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Hagisman

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Posts posted by Hagisman

  1. Love the post.

     

    For another game I play, a guy made a good post on the over use of open space.

     

    In essence people were putting up hills in the game with only a few spots on the table had trees and hills. So the models that needed cover were effectively free points for the opponent while the more elite units didn't have to worry.

     

    I don't see this too much in Malifaux, but there have been occasions where I've seen board without any form of cover near the middle of the board. To add onto what the original poster said about the 1/3 rule:

     

    AVOID PLACING TERRAIN IN CORNERS AND TABLE EDGES!

     

    There have been games I've played where the only terrain was near the table edges that were completely unusable. Examples I can think of are building that were on the table edge of my deployment zone. Maybe if I have Bodyguard I'd put a guy in the building, but for the most part I'm moving away from the deployment zone and that piece of terrain will never be in between my models and my opponent's. Effectively making it non-functional scenery, which seems a waste, especially when the middle of the board is almost an open field.

  2. After listening to the latest Malifools podcast, they made mention that then people were looking for advice in Guild crew building, Francisco was almost always mentioned.

     

    Just wanted to know why? Is it because of his ability to give bonuses to defense? His melee capabilities?

  3. Death Marshals are actually pretty good at it thanks to Unimpeded, Finish the Job and Pine Box letting you manage opposing scheme runners.  The only problem is for 12 points you're down a whole model compared to the 4 point options without much of a survivability difference.  A pair of them can certainly get the job done though, and should not be a neglected option, particularly with Austringer support.

    12pts vs 4pts? How so?

     

    Take two Death Marshals you have 12pts of effective transport units that if you are smart can set your opponent up for allowing you to score VP. Make them second guess whether you have line in sand or plant explosives. They always do well against melee crews when plant explosives is out on the table. Because my opponent doesn't usually guess that I have it.

  4. My plans for taking out Pandora involve attacking her when your opponent has used up most of his high cards and then get it so on damage you can cheat in a severe or red joker.

     

    Decapitate triggers are also good. Never go up against Pandora if you know your opponent will be able to cheat higher than you. Also blast damage will do her in.

  5. I recently talked with a new player that is looking to start a "jack of all trades" crew. I recommended Von Chill and after showing him to him he started to look over Tara. 

     

    Based on my own experience there are a lot of nuisances with Tara that I don't see someone picking up Malifaux for the first time to notice. 

     

     

    This lead to a larger question, what masters do you guys and gals think are good Masters to start with and masters better to wait a while to start?

     

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