them.

    I play Zoraida, Lilith, Lynch, Titania & Pandora. Terrain is usually heavy and there are lots of severe terrain pieces. Ht 3+ terrain is common so getting onto elevated places is not so easy with a leap 5.

    I keep thinking the Gupps are not so bad when I look at their cards. But then I put them on the table and I find them really crappy, rarely leaping or doing anything meaningful. I've never been disappointed in Tots but I have been disappointed in Gupps every single game.

    For stake a claim or claime jump, I just take 1-2 Silurids and I am usually fine.

    My second faction is Arcanists and now that Hoarcat prides are at 4SS I don't see any point in taking Gupps with Marcus.

    • Like 1
  4. Teddy is mostly a summon model for me.

    Mature also would be if Grow lists were something actually working consistently.

    As it is now I rarely used the Mature (when I need a beater with retribution eye) and now that the rider is 10SS, I don't see why I would bother using the Mature.

    Maybe Wyrd will solve the matter in a later errata.

  5. On 08/12/2017 at 2:26 PM, Ludvig said:

    The swamp mother can get you a ton of gupps with a little help from a wisp.

    Have you had real success with it though.

    • I tried it but had the following issues:
    • The Swamp Mother does not do anything during the first 3 rounds.
    • The package with the WotW costs 11SS, almost the same as McTavish or [Wadlgeist/Silurid + Iggy].
    • The Gupps don't do much if you don't have Masks, which is quite a needed resource in NB.
    • I usually play quite terrain heavy so Gupps are not too impressive when they don't leap...

    All in all, I'll try again but I am currently not convinced that the Swamp Mother is really interesting, even after the cost decrease. If she provided a Mask to all swampfiend minions withing 6" that would be another matter as she would allow Gupps to take a leap to the battlefield.

    I guess they may be fine for Supply Wagon but this is theoryfaux.

    • Like 1
  6. Would it be possible to have a .pdf per faction with the errated cards at proper printing size, ready to print out?

    Additionally, can we get a watermark of the version on the cards like "180106" (for example) for this errata so that we know what we have is up to date?

    Maintaining up to date decks is becoming painful.

    • Like 1
  7. Glad to see this erratum.

    Some models were left alone (wicked dolls, young nephilims...) but perhaps it was to find them a better place in the faction next year (eg: perhaps it's not a cost problem).

    In NB, McTavish was not problematic at his former cost, same as Nurses but hey, most swampfiend henchmen got -1SS so I won't complain.

    Seeing a little love for Cojo and the Big cobra (can never remember his name) is very nice, although a damage dealing enforcer for 6SS is quite a bargain.

    In brief I can't wait to try old toys. Thx Wyrd.

  8. I am on iOS and the app started to crash today (freezing just after the Wyrd logo screen while displaying the background of the main menu). Has the update gone live (I did not see any update on the App Store)? Is the crash related ? 

    If yes I’ll wait before issuing a ticket to avoid spamming the mailboxes.

  9. The prices are really above my budget for plastic toy soldiers unfortunately.

    I was interested in the Dark Carnival, the Alt Coryphee and the twisted Raspy.

    90 USD for DC and 35 USD for the Coryphee are just too pricy imho . The Twisted Raspy is 75 USD which is imho barely OK, even for a LTE.

    That's 200 USD for 2 crews and 2 additional medium base models. That's the equivalent of 4 normal crew boxes (at Wyrd store price).

    Additionally, if I remember well the last time I ordered from Wyrd directly, the shipping costs from the US to the EU were very high.

    2 vintage masters are not really apealing imho, I'd rather have the shipping costs free of charge than 2 minis I will probably not use.

    It's a pity, the concepts are really cool. I wish I had money to spare for these.

    I wish you a happy Black Friday anyway.

  10. 51 minutes ago, Da Git said:

    I was actually just about to mention the Mature, if Wing Buffet were a (0) and he had 1-2 more wounds, I think he'd be fine. 

    For the Young, I think their main problem is simply that Illuminated & Stitched could probably used a slight cuddle.  To give the Young a boost, up their Melee to 2"on both attacks (Rn1 is such a pain), and maybe eat your fill or something...

    For Stitched, drop them a wd and drop their dg to 2/4/6 might be a good start.

    Illuminated maybe drop Regen, they already have Brillshaper, doubling up on healing is too much.

    I see the matter differently. Cuddling things to make others more appealing should be a last resort for very specific cases. Otherwise, it may drop the competitiveness of the whole faction significantly.

    The Illuminated are very strong but on the slowish side in terms of Wk in a faction without too much access to Push overall. I think they are very competitive but not auto-include so cuddling them isn't so important imho.

    Stitched together are OK I think. They have their down sides in game and are easily countered in my experience.

    Bunraku are in the same price range and I'd take them instead of Young Nephilims any day. I think we will all agree that they are never listed in the "need for cuddle" priorities.

    Especially since the Young are far from durable, I think what they lack is mobility. Flight is nice but their Wk and Cg are nothing to write home about. As they are, they do not bring much compared to other combat minions in the same price range.

    As to the the Mature, the issue is its direct competition with Nekima imho. It should be differentiated a bit more (and Df4 is very bad also).

  11. Overall I agree with the statements in the podcast. I would add the young and mature nephilims in the list imho.

    I have a doubt about the Spawn Mother though. It is stated as OK on the podcast but I still think that whole package with the Will o' Wisp is too much to pay for as the Gupps are not great minions to begin with if you don't have spare masks (NB crews tend to need the higher masks for crucial actions). But this is only based on my own play experience.

    I would like to see her give the Gupps that activate within 6" of her a built in mask.

     

    7 hours ago, santaclaws01 said:

    Rot and Rend is vs df, and the claw also means she can use it on a charge. As for removing the gun, that's not a good idea. Then she'd have a min 4 attack at 10" for the cost of 2 scheme markers, which anyone whose played Titania can tell you that that is not hard to pay for at all.

    2 Scheme markers & a card probably (Ca6). I don't think this would be a problem, she is a henchman after all. As she is, having the projectile item is really a deterrent.

    I have played her with Titania & Lilith but she is just currently not offensive enough and she lacks the durability to justify taking her above some cheaper choices such as the thorn for example.

    • Like 2
  12. On 16/11/2017 at 7:45 PM, Nathan Caroland said:

    The box will be a limited release. As of last year or so, we decided to stop doing prereleases as a way to help out the brick and mortar stores that carry our products. 

    We have three different core demographics for our products: those that love assembling our miniatures but don't play the game, those that love playing the game but don't like to assemble miniatures, and the "Alpha Wyrdos" who love assembling our miniatures and then getting them out onto the table. 

    Our core Malifaux products require a fair bit of assembly, and that's not going to change anytime in the near future. The Twisted Alternatives line of preassembled plastic lets us offer some fun alternative models to that second demographic of player that doesn't want to spend their time gluing each individual strand of hair to Yan Lo's chin.  :P

    No matter which group you fall into, we hope that you can at least understand our attempts to offer some fun preassembled miniatures to folks that don't like model assembly (or to those who just like the idea of samurai turtles and killer snowmen). Different strokes for different folks and all that.

    This is awesome ! I like the twisted alternatives series. I hope we get more in the future !

    I am just a bit disappointed this is a limited release only and not something permanent as the Hare & Tortoise box.

    But hey maybe the success of this box will make you change your mind :D

  13. Very good App !!!

    I just spotted a few inconveniences so far:

    • There is no offline access to the cards, it is compulsory to have an internet access. This is very annoying in the subway, overseas, remote countryside, trains...
    • Impossible to check the upgrades in the "Model list" interface, one has to make a crew list to see the upgrades.
    • The app shuts down the sound of my iPhone meaning that I can't listen to Podcasts & make lists.
    • I had some list building bugs with the Oxfordian Mages but it seems to be fixed now.

     

  14. On 19/11/2017 at 1:09 AM, Ludvig said:

    A quote of the ability usually helps but unless it is somehow specified which he can move he can move any pyre marker.

    Sorry for that.

    Carlos' ability states: ""The Flames, I Am Their Master": After this model completes a Walk Action, it may target a Pyre Marker within 6" and place it within 6" of its current location. If it is placed in base contact with (or overlapping) any models, they may take a TN 13 Wk duel. If they succeed, they may push up to 3" and do not suffer hazardous terrain damage."

    Kaeris' Purifying Fire Upgrade gives her the following action: "(0) On the Pyre (Ca 7t / TN: 15t / Rg: 6): Place two 50mm Pyre Markers within range, touching each other, at least 1" from any models or other Markers. These Markers are Ht 5, blocking, hazardous terrain. At the end of every Turn remove all Pyre Markers."

    Kaeris' Born of Fire upgrade gives her the following trigger: "t Pyre: After killing the target, a 50mm Pyre Marker may be placed in base contact with it before removing it. This Marker is Ht 5, blocking, hazardous terrain. At the end of every Turn remove all Pyre Markers."

    My interpretation is that Carlos can move Kaeris' Pyre Markers as they have the exact same name "Pyre Marker". However, I just wanted to crosscheck before using this in game.

    From the answers I see in this post it seems that my interpretation was correct.

    • Like 1
  15. So I finally got the .pdf version of the book and read the stories.

    As usual, the Wyrd fluff is well written and very nice to read so congrats to the writers.

    However, I found some of the plots to be lacking flesh or being really weak. So all in all it is my least favourite book so far in terms of fluff.

    The only redeeming fact for me is that I found the NB fluff awesome and I can't wait to get a TTB book around the NB, describing the Nephilim tribes.

    Below spoilers.

    ------------------------

    -----------------------

    ------------------------

    Guild:

    The gathering of coworkers at the coffee machine and the bickering over the poker game is not my cup of team. I feel the Guild's head staff looks more and more like the X-Men and less and less like the facist Big Brother that was so interesting in the former fluff.

    Lucius is too ridiculous. I preferred his old creepy self. I hope his fluff will become more fleshed out with Titania taking the lead of the NB.

    Arcanists:

    Many comments have been made and I share them. The way the deal is made does not seem realistic to me. The aftermath is even more difficult to swallow. It is unlikely that Ironsides has an omnipotent leadership in the Union and many Arcanists will be pretty pissed especially if she is called in to be a witness as Sonnia implies.

    The 10T fluff hints at potential later troubles but in fact they should start at once. Short of producing proof that Ramos killed the former Union president, I don't see the miners just waiting and doing nothing while their hero is in prison. There should be uncontrolled riots all over the place.

    Let us pass over the Guild so quickly passing revolutionary laws in the States...

    Additionally, why is Rasputina, host of December, giving anyone access to Witness' prison? Isn't that counterproductive to allow another Tyrant to be potentially set free?

    Finally, why is Rasputina letting Sonnia have access to the Peaks? There is bad blood between the 2.

    Ressers:

    Despite the fact  that McMourning suddenly becomes an eavesdropping spy and that it does not fit with his former stories, I like that the fluff of this character is evolving.

    Neverborn:

    Awesome I liked every bit of it.

    Outcasts:

    I found it quite boring and the gathering is quite ridiculous at times. Same X-Men feeling as the Guild.

    Gremlins:

    Same as the Outcast, with the extra bit of Zoraida's character losing some of her mystery and creepiness.

    10T:

    Interesting. The duel though is far too quick and the politics oversimplified.

  16. 14 hours ago, Aaron said:

    It is time for the summer edition of our twice-a-year errata! Unlike the winter errata, which looks at overall game health and improvements, the summer errata is aimed at only addressing significant problem areas within the game. We only looked at some of the most outstanding game issues that have persisted for some time in this errata.

    Awesome job ! The main meta issues that were complained about are addressed. It was clear from the start the summer errata was for emergency issues.

    I find it interesting to see that Gremlins complain the loudest while the Arcanists are the most cuddled...

    I really like the idea that Wyrd defends a non-spam version of the game. This keeps the lists diverse and interesting.

    The only thing that was missing was the Nihilist issue but addressing it in the new GG is probably more elegant.

    I suppose winter errata may address a bit some of the TT models if there is a feedback regarding imbalance but these are not as blattant as the ones addressed in the present errata.

    Thanks again for taking care of the game balance.

    • Like 1
  17. I can't wait to get the book when it is available in electronic format, if only for the new lore.

    Unfortunately, space restrictions at home and home invasion by a small chaos gamin make having too many physical books currently impossible.

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